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The Crystal Exchange in Silver Palace, a system allowing players to trade resources for specific characters outside the gacha banner system.

The Silverdrip resource mechanic in Silver Palace that rewards aggressive combat with powerful character-swap Ambush attacks.
The Quick Time Event (QTE) combat mechanics in Silver Palace, covering combo chains, parries, dodge slowdowns, stun gauges, and execution finishers.
Morgue Street, an enclave of the High Peers district in Silvernia, its landmarks and the hostile factions that contest it.
Queen Feliana, the current ruler of Silvernia in Silver Palace, whose reign defines the game's political setting.
The property investment system in Silver Palace where players buy, own, and lease real estate in Silvernia for ongoing resource benefits.
Ounces are the standard base currency in Silver Palace, used for general purchases, upgrades, and everyday transactions.
The Catalyst equipment system in Silver Palace, covering equippable items that grant damage and support buffs through Silverdrip activation.
Commissions are the quest categories in Silver Palace, spanning Major Cases, Curious Cases, Private Requests, City Errands and the Advancement Test.
Vita et Mors is the Prologue boss of Silver Palace: a pair of massive humanoid figures summoned aboard the Evermore that attack the Detectives and each other at once.

The Silverium Pegasus is a synthetic mount in Silver Palace made of Silverium, capable of high-speed ground galloping and aerial flight across the open world.

City Affairs, the leisure activity track in Silver Palace that runs on its own Free Time resource and feeds a separate Popularity level.
The Nameless Ashes Case, the central mystery in Silver Palace's Chapter 1, opened by a warehouse fire in the High Peers suburbs that left bodies burned past identification.
Stealth gameplay in Silver Palace, covering sneak attacks, interrogation, syringes, QTE recovery, and the alert that flags enemies in disguise.

City Roaming is the daily objective system in Silver Palace, awarding Steps that convert into Reputation, Ounces and Reactor Crystals.
The Evermore is the flying whale airship that hosts the awards ceremony in the Prologue, and the site of the disaster that sets the whole main story in motion.

Open-world exploration in Silver Palace, covering Silver-Kinesis, points of interest, Cognito Pins, puzzles, and per-quarter exploration progress.
Deep Cognito, the combat challenge mode in Silver Palace that tests team composition and skill outside of the main story.

The main story of Silver Palace runs from Prologue: The Peak through four Acts of three Scenes each, tracked scene by scene in the game's own achievement list.
The Evidence Board is the interface where the Detective files gathered evidence against hypotheses and works a case forward until the Final Hypothesis is reached.
Acquaintance is the affinity system: invite a character to the Detective's Office, give them gifts, build Trust through shared activity, and work through five levels of personal content.
Achievements are in-game goals that pay out Reactor Crystals, grouped into four tracks covering story progress, world content, side systems and character growth.
Reputation is the account-wide progression track in Silver Palace, gating Crisis Level increases through the Advancement Test.
Casual Mode is the optional combat-assist setting added in the second closed beta: repeated left clicks produce full combos, and a Time Dilation window opens before an incoming hit.
The Argent Docks is the dockside general shop of the closed beta builds, with counters selling recruitment currency, advancement materials, gifts and Epiphanies.
The River Constabulary is Silvernia's police service, one of the two organisations named in the official faction gallery, and the body Chief Inspector Lorin and Superintendent Rex both serve in.
House Luna is the noble house Cynthia II belongs to, the only aristocratic family named in official character copy, and the Detective's landlord.
S.T.A.T.S. is the Detective's agency on Morgue Street, the second of the two organisations named in the official faction gallery, and both a working headquarters and a home.
Curious Deductions is the branching deduction quest mode introduced in the second closed beta, built around multiple endings, a Restart Deduction reset and a single true solution.
