Overview
Behaviour Interactive is a Montreal-based game development studio and the publisher of Blight: Survival. The company is best known for developing and operating Dead by Daylight, the asymmetric horror multiplayer game that has become one of the most successful games in the horror genre. That is a different game, made by a different team, and the developers have been explicit that it shares nothing with Blight: Survival beyond a publisher.
Company Background
The company traces back to 1992, when a studio called Megatoon was founded in Quebec City. Two years later Rémi Racine, who leads the company today, co-founded Montreal-based Multimedia Interactive. Both were sold to Malofilm Communications in 1996 and merged the following year into Behaviour Interactive, with Racine as general manager. Racine and a group of investors bought the studio back in 1999 and operated it as Artificial Mind and Movement through the 2000s, returning to the Behaviour Interactive name in 2010. It is now one of Canada's larger game companies, with studios in Montreal, Toronto, the United Kingdom and the Netherlands.
Their breakthrough came with Dead by Daylight, which launched in 2016 and has maintained a large, active player base through continuous content updates, licensed character crossovers, and a strong competitive community. Behaviour purchased Dead by Daylight's publishing rights from Starbreeze in 2018 for US$16 million.
That success established Behaviour as a company with commercial experience in horror, which is the context in which the Haenir partnership was announced. It is worth being precise about what that does and does not imply for this game.
Partnership with Haenir Studio
On April 30, 2024, Behaviour Interactive and Haenir Studio announced their publishing partnership. Stephen Mulrooney, Behaviour's Executive Vice President and Chief Technology Officer, stated that working with talented studios like Haenir Studio in this type of partnership would be a focus as Behaviour looks to "publish more and more external games."
Mads Christensen, Haenir Studio's co-founder, described the partnership as signaling "the next major phase of development" for Blight: Survival. The arrangement gives Haenir access to Behaviour's resources, industry expertise, and publishing infrastructure while the smaller studio retains creative control over the game's direction.
Publishing Role
As publisher, Behaviour Interactive handles the business side of bringing Blight: Survival to market. This includes marketing, distribution, platform relationships, localization coordination, and providing the operational support that a growing indie studio needs to focus on development. Behaviour's established relationships with platform holders like Steam, PlayStation, and Xbox are assets that a studio of Haenir's size would not have on its own.
The partnership also represents Behaviour's expansion beyond self-publishing. While the company has primarily developed and published its own titles, the Blight: Survival deal signals an interest in becoming a third-party publisher for external studios, particularly in the horror and action-horror genres where Behaviour has established credibility.
Relevance to Blight: Survival
Asked in a June 2025 community question-and-answer session whether Blight: Survival was connected to the Blight from Dead by Daylight or to the Fog, the team answered: "Even though BHVR is developing Blight: Survival, it's completely separate from Dead by Daylight. Different universe, tone, gameplay and dev team. There's no lore connection to the Fog." The atmosphere of dread here, the Blight-infected enemies, and its tension between combat and survival are this game's own. What the publishing relationship provides is funding, production capacity and platform relationships, not a shared design language. The same session set out the split plainly: the game is being developed, funded and published by Behaviour Interactive, in partnership with Haenir Studio as the original creators and creative directors.