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What are shrines
Shrines are sculptures dedicated to fictional 14th-century deities, discoverable throughout No Man's Land. They are the physical manifestation of the game's religion system. When a player finds one, they can make an offering to receive a blessing that lasts for the remainder of the current run. The blessing you receive is random, adding a roguelite layer to each mission.
Religion system
Several in-game religions exist in the world of Blight: Survival, each associated with different deities and different types of blessings. The specific religions and their blessing pools haven't been fully detailed, but the system functions as a per-run buff mechanic. You encounter a shrine, make an offering, and receive a random blessing from that religion's pool. Different shrine types appear in different areas, meaning the blessings available to you depend partly on where your run takes you.

The system works similarly to the boon system in Hades: temporary power-ups acquired at specific points during a run that stack to create builds varying from playthrough to playthrough. The randomness means players need to adapt their strategy based on what's offered rather than executing a pre-planned build every time.
Strategic layer
Finding a shrine during a run creates a decision point. Do you use your limited resources to make an offering, hoping for a useful blessing? Or do you save those resources for crafting upgrades back at the camp? The answer depends on how the run is going, what blessings you've already received, and how deep into the mission you are. A blessing early in a run has more time to pay off. A blessing near the extraction point has less value unless it helps with a specific obstacle ahead.
Co-op shrine decisions
In co-op, shrines add group coordination. A blessing that boosts melee damage might benefit a sword-focused player more than the team's archer. The group has to decide: does the most relevant player make the offering, or does everyone take what they can get? With limited resources and random outcomes, shrine encounters become moments of informal negotiation. A well-timed blessing on the right player can turn a difficult encounter manageable.

Exploration incentive
Shrines aren't placed on the critical path of every run. Finding them requires exploration, which means venturing off the direct route to the extraction point. This ties the blessing system into the game's core risk-reward loop. Going off the beaten path to find a shrine increases your time in No Man's Land and your exposure to enemies, but the blessing you receive might make the rest of the run significantly easier.