Overview
Trade goods in Crimson Desert are items that can be bought, sold, and traded for profit. They form the backbone of the game's economic system, with prices fluctuating based on supply, demand, and regional differences. Trade goods include raw materials from mining, fishing, farming, and hunting, as well as processed goods and luxury commodities.
Category Distribution
There are 18 unique trade goods across all categories:
Category | Count |
|---|---|
Trade Commodities | 12 |
Ores and Minerals | 3 |
Lumber and Wood | 1 |
Fish and Seafood | 1 |
Gems and Crystals | 1 |
Ores and Minerals
Image | Name | Price | Weight |
|---|---|---|---|
| 1 | - | |
| 50,000 | - | |
| 234 | - |
Gems and Crystals
Image | Name | Price | Weight |
|---|---|---|---|
| 1 | - |
Lumber and Wood
Image | Name | Price | Weight |
|---|---|---|---|
| 8 | - |
Fish and Seafood
Image | Name | Price | Weight |
|---|---|---|---|
| 56 | - |
Trade Commodities
Image | Name | Price | Weight |
|---|---|---|---|
| 4 | - | |
| 1 | - | |
| 8 | - | |
| 20 | - | |
| 240 | - | |
- | 1 | - | |
- | 1 | - | |
- | 1 | - | |
- | 1 | - | |
- | 1 | - | |
| 121 | - | |
- | 1 | - |
How Prices Work
Trade good prices are dynamic. When a good has been sold to a market in high volume recently its price drops, and when it has not been supplied for a while its price rises. The practical effect is that spreading sales across several Trading Posts earns more than dumping everything at one. After emptying a wagon, buying that market's local goods and hauling them to a different post keeps the loop profitable instead of driving home empty.
Black Markets buy trade goods for low returns with no packaging required, which makes them a quick way to clear small amounts of goods you do not plan to sell properly. Bulk profit still comes from packaging and selling 25 or more units at a Trading Post or to a Royal Trader.
Patch 1.16.00 Changes
Added 24 new types of high-value trade goods and 4 new types of regular trade goods.
Packaged trade goods now stack up to 10 or 100 per slot depending on their price.
Unpackaged trade items in the inventory now stack up to 5 or 50 per slot.
A single trade good can now be sold on its own, and goods can be moved between your wagon and your horse.
Trade good prices at royal trading posts were quadrupled, and prices at a post now fall when too many of the same good are sold there.











