Overview
Commissions is the umbrella term for the quest categories in Silver Palace. Rather than a single quest log split by main and side content, the game sorts work by what kind of story it tells and who it involves, which suits a game where the Detective is nominally taking jobs from the city rather than following a chain of objectives.
Commission Types
Type | Description |
|---|---|
Major Cases | The critical path. Major Cases follow the Detective's own story from their arrival in Silvernia onward, and are structured into Acts and Scenes. |
Curious Cases | Standalone mysteries built to be solved more than once. They can resolve to several different outcomes depending on the deductions you commit to. |
Private Requests | Character-focused stories tied to one member of the cast. |
City Errands | Smaller stories drawn from around Silvernia and its residents. |
Advancement Test | A progression gate rather than a story. It unlocks at Reputation Level milestones and raises Crisis Level by one when cleared. |
Business Expansion | Commercial work connected to the property and investment side of the game. |
Major Cases
Major Cases are numbered by Act and Scene. The second closed beta's early milestones include Act I, Scene I, titled The Return, and Act II, Scene III, titled All Becomes Clear, each of which unlocks an assistant when completed. The first closed beta's Chapter 1 cases, covered on Monotype Beta, sat in the same slot before the structure was renamed.
Curious Cases
Curious Cases are the multiple-ending format. The investigation system lets you commit to a chain of deductions, reach a conclusion, then reset the Evidence Board and try a different reading of the same evidence. Only one conclusion is the true one, and finding it awards a collectable and an achievement.
Rewards
Completing Commissions is one of the main sources of Reputation, which drives account-wide progression, and Commission completions also feed the daily objective list in City Roaming.
Related Pages
Reputation, City Roaming, Investigation System, Dichotomy Beta.