Gacha System
The recruitment system in Silver Palace, called Revelation in its own records screen and reached from a menu labelled Revelations, covering the second closed beta's disclosed rates, per-pool guarantees and Shot prices, and character acquisition through Reactor Crystal banners.
On This Page
This article is incomplete
Some sections are missing or need additional details. Help improve it by contributing.
Overview
The gacha system in Silver Palace is the main route to new playable characters and to the equippable Motives they carry. Players spend Reactor Crystals on named pull items, and those pull items are what the banners actually consume. The game is free to play and every character can in principle be obtained without spending money, with premium currency available to speed the process up.
Official Terminology
The game's own name for the recruitment system is Revelations. Official announcements direct players to Revelations to recruit a featured character, so Revelations is the system and a Revelation is a single pull.
An account-facing record page lets players review their Revelation records for the previous six months, listing each entry by name, Revelation type and Revelation time, with new entries appearing after roughly an hour and all times shown in the server's timezone. That page is the game's own pull history. It is a lookup tool tied to a player account and it does not publish probability tables, so it confirms the terminology and the existence of a six-month history window without disclosing rates.
Pull Costs
Revelations are paid for with the four named Shot items rather than by spending Reactor Crystals at the banner directly, and Reactor Crystals are one of the things that buy Shots. In the second closed beta build the exchange counters at the Argent Docks listed all four Shot types at the same price on each of three tabs.
Counter | Currency | Price per Shot | Stock |
|---|---|---|---|
Cognito Reload | 360 | No listed limit | |
Shard Exchange | Mind Shards | 12 | No listed limit |
Mind Grain Exchange | Mind Grains | 50 | 5 per week |
Those prices describe the second closed beta build and a test economy, so they are a snapshot of how that test was tuned rather than launch pricing. An earlier figure of 160 Reactor Crystals per pull circulated before the second test; the second build's own shop does not support it, and it is not repeated here.
Rates and Guarantees
The second closed beta build carried a probability disclosure inside the Revelation interface. It is reproduced below because it is the only rate table the game has shown, and it describes that build alone. The developer has said the concrete design of monetisation is still being adjusted, has named the pity specification as one of the pieces still under design, and has said details will be announced once they are decided. The team has separately described the gacha implementation as still fluid and shaped by test feedback. Nothing in this section is a launch commitment.
Disclosed Rates
Pool | 5-Star | 4-Star | 3-Star Motive |
|---|---|---|---|
Limited-Time Repertoire (characters) | 0.8% base, 1.8% average | 6% base, 13% average | 93.2% |
Limited-Time Monologue (Motives) | 0.8% base, 1.8% average | 6% base, 13% average | 93.2% |
Standard Repertoire (characters) | 0.8% base, 1.8% average | 6% base, 13% average | 93.2% |
Standard Monologue (Motives) | 0.8% base, 1.8% average | 6% base, 13% average | 93.2% |
The average column is not a second, higher drop rate. It is the effective rate once the guarantees below are folded in, which is why every pool lists the same 0.8 percent base and the same 1.8 percent average.
Guarantees
Pool | Shot spent | 4-Star floor | 5-Star guarantee | Featured rules |
|---|---|---|---|---|
Limited-Time Repertoire | Judgement Shot | Every 10 Revelations pay at least one 4-star character | Up to 100 Revelations guarantee the featured 5-star character, and the counter resets when it pays out | A 4-star result is a featured 4-star half the time, and up to 20 Revelations guarantee a featured 4-star |
Limited-Time Monologue | Deduction Shot | Every 10 Revelations pay at least one 4-star or better Motive | Up to 80 Revelations guarantee the featured 5-star Motive, and the counter resets when it pays out | A 5-star result is the featured Motive half the time, and up to 20 Revelations guarantee a featured 4-star Motive |
Standard Repertoire | Standard Shot | Every 10 Revelations pay at least one 4-star character | Up to 80 Revelations guarantee a 5-star character | No featured entry, so no split |
Standard Monologue | Insight Shot | Every 10 Revelations pay at least one 4-star or better Motive | Up to 80 Revelations guarantee a 5-star Motive | No featured entry, so no split |
The 100-Revelation ceiling on limited-time character banners and the 80-Revelation ceiling on Motive banners are two numbers for two different pools rather than a contradiction, and earlier summaries that gave a single 80-pull threshold for everything collapsed the two together. Whether a soft pity exists, where the 5-star rate climbs as the counter approaches its ceiling, is not addressed in the disclosure: the gap between the 0.8 percent base rate and the 1.8 percent average is attributed there to the guarantee alone.
Featured Entries and the 50 Percent Split
The split applies to limited-time pools only. On a limited-time Repertoire the featured 5-star guarantee resets each time it pays out, and a 4-star result has a 50 percent chance of being one of the featured 4-stars, with the featured entries sharing that half equally and the rest of the pool sharing the other half. On a limited-time Monologue the same 50 percent split covers 5-star Motives as well as 4-star ones. Standard pools carry no featured entry at all, so nothing is split on them; they simply guarantee a 5-star within 80 Revelations.
Beta Context
During the Monotype Beta, players received generous Reactor Crystal allotments through sign-in bonuses and exploration rewards, allowing extensive testing of the gacha system. The beta featured seven playable characters with a selection available through the gacha banners.
The rate and guarantee figures above belong to the second test's build and are the kind of number a live release retunes. The banner names, the pull-currency names and the 5-star class assignments sit on firmer ground: those were published in that test's own reward announcement.
Banner Types
The second closed beta made the banner structure visible. Pulls are split across two banner families, each with a limited-time and a standard version:
Banner | Type | Contents |
|---|---|---|
Repertoire | Character banner | Playable characters |
Monologue | Motive banner | Motives, the equippable items covered on the Motives page |
The test ran a limited-time Repertoire called The Vengeful Ant alongside a limited-time Monologue called Her Heart, the Flames Within, both featuring the 5-star character Cinderella together with the 5-star Motive The Burning Stone Mystery, which is listed with the Outlaw class label. The permanent versions were the Beyond the Curtain Repertoire and the Hidden Pages Monologue, whose featured 5-stars were the Hero Rex, the Witness Cynthia II and the Guardian Gratia.
Pull Currencies
Rather than spending Reactor Crystals directly at the banner, the second beta used named pull items. Four appeared in that test's reward tracks:
Currency | Awarded in the second beta |
|---|---|
Standard Shot | 110 across the fourteen-day login track |
Judgement Shot | 60 across the fourteen-day login track |
Insight Shot | 60 across the fourteen-day login track |
Deduction Shot | 40 across the fourteen-day login track |
The pairing of currency to banner family is stated. Reactor Crystals, Judgement Shots and Deduction Shots are spent in the limited-time Repertoires and Monologues; Reactor Crystals, Standard Shots and Insight Shots are spent in the standard ones. Four separate pull items across two banner families with limited and permanent versions is more granular than the single-currency model the first test appeared to use, and it is why the guarantee counters described above run per pool rather than across the system as a whole.
Currency | Spends on |
|---|---|
Reactor Crystal | Both the limited-time and the standard banner families |
Judgement Shot | Limited-time Repertoires and Monologues |
Deduction Shot | Limited-time Repertoires and Monologues |
Standard Shot | Standard Repertoires and Monologues |
Insight Shot | Standard Repertoires and Monologues |
Duplicates, Mind Shards and Mind Grains
Revelations pay two conversion currencies alongside the characters and Motives themselves. Mind Shards come from character results and from high-rarity Motives, Mind Grains from 3-star Motives, and both are spent at the Argent Docks counters. Duplicate characters do not sit in the inventory as spare copies: they fold into that character's Trait up to a limit, after which they pay currency instead.
Result | What it pays |
|---|---|
5-star character, first copy | 20 Mind Shards |
5-star character, next six duplicates | Converted into that character's Trait, plus 20 Mind Shards each |
5-star character, seventh duplicate onward | 50 Mind Shards each |
4-star character, first copy | 4 Mind Shards |
4-star character, next six duplicates | Converted into that character's Trait, plus 4 Mind Shards each |
4-star character, seventh duplicate onward | 10 Mind Shards each |
5-star Motive | 20 Mind Shards every time one is revealed |
4-star Motive | 4 Mind Shards every time one is revealed |
3-star Motive | 8 Mind Grains every time one is revealed |
Mind Shards buy Shots at 12 each and buy specific 4-star Motives at 90 each; Mind Grains buy Shots at 50 each and buy advancement materials, study volumes and bookmarks in bulk. That gives the duplicate ladder a floor: a run of unwanted results still converts into pulls, slowly.
Characters Outside the Gacha
Not every character came from a banner. The second beta's fourteen-day login track handed out Bentham on day two and Red Rose on days three and seven, so a 4-star and a 5-star were both free to any participant. Story progress also unlocked assistants, including Lorin and Firtho. Whether that generosity carries into the released game is a normal beta caveat rather than a confirmed plan. Across the twenty-one-day cumulative mail track the same test paid out 73,800 Reactor Crystals and 72 Stabilisers, and the announcement described the two tracks as worth 270 draws and the equivalent of over 500 draws respectively. Characters obtained during the test could only be used within it.
Monetisation and Age Ratings
Silver Palace is free to play with optional purchases, and the ratings boards have now characterised what those purchases contain. The Epic Games Store listing carries an ESRB rating of Teen with the content descriptors Partial Nudity, Use of Alcohol and Violence, and the interactive elements Users Interact and In-Game Purchases (Includes Random Items). That last phrase is the first ratings-body acknowledgement that the paid layer includes a chance-based element. The PlayStation Store listing states that in-game purchases are optional.
Past that, the cash side is undecided. The developer has said the concrete design of monetisation, character acquisition and paid progression is all still being worked through, and has declined to state the pity specification ahead of that decision.
Related Systems
The Crystal Exchange gave the first test a direct route to a specific character outside the banners. Reactor Crystals come from City Roaming dailies, exploration, City Affairs and Reputation milestones, and Ounces cover the shop layer that sits beside the banners. The banner structure described here is the one that ran during the Dichotomy Beta.