Overview
Reputation is the main account-wide progression track in Silver Palace. It stands in for the experience bar found in most action role-playing games, and it measures how established the Detective has become in Silvernia rather than how strong any single character is.
Earning Reputation
Reputation comes from ordinary play across the city rather than from one dedicated activity. The main sources are:
Daily objectives drawn from City Roaming.
Completing Commissions, the game's quest categories.
Clearing combat challenges.
Solving open-world puzzles and opening chests found while exploring.
Accumulating enough Reputation raises the Reputation Level. In the Dichotomy Beta build the level is capped at 50.
Crisis Level
Reputation Levels are not rewards on their own. Passing certain thresholds unlocks an Advancement Test, a quest that raises the account's Crisis Level by one when cleared. Higher Crisis Levels make the world's content harder and improve the rewards it pays out, so the pair works like a world-level system: Reputation controls when you may raise the difficulty, and the Advancement Test is the gate you have to pass to actually do it.
Because the Advancement Test is a quest rather than an automatic unlock, players can sit at a comfortable Crisis Level and keep banking Reputation without being pushed into harder content.
Milestone Rewards
The second closed beta layered a milestone track on top of the level itself, paying pull currency at Reputation Levels 5, 15, 25, 35 and 45. Rewards of that shape are test-cycle events rather than permanent features, so they should not be read as a confirmed part of the released game.
Related Pages
Commissions, City Roaming, Dichotomy Beta, Investigation System.