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Guides, strategies, and information
The development of Blight: Survival from a two-person passion project by Mads Christensen and Ulrik to a Behaviour Interactive-published title with a 22+ person team.
Platform availability, system requirements, engine details, and technical specifications for Blight: Survival.
Blight: Survival launches with a single large map in No Man's Land featuring free-roam exploration, required and optional objectives, and semi-procedural variation between runs.
How Blight: Survival relates to Dark Souls, Mount & Blade, Hunt: Showdown, and the developer-cited inspirations including The Witcher 3 and The Last of Us.
The development of Blight: Survival from a two-person passion project by Mads Christensen and Ulrik to a Behaviour Interactive-published title with a 22+ person team.
Platform availability, system requirements, engine details, and technical specifications for Blight: Survival.
Blight: Survival launches with a single large map in No Man's Land featuring free-roam exploration, required and optional objectives, and semi-procedural variation between runs.
Blight: Survival features a modular armor customization system with interchangeable components, visual personalization, European medieval influences, and a gameplay tradeoff between protection and stealth.
Blight: Survival uses a PvE extraction-lite gameplay loop where players complete objectives in No Man's Land, gather loot, and must successfully extract to keep their gains or lose everything on death.
The Wailing Tree is a landmark in the Marshlands biome of Blight: Survival, featuring a Breaking Wheel and tied to the area's forgotten past. It was the focus of the first in-game footage devlog.
The Marshlands is a biome in Blight: Survival featuring fog-shrouded wetlands, gibbets, crow-pecked corpses, and spooky ruins, created by Senior 3D Artist Briac.
Blight: Survival features six main categories of Blight-infected enemies alongside named threats like Rattlers and Bellowers, plus non-infected human combatants from the warring kingdoms.
Remedies are consumable items in Blight: Survival including bandages, torches, herbs, and potions that provide healing, utility, and temporary buffs during missions.
The Artisan is a camp NPC in Blight: Survival who handles weapon and armor upgrades through a modular component system, allowing players to customize individual parts of their equipment.
Blight: Survival uses a classless character system where players freely mix gear, weapons, and talents without being locked into predefined roles, supported by three core attributes.
Blight: Survival uses a 5-directional melee combat system inspired by Mordhau, Dark Souls, and Mount & Blade, emphasizing weighty strikes, parrying, dodging, and deliberate positioning.
Behaviour Interactive is a Montreal-based game studio and publisher of Blight: Survival, best known for developing Dead by Daylight, the asymmetric horror multiplayer game.
Haenir Studio is a Scandinavian indie game developer that created Blight: Survival, growing from a two-person team to several dozen specialists after their 2022 gameplay reveal went viral.
How Blight: Survival relates to Dark Souls, Mount & Blade, Hunt: Showdown, and the developer-cited inspirations including The Witcher 3 and The Last of Us.
The Blight: Survival community grew from a viral trailer moment to over 44,000 Discord members, 40,000+ Twitter followers, and 650,000+ Steam wishlists.
Blight: Survival uses Unreal Engine 5 with Quixel Megascans and MetaHumans to create a gritty, realistic medieval horror aesthetic, with World Partition for large-scale environments.
No Man's Land is the contested territory between two warring kingdoms in Blight: Survival, featuring marshlands, seaside areas, dungeons, and the Wailing Tree landmark.
Blight: Survival uses a classless progression system with three core attributes, unlockable weapon movesets through crafting, talents and traits, and a bloodline system that preserves experience across deaths.
Weapons and armor in Blight: Survival are modular, craftable, and degradable, covering swords, maces, axes, spears, bows, crossbows, and multi-component armor sets.
The enemies in Blight: Survival range from reanimated peasants and fused animal-human hybrids to toxic spore-emitting Swelters and the formidable Nightstalker, divided into six confirmed categories.
The combat system in Blight: Survival uses a 5-directional melee system with stamina management, a posture mechanic, parrying, dismemberment, grapples, and stealth.
Blight: Survival is a medieval action-horror co-op game with extraction and roguelite elements, developed by Haenir Studio and published by Behaviour Interactive.
The stealth system in Blight: Survival is governed by noise, light levels, and line of sight, with heavier armor increasing detection and stealth finishers rewarding careful play.
The lore of Blight: Survival unfolds through environmental storytelling, discoverable elements, and the stories of the two warring kingdoms, the Writhen, and the Blight itself.
The Writhen are a nomadic tribe in Blight: Survival, exiled from their kingdom after being blamed for causing the Blight, now the only faction willing to enter No Man's Land.
The Blight is a fungal plague in Blight: Survival that grows from blood-soaked soil, reanimates dead organic matter, and spreads as a living environmental hazard across No Man's Land.
Shrines dedicated to fictional 14th-century deities are scattered throughout No Man's Land, offering random temporary blessings for the duration of each run.
How Blight: Survival is structured as an extraction roguelite with run-based missions, permadeath, semi-procedural variation, dynamic world systems, and an optional-content philosophy.
The camp is the Writhen's hub area in Blight: Survival where players craft gear, upgrade equipment, select missions, form parties, and manage their character between runs.
Blight: Survival supports 1-4 players in PvE co-op with full solo play, offline mode, clan support, and full controller support. No PvP is planned.
The development of Blight: Survival from a two-person passion project by Mads Christensen and Ulrik to a Behaviour Interactive-published title with a 22+ person team.
Platform availability, system requirements, engine details, and technical specifications for Blight: Survival.
Blight: Survival launches with a single large map in No Man's Land featuring free-roam exploration, required and optional objectives, and semi-procedural variation between runs.
Blight: Survival features a modular armor customization system with interchangeable components, visual personalization, European medieval influences, and a gameplay tradeoff between protection and stealth.