Overview
Eight-player raids are the most challenging PvE content in Honor of Kings: World. They feature weekly lockouts and limited attempts per week, gating the most powerful rewards behind consistent, skilled play. The first 8-player raid is included in the v1.0 launch content, with additional raids planned for v1.1 and beyond.
Mechanics
Raid bosses use the game's posture break system. Sustained damage fills a posture gauge on the boss. When the gauge is full, the boss enters a staggered state and becomes vulnerable for several seconds, creating a critical DPS window. Teams coordinate their highest-damage abilities and hero transformations to coincide with these openings.
Effective raids require balanced team compositions covering damage, support, and crowd control roles. Bosses feature multi-phase transitions where the encounter fundamentally changes partway through. Environmental hazards force the team to reposition, and breakable body parts on certain bosses yield bonus materials when destroyed.
Confirmed raid bosses
Bi Fang is based on the mythical one-legged bird from the Classic of Mountains and Seas (Shanhaijing). The game reimagines it with a mechanized appearance that combines metallic structural elements with the traditional design.
Crimson Beast originated as a jungle monster in the Honor of Kings MOBA. For the World spin-off, the creature is scaled up into a full boss encounter with multi-phase transitions and environmental hazards.
Puppeteer Boss was featured in the Gamescom 2025 demo. This encounter summons multiple minions, requiring the team to split attention between single-target DPS on the boss and AoE damage to clear adds.
Loot and rewards
Weekly raids drop legendary and mythic-tier equipment, the best gear available in the game. The weekly lockout prevents players from farming the same raid repeatedly within a reset period, ensuring top-tier gear remains a meaningful reward.
Equipment drops follow the star rarity system, with raid-tier gear sitting at the highest rarity levels.
Crafting materials from raids are used at crafting stations to produce and upgrade endgame equipment.
Relics unlock skill tree nodes and provide lore about Primaera's history.
Hero upgrade materials strengthen heroes and their associated Flow styles.
Cosmetic rewards include exclusive raid outfits, weapon skins, and titles.
Solo accessibility
All raid content can be completed solo using AI companions. Lead Designer Simen Lv confirmed that solo players will have access to the same rewards as groups. The AI companions adapt their behavior to the encounter, providing healing, tanking, and damage as needed.
Comparison with dungeons
Standard dungeons support 2-4 player co-op and come in multiple difficulty tiers (Story, Challenge/Nightmare). Raids are a step above dungeons in both difficulty and reward quality. While dungeon content can be run repeatedly, raids operate on a weekly reset schedule that limits attempts.