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The real-time action combat system in Silver Palace, covering parries, executions, weakened states, synchronised combat, character switching, and Casual Mode.
House of Greed, the multiplayer content for Silver Palace teased at the end of an August 2026 promotional trailer.
Character switching in Silver Palace, covering team composition, real-time swaps, Synchronised Combat, and the Tactical Assault swap-in attack.
Resonance in Silver Palace, the per-character meter that fires a Resonance Effect based on that character's Reactor attribute.
The Silverdrip resource mechanic in Silver Palace that rewards aggressive combat with powerful character-swap Ambush attacks.
The Quick Time Event (QTE) combat mechanics in Silver Palace, covering combo chains, parries, dodge slowdowns, stun gauges, and execution finishers.
Deep Cognito, the combat challenge mode in Silver Palace that tests team composition and skill outside of the main story.
Vita et Mors is the Prologue boss of Silver Palace: a pair of massive humanoid figures summoned aboard the Evermore that attack the Detectives and each other at once.
Casual Mode is the optional combat-assist setting added in the second closed beta: repeated left clicks produce full combos, and a Time Dilation window opens before an incoming hit.