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How the four route campaigns work in Fire Emblem: Fortune's Weave: the Fox, Lion, Wolf and Eagle obelisks, the three Parts and their chapter titles, route-exclusive functions, the single save file, Replay, and the Clear Save after the credits.
How the story is framed and structured: the world ends in 1454, Sothis calls down a single soul, and three Parts carry Eshmel from the Heroic Games through the war to the final Salvation arc.
The nine optional Part 1 side battles in Fire Emblem: Fortune's Weave, with who gives each one, its rewards, its date windows on each route, and the recruits and Part 3 allies it affects.
The gladiatorial tournament at the heart of Fire Emblem: Fortune's Weave, held in Dagsion in tribute to the founding king Dagda and presided over by Solel, who grants the victor any wish.