Overview
Navigating Silvernia's vertical, layered cityscape requires multiple traversal tools. The city's architecture stacks districts on top of each other, with upper-class neighborhoods above street level and shadowy wards below.
Silverium Pegasus

The signature mount is a mechanized horse called the Silverium Pegasus. It can gallop through streets, drift around corners, and fly through the air. Different horse variants exist with varying rarity levels and stats (speed, health, cooldown time). The mount can be summoned at any time during open-world exploration. The flying mount is one of the game's most visually striking traversal options.
Grappling Hook
A magical grappling hook that latches onto railings and surfaces. It is a zipline for fast horizontal and diagonal traversal between buildings and across districts. The grappling hook is essential for reaching clue locations that are only accessible from elevated positions.
Ascender and Descent Devices
Dedicated tools for vertical movement through the city's layered architecture. Ascenders carry players upward to higher districts; descent devices bring them down safely. These fill the role of elevators in the city's verticality-focused design.
On-Foot Movement
Standard movement includes running, sprinting, and climbing. The Detective is agile enough for parkour-style movement across rooftops and building facades.
City Verticality
Silvernia's architecture stacks districts vertically. The upper city contains opulent neighborhoods and corporate headquarters; the street level holds the festive cafes, shops, and bulletin boards used in Investigation; the lower wards run beneath through shadowed alleyways. Districts named in beta materials (Riverside Quarter, Felix Quarter on Morgue Street; Boutique Quarter on Four Crowns Street; South Church Quarter on Dayfair Way; see Silvernia) sit at different heights, making vertical traversal not optional but routine. Each traversal tool solves a specific transition problem.
Tool Comparison
Tool | Best For | Limitations |
|---|---|---|
Long-distance traversal across districts; air travel between vertically-separated areas | Cannot enter most interior spaces; requires open sky for flight | |
Grappling Hook | Reaching elevated clue locations during investigations; mid-range diagonal moves | Needs a valid latch point; not all surfaces are grappleable |
Ascender / Descent Devices | Vertical-only transitions between fixed district levels | Tied to placed installations rather than free movement |
On-foot parkour | Rooftop chases, narrow alley navigation, stealth approaches | Slowest option for long distances |
Investigation Use Cases
Several Investigation clue locations are only reachable via grappling hook or ascender. Crime-scene examinations sometimes require approaching from a roof angle (using the grappling hook to position above) before descending into the scene. The Detective's parkour ability lets them clear small gaps without tool assistance, which matters during stealth approaches when summoning the Pegasus would alert guards.
Mount Variants
The Silverium Pegasus has multiple variants with different rarity tiers and stat profiles (speed, health, cooldown timing). See Silverium Pegasus for the full per-variant breakdown. The flying mode is the most visually striking traversal option and is the primary marketing showcase for Silver Palace's vertical exploration design.
Combat Transitions
Traversal tools double as combat positioning aids. The grappling hook can pull the Detective toward an enemy for a closing attack, the descent device can stage a vertical drop onto a target, and the Pegasus can be dismounted mid-charge for a momentum-carried opening strike. The full combat use of these transitions was not exhaustively documented in beta materials and is expected to expand in Round 2.