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Track all wiki edits and revisions for Honor of Kings: World
“Append China simultaneous PC+mobile day alignment and 7-8 year TiMi development cycle context”
“Append April 2026 pre-launch commentary: simultaneous China PC+mobile day, region-specific tracked date, cross-platform progression selling point”
“Append pre-launch commentary: 7-8 year cycle framing, engine transition reiterated with UE4-to-UE5 public discussion”
“Append pre-launch commentary: 7-8 year dev cycle at TiMi, expectations lifted by HoK MOBA esports legacy”
“Append April 2026 pre-launch commentary: PC+mobile shared progression, friends visible across platforms, seamless device switching”
“Append April 2026 endgame preview: talents as primary skill-damage source, vitality cost, Splendor Soul Spark and weekly materials”
“Major expansion: Bravery XP progression, rewards-by-tier table, world-level-5 unlocks, Awakening Challenge, focus recommendations”
“Append April 2026 preview vitality cost breakdown, Frosty Bottle, platinum crystal refresh, F2P guidance”
“Append verified matchmaking rules: Scourges uses 4-player matchmaking; Mighty Foes does not use matchmaking stones; global 4-player party cap; no 8+ player raid support”
“Append confirmed Bifang endgame boss appearance in Mystic Ruins as a direct Shanhaijing-to-boss-design example”
“Append stagger-based combat design patterns, Mystic Ruins 3 bosses specifics, Mighty Foes world bosses, and Awakening Challenge detail”
“Append positioning of Dream Realm / Nightmare dungeons relative to Unrealms and Mystic Ruins, clarifying the 4-player cap and the hardest-difficulty reward layer”
“Append transcript-verified confirmation of 1v1 duels and 4v4 team fights, plus the third-person MOBA positioning distinction from the top-down Honor of Kings predecessor”
“Append verified weekly and daily content architecture (Scourges, Unrealms, Mystic Ruins, Mighty Foes, Battle Echoes, Dream Walker Odyssey, Elite Runs, Awakening Challenge) from April 2026 S0 preview transcripts”
“Append the solo-able-with-AI design note and the Chinese-beta quality signal (April 2026 preview coverage)”
“Append pet cohabitation, crop farming, and friend-interaction dynamics (visit, help, steal) details from April 2026 preview coverage”
“Append private-world layering details, blue-silhouette real-player sightings, dancing/cards/couple social systems, and the optional-by-design philosophy (April 2026 preview coverage)”
“Append vitality-gated talent leveling and the 1-2 hero focus recommendation (April 2026 end-game coverage)”
“Append April 2026 clarification that mid-fight build swapping is distinct from character swapping and is the core combat philosophy (not role-locking)”
“Append arcana/rune customization, role-based loadouts, and arcana fragment leveling from April 2026 previews”
“Append Flow Stones endgame crafting, passive-trait set passives, and build specialization notes from April 2026 endgame preview”
“Append charge-build mechanic and ranged DPS efficiency note”
“Append fixed stat rule, talent damage scaling, ascension, gear score target, account-wide runes, and focus-character guidance from April 2026 previews”
“Add decorative-only clarification and skill-over-spending framing”
“Append weapon color grade ladder, ascension, and non-pay-to-win progression notes from April 2026 previews”
“Add context: main non-skin paid track, cosmetics only, no extra power”
“Append trigger source, damage amplification, and swap-timing burst pattern”
“Append weapon grade ladder, ascension, set bonuses, gear score, gem sockets, and honor fragment crafting from April 2026 previews”
“Reinforce skin-only / no-P2W model from April 2026 preview transcript”
“Append HP-adjacent visibility note and cross-link to posture-break-system”
“Append April 2026 preview notes: HP-adjacent white bar, Vanguard depletion rate, Mystic Ruins fish boss cannons, Bifang mechanics”
“Append role context: parry as Vanguard's primary defense, Souls-like feel, Chinese beta notes on mastery”
“Append April 2026 preview notes: two-character swap, mid-fight build switching, MH+AC feel, charging system”
“Initial Kunyou Many-Dreams event article”
“Initial Jialuo BP event article”
“Initial Resonance Legend event article”
“Initial Shadow-Slaying Challenge event article”
“Initial Jixia Selections event article”
“Initial Bountiful Cloud Festival event article”
“Initial Newcomer Journey 7-day login article”
“Initial Hello World umbrella launch event article”
“Initial customization fees reference article”
“Initial Mengqi pet article”
“Initial Borrow the East Wind daily-login vehicle article”
“Initial See You in Spring event vehicle article”
“Initial Ningguang Hosted-Snow vehicle article”
“Initial Flowborn Tianshang top-luxury outfit article”
“Initial Mirage Stepping Song outfit article”
“Initial Glazed Moonveil weapon skin article”
“Initial Crimson Star Blazing Ash outfit article”
“Initial Tianshang banner article with verified S0 mechanics”
“Initial Yunzhou transit system article”
“Initial Spirit-Casting Eight Pillars article”
“Initial Stargazing Observatory article”
“Initial Digging Wolf Lair article”
“Initial Thorn Bear Cavern article”
“Initial Cangyun Hidden Valley article”
“Initial Crimson Falcon Hall article”
“Initial Guiling Mausoleum article”
“Initial Springbrook Ancient Battlefield article”
“Initial Loki endgame boss article”
“Initial Frenzied Blazing Pelt boss article”
“Initial Coiled-Thorn Enclosure boss article”
“Initial Tencent Start cloud gaming article”
“Initial MagicDawn technology article”
“Initial Overflow Vessel article”
“Initial Vulnerable state combat article”
“Initial Break Momentum Bar article”
“Initial world-level and Wave Flow progression article”
“Initial Jiban bond system article”
“Initial inscription system article based on verified sources”
“Initial article based on verified Chinese launch sources”
“Rename article: 梦语湖畔 correct English localization is Dreamwhisper Lakeside, not Dreaming Word Lakeside (translation fix)”
“Add verified Week-1 hero acquisition path and level milestone checklist”
“Add confirmed Huanling spirit companion list from primary sources”
“Add confirmed launch-window mounts: 凝光宿雪 (WeGame), 春天见 (event), 借东风 (sign-in)”
“Add verified Lv20/Lv30 dungeon unlocks and 秘境深墟 / 挑战奇境 details”
“Verify 4 PvP modes at launch (Solitary Debate, Martial Duel, Collaborative Championship, Ruin Melee)”
“Confirm 8-second Vulnerable window + 50% damage + add Break Momentum (破势条) co-op variant”
“Expand Red-Light Counter mechanics with verified Perfect Dodge counter window details”
“Clarify: no formal 五行 (Five Elements) combat chart in HoK:W; only fire/ice/lightning on 灾兽”
“Correct Heavenly Reward banner rates to verified 160 Jingpo/pull, 15-pull hard pity”
“Correct gacha rates: 160 晶珀/pull, 15-pull hard pity (verified from 17173)”
“Correct BP structure: 68/168 CNY prices, 50 BP levels max, 40-day cycle, verified rewards”
“Add verified stamina mechanics from Huya primary source: 360 cap, meal bonus, overflow vessel”
“Reframe Frostcloud Town as the Chapter 3 story hub in West Yunluo Highlands, not an abstract guild hub”
“Reframe Mozi Arena as the Mechanism school grounds (墨家机关道) at Jixia Academy”
“Expand Guqiu City with verified Chapter 1 Yuange Puppet trial details”
“Major expansion: add verified Tongtian Tower details, structure, role, and schools layout”
“Expand Dreamwhisper Lakeside with verified Jixia meditation realm details”
“Downgrade to draft: '狼旗部族' exact name is not in any verified source”
“Downgrade to draft: no Chinese primary source confirms this name as HoK:W content”
“Downgrade to draft: no Chinese primary source confirms this name as HoK:W content”
“Append HoK:W lore status clarifier: Shanhaijing (Classic of Mountains and Seas) Inspirations”
“Append HoK:W lore status clarifier: Three Kingdoms Lore”
“Append HoK:W lore status clarifier: The Great Wall Guard Army”