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Track all wiki edits and revisions for Blight: Survival
“Initial article on map structure, mission objectives, procedural elements, and launch scope”
“Comprehensive article on modular armor, visual customization, stealth tradeoff, and European design influences”
“Comprehensive article on the extraction gameplay loop, death consequences, bloodline system, and co-op dynamics”
“Initial stub article on the Wailing Tree landmark from devlog footage”
“Initial article on the Marshlands biome covering visual design, atmosphere, and day/night dynamics”
“Comprehensive article covering all six enemy categories, named enemy types, and human combatants”
“Initial article on the Remedies crafting system, item types, and relationship to the Artisan system”
“Initial article on the Artisan NPC, modular crafting system, and material costs”
“Comprehensive article on the classless system, three attributes, talents, traits, and design philosophy”
“Comprehensive article on the 5-directional combat system, inspirations, and movesets”
“Comprehensive article on Behaviour Interactive as publisher, Dead by Daylight background, and partnership with Haenir Studio”
“Comprehensive article on Haenir Studio's founding, viral growth, team expansion, and development approach”
“Initial article on map structure, mission objectives, procedural elements, and launch scope”
“Comprehensive article on modular armor, visual customization, stealth tradeoff, and European design influences”
“Comprehensive article on the extraction gameplay loop, death consequences, bloodline system, and co-op dynamics”
“Initial stub article on the Wailing Tree landmark from devlog footage”
“Initial article on the Marshlands biome covering visual design, atmosphere, and day/night dynamics”
“Comprehensive article covering all six enemy categories, named enemy types, and human combatants”
“Initial article on the Remedies crafting system, item types, and relationship to the Artisan system”
“Initial article on the Artisan NPC, modular crafting system, and material costs”
“Comprehensive article on the classless system, three attributes, talents, traits, and design philosophy”
“Comprehensive article on the 5-directional combat system, inspirations, and movesets”
“Comprehensive article on Behaviour Interactive as publisher, Dead by Daylight background, and partnership with Haenir Studio”
“Comprehensive article on Haenir Studio's founding, viral growth, team expansion, and development approach”
“Initial article on map structure, mission objectives, procedural elements, and launch scope”
“Comprehensive article on modular armor, visual customization, stealth tradeoff, and European design influences”
“Comprehensive article on the extraction gameplay loop, death consequences, bloodline system, and co-op dynamics”
“Initial stub article on the Wailing Tree landmark from devlog footage”
“Initial article on the Marshlands biome covering visual design, atmosphere, and day/night dynamics”
“Comprehensive article covering all six enemy categories, named enemy types, and human combatants”
“Initial article on the Remedies crafting system, item types, and relationship to the Artisan system”
“Initial article on the Artisan NPC, modular crafting system, and material costs”
“Comprehensive article on the classless system, three attributes, talents, traits, and design philosophy”
“Comprehensive article on the 5-directional combat system, inspirations, and movesets”
“Comprehensive article on Behaviour Interactive as publisher, Dead by Daylight background, and partnership with Haenir Studio”
“Comprehensive article on Haenir Studio's founding, viral growth, team expansion, and development approach”
“Initial article on map structure, mission objectives, procedural elements, and launch scope”
“Comprehensive article on modular armor, visual customization, stealth tradeoff, and European design influences”
“Comprehensive article on the extraction gameplay loop, death consequences, bloodline system, and co-op dynamics”
“Initial stub article on the Wailing Tree landmark from devlog footage”
“Initial article on the Marshlands biome covering visual design, atmosphere, and day/night dynamics”
“Comprehensive article covering all six enemy categories, named enemy types, and human combatants”
“Initial article on the Remedies crafting system, item types, and relationship to the Artisan system”
“Initial article on the Artisan NPC, modular crafting system, and material costs”
“Comprehensive article on the classless system, three attributes, talents, traits, and design philosophy”
“Comprehensive article on the 5-directional combat system, inspirations, and movesets”
“Comprehensive article on Behaviour Interactive as publisher, Dead by Daylight background, and partnership with Haenir Studio”
“Comprehensive article on Haenir Studio's founding, viral growth, team expansion, and development approach”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Expanded: low fantasy grounding, element of discovery system, deeper kingdom/exile lore, religions and deities”
“CORRECTED: console not officially confirmed. Added: AMD specs, OS detail, No Early Access, 16 languages, Steam features”
“Expanded: developer-cited art inspirations (Hunt/Witcher 3/TLOU), more detailed comparison analysis”
“Updated: Discord ~44.6K, Twitter ~40.9K, TikTok 70K+, official wiki, linktr.ee, community poll detail”
“CORRECTED: Nanite and Lumen NOT used. Added: World Partition, OFPA, art inspirations (Hunt/Witcher 3/TLOU), Léo and Hugo credits”
“Major expansion: founders named, first TikTok April 2022, IGN 2.5M views, team growth to 22+, dismemberment devs, No Early Access”
“Expanded: 'or so the kingdom claims' nuance, 2025 visual identity refinement, deeper gameplay role detail”
“Expanded: nature's cruel response quote, spore movement system, environmental consumption, infection mechanics in development”
“Major expansion: founders named, IGN trailer stats, corrected console status, No Early Access, closed playtests”
“New article: stealth mechanics including noise, light, bushes, armor weight, finishers, lockpicking”
“Expanded: sculptures to fictional 14th-century deities, multiple religions, per-run buff mechanic detail”
“Expanded: extraction-lite developer term, semi-procedural distinction, dynamic systems, 2025 devlog core mission quote”
“Expanded: Wailing Tree landmark, seaside/prison environments, dynamic weather/time/seasons, spore movement system”
“Expanded: artisan NPC detail, camp development as meta-progression, mission selection mechanics”
“Expanded: movesets unlocked through crafting, camp development as progression, more playstyle detail”
“Expanded: PvE-only confirmed in June 2025 AMA, cross-platform on Steam tags, full controller support, offline mode details”
“Expanded: added maces, axes, spears, crossbows, longbows, heater shields, crafting unlocks movesets, resource rarity”
“Major expansion: posture system, grapples, dismemberment details, weapon movesets via crafting, lockpicking”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”
“Initial comprehensive article creation”