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Overview
The Artisan is an NPC located at the camp in Blight: Survival who handles weapon and armor upgrades. Rather than simply replacing old gear with better gear, the Artisan uses a modular component system where individual parts of a weapon or piece of armor can be swapped, upgraded, or replaced independently.
Modular weapon system
Weapons in Blight: Survival are not single items. They are assembled from modular components. A sword, for example, consists of separate parts: hilt, crossguard, blade, and scabbard. The developers have showcased Type XIV swords (a 14th-century sword type) composed of three swappable parts: grip, guard, and blade, created by Senior 3D Character Artist Leo. Each component affects the weapon's stats, visual appearance, and sometimes its moveset. The Artisan performs these modifications using materials and coins that the player has gathered from runs into No Man's Land.
This component-based approach means two players using "swords" might be wielding very different weapons in practice. One might have a heavy blade on a short hilt for close-range power, while another might have a lighter blade on a longer hilt for reach and speed. The same modularity applies to armor: the developers have shown that a Bascinet helmet consists of three separate upgradeable components (Coif, Visor, and Bascinet shell), each independently upgradeable using Materials and Coins. Players can keep upgrading weapons by swapping individual parts, so even a starting weapon can remain relevant deep into the game. The crafting system has been described as "likely the main progression players will experience in this game."
Material costs
Upgrades and modifications require materials gathered during runs. This creates a direct connection between the extraction gameplay loop and character progression. Players venture into No Man's Land, fight enemies, gather materials, extract safely, and then bring those materials to the Artisan for upgrades. Dying during a run means losing those materials, raising the stakes of every extraction decision.
The material economy adds weight to decisions during runs. Players must weigh the value of pushing deeper into dangerous territory for rarer materials against the risk of losing everything on a failed extraction. The Artisan's services are only valuable if you bring the materials home.
Armor modifications
The Artisan also handles armor customization. Like weapons, armor uses a modular system where individual pieces can be swapped or upgraded. The armor system includes visual customization options like color and crest changes alongside functional modifications that affect stats, weight, and noise levels (relevant for stealth gameplay).
Camp role
Within the camp, the Artisan is one of several NPCs that players interact with between runs. The camp serves as the hub where players prepare for their next mission, and the Artisan's workshop is where gear progression happens. The Artisan's crafting system is separate from the Remedies crafting system, which handles consumable items like bandages and potions.