Loading...
Track all wiki edits and revisions for Blight: Survival
“Add wikilinks to table cells (1 new links)”
“Add system requirements gameplay images”
“Add platforms and technical details gameplay images”
“Add bloodline system gameplay images”
“Convert 1 bullet list to table”
“Add the artisan gameplay images”
“Convert offering list to table; add shrine gameplay images”
“Add wikilinks to table cells (3 new links)”
“Add wikilinks to table cells (3 new links)”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (3 new links)”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (2 new links)”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (1 new links)”
“New FAQ article with confirmed answers from official FAQ, June 2025 Discord AMA, and FGS 2026 interviews”
“New article consolidating all confirmed monetization details: boxed price + DLC model, no MTX/battle pass, community concerns, UE5 royalty context, price TBA”
“New article on the posture system: stance breaking, charge/grab follow-ups, weapon-dependent effectiveness, co-op posture setups, connection to finisher system”
“New article on finisher system: stealth finishers, combat finishers from FGS 2026, animation details, weapon-specific variations, Nightstalker finisher by Richard, tactical implications”
“New article on the bloodline system: XP carryover, talent/trait inheritance, gear loss, next-of-kin mechanic, roguelite progression, co-op death implications”
“Expanded: added controller support details (Xbox/DualSense), cross-play developer statement, DirectX 11 requirement, network broadband requirement, 16-language table, content rating detail, SSD notes, console performance targets unknown”
“Expanded: added content creator section (Gameranx, Asmongold, Arekkz), Reddit community, fan wikis, community contests (Mad Knight armor), social platform links, TikTok numbers, Bluesky presence”
“Expanded: added Hades comparison detail, religion-specific shrine pools, offering cost/resource tradeoff, blessing stacking across a run, location-based availability, co-op negotiation dynamics, connection to exploration incentive and risk-reward loop”
“Expanded: added camp-as-stronghold description, detailed activity table, camp development as meta-progression, party coordination details, character management specifics, social space with clans, resource allocation decisions”
“Major expansion: added worked examples for each risk type, extended Pannell quotes on loss and banking, community concern context, comparison to cited inspirations (Helldivers, Deep Rock Galactic), co-op risk dynamics, dungeon risk amplification”
“Expanded: added invitation-only basis detail, Playtest Squad sign-up, what testers play, feedback areas, community role in development, developer quotes on community journey, timeline of playtest program, no-2026-launch confirmation”
“Major expansion: added full in-game lore quote, peat-digging backstory, cliff vantage point gameplay, traversal challenges (standing water, mud, fog), Hidden enemy danger, torch tactical use, dungeon access from Marshlands, audio design details, creation process notes”
“Major expansion: added gear slot details, weapon component examples with stat effects, armor component table, rarity/condition system, camp development, progression connection, relationship to Remedies system, material economy loop”
“Major expansion: added detailed item type descriptions with gameplay context, two-system crafting overview, preparation strategy section, torch/darkness interaction, co-op remedy distribution, connection to extraction loop and permadeath stakes”
“Major expansion: added Blight origin and growth cycle, Writhen mask protection against spores, visual stages of infection, environmental storytelling details, bodily fluid transmission, blood-soaked soil mechanic, connection to war theme, day-night atmospheric shifts”
“Major expansion: added day-night audio dynamics, dungeon acoustics, audio as gameplay information, Marshlands audio credits, horror design philosophy, torch/light audio interplay, detailed enemy audio profiles”
“Major expansion: added lockpicking mechanic, weapon considerations by space, sound design in enclosed areas, enemy behavior changes, loot/exploration incentives, connection to stealth/armor systems, co-op tactical differences”
“Major expansion: added developer statement confirming specs are placeholders, DirectX requirement, network requirement, performance estimates, UE5 technology context, SSD notes, realistic hardware expectations”
“Major expansion: added modular weapon structure details (hilt/crossguard/blade/scabbard), condition and rarity system, armor degradation, connection to extraction-lite loop, comparison to historical context, developer quotes”
“Major expansion from stub: added full lore section with developer quotes, detailed visual description, Breaking Wheel historical context, environmental storytelling role, Marshlands connection, gameplay speculation, creation credits”
“Merged 'Enemies' and 'Enemy Types' into one comprehensive article. Combined content from both, removed duplication, added detail, added variety-and-strategy section.”
“Updated with March 2026 info: 1.5M wishlists, Xbox/PS5 officially confirmed, FGS 2026 showcase, IGN trailer views corrected to 3.9M, team size updated”
“New article on sound design and atmospheric audio based on developer updates and gameplay footage”
“New article on the risk-and-reward design philosophy based on developer interviews”
“New article on the environmental infection system and how the Blight interacts with the world”
“New article with system requirements from Steam store page”
“New article on the weapon degradation system confirmed in September 2025 dev update”
“New article on the playtest program: closed playtests via Discord, public playtests planned 2026, community feedback role”
“New article covering the FGS Spring Showcase 2026 appearance, trailer, combat teaser, platform announcements, and developer commentary”
“Updated with March 2026 data: 1.5M wishlists (was 650K+), 45K+ Discord members, FGS 2026 showcase, playtest community involvement”
“Updated: Xbox Series X|S and PS5 officially confirmed at FGS Spring Showcase 2026; updated system requirements; added language support details”
“Major update with March 2026 info: 1.5M wishlists, FGS Spring Showcase reveal, Behaviour partnership progress, Sep/Dec 2025 dev updates, console confirmation”
“TEST: restored original content”
“TEST: 10% content reduction from Claude Code”
“Updated internal wikilink hrefs after slug corrections”
“Updated internal wikilink hrefs after slug corrections”
“Updated internal wikilink hrefs after slug corrections”
“Updated internal wikilink hrefs after slug corrections”
“Updated internal wikilink hrefs after slug corrections”
“Updated wikilink display text to match title case changes”
“Updated wikilink display text to match title case changes”
“Updated wikilink display text to match title case changes”
“Title case fix: "Extraction-lite gameplay" → "Extraction-Lite Gameplay"”
“Title case fix: "Classless character system" → "Classless Character System"”
“Title case fix: "Game structure" → "Game Structure"”
“Title case fix: "Development history" → "Development History"”
“Title case fix: "Lore and world" → "Lore and World"”
“Title case fix: "Art and visuals" → "Art and Visuals"”
“Title case fix: "Blessings and shrines" → "Blessings and Shrines"”
“Title case fix: "Platforms and technical details" → "Platforms and Technical Details"”
“Title case fix: "Comparisons to other games" → "Comparisons to Other Games"”
“Title case fix: "Weapons and equipment" → "Weapons and Equipment"”
“Title case fix: "Map and mission structure" → "Map and Mission Structure"”
“Title case fix: "Armor customization" → "Armor Customization"”
“Initial article on map structure, mission objectives, procedural elements, and launch scope”
“Comprehensive article on modular armor, visual customization, stealth tradeoff, and European design influences”
“Comprehensive article on the extraction gameplay loop, death consequences, bloodline system, and co-op dynamics”
“Initial stub article on the Wailing Tree landmark from devlog footage”
“Initial article on the Marshlands biome covering visual design, atmosphere, and day/night dynamics”
“Initial article on the Remedies crafting system, item types, and relationship to the Artisan system”
“Initial article on the Artisan NPC, modular crafting system, and material costs”
“Comprehensive article on the classless system, three attributes, talents, traits, and design philosophy”
“Comprehensive article on Behaviour Interactive as publisher, Dead by Daylight background, and partnership with Haenir Studio”
“Comprehensive article on Haenir Studio's founding, viral growth, team expansion, and development approach”
“Initial article on map structure, mission objectives, procedural elements, and launch scope”
“Comprehensive article on modular armor, visual customization, stealth tradeoff, and European design influences”
“Comprehensive article on the extraction gameplay loop, death consequences, bloodline system, and co-op dynamics”
“Initial stub article on the Wailing Tree landmark from devlog footage”