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Overview
Morgue Street is one of the most recognisable enclaves within High Peers, a district of Silvernia. It works as a vital thoroughfare connecting several districts, which makes it a sprawling crucible where people from every social sphere and from distant lands converge.
Officially, Morgue Street is a hornet's nest of rival factions in which no single power has ever taken full control. What exists instead is a fragile equilibrium, and every standoff leaves the area balanced on a knife-edge between lethal peril and boundless opportunity. It was one of the districts accessible during the first closed beta, covered in Monotype Beta.
Landmarks
Landmark | Description |
|---|---|
S.T.A.T.S. | Both a cluttered headquarters and a modest flat, this agency is where the Detective lives and breathes all things investigation. |
Memoir Bar | A rowdy establishment that becomes the beating heart of High Peers once dusk falls. Patrons from all walks of life drown their sorrows and carouse with friends and strangers alike, and amid the drunken whispers, scandalous gossip and half-remembered tales, vital clues lie waiting to be found. |
Voicepipe Cafe | A bustling place where intellectuals, clerks and merchants gather between shifts over coffee and light bites. The air hums with spirited discourse on affairs great and small, and as conflicting opinions echo across the room the establishment lives up to its name as a conduit for the city's endless chatter. |
S.T.A.T.S. is the Detective's base of operations, and it is also the affiliation given for the journalist Grimm. Argos works in a bar where all sorts of people gather, which fits the role Memoir Bar plays as an information exchange.
Hostile Factions
Three hostile groups are documented as active in the area:
Faction | Description |
|---|---|
Werewolves | Savage Metal-Blooded beasts hidden in plain sight throughout the metropolis. They pass for ordinary citizens until exposed by the touch of high-purity Silverium, and the unnatural transformation grants them monstrous strength and a feral, unhinged lust for violence. |
Stonefall Syndicate | A notorious criminal syndicate haunting every corner of High Peers. Though they operate under a single name they are a loose, chaotic coalition of smaller street gangs flying the same banner, and their overwhelming numbers make them a lethal threat despite the fractured hierarchy. |
Street Punksters | A ragtag band of petty thugs who lurk in the streets and alleyways, always on the lookout for trouble to stir and pockets to pick. |
The Werewolves are the clearest link yet between Silverium and the setting's monsters: high-purity Silverium is what strips away their human disguise. That makes the element both the city's industrial foundation and its principal means of detection.
Investigation Context
Morgue Street's mix of a permanent detective agency, a bar that trades in gossip and a cafe that trades in argument gives the investigation system three distinct places to gather testimony, while the three hostile factions supply the street-level threats the combat system is built around. The balance of power described in official material, in which no faction dominates, is what keeps the area contested.
Related Pages
Silvernia, Factions, The Detective, Silverium, Monotype Beta.