Overview
The guild and society system in Honor of Kings: World provides players with a structured framework for cooperative play, competitive territory control, and shared progression. Guilds serve as the primary social organization for endgame content, offering exclusive missions, a dedicated hub in Frostcloud Town, and access to large-scale PvP through the guild wars system. Societies function as smaller, more casual groups for players who want social connections without the competitive obligations of a full guild.
Guild creation and management
Creating a guild requires reaching a certain character level and paying a one-time gold fee. The founding player becomes the Guild Leader, with the ability to appoint officers and set guild policies. Guild management includes:
Item | Description |
|---|---|
Member roster | guilds can hold up to 50 members at launch, with expansion available through guild-level upgrades |
Rank system | Leader, Vice Leader, Officer, Elite, and Member tiers, each with configurable permissions for inviting, kicking, and managing guild resources |
Guild level | the guild itself has a progression system that advances through collective member activity, unlocking perks and capacity increases |
Guild vault | a shared storage system where members can deposit and withdraw crafting materials, consumables, and currency for communal use |
Recruitment board | an in-game recruitment interface where guilds can post listings and players can browse available guilds with filters for activity level, focus, and size |
Frostcloud Town guild hub
Guilds that claim Frostcloud Town as their base gain access to a customizable guild hall within the town, along with exclusive vendors, crafting stations, and a bounty board. The guild hall serves as a gathering point where members can meet, plan activities, and display achievements. Guild leaders can customize the hall's interior decorations, banners, and trophies to reflect the guild's identity and accomplishments.
Not all guilds are based in Frostcloud Town: the town has a limited number of guild hall slots, and competition for these slots is part of the guild wars system. Guilds without a Frostcloud presence still have access to a basic guild interface, but they miss out on the town's enhanced facilities and the prestige of a visible headquarters in the game's primary social hub.
Guild wars
Guild wars are the competitive centerpiece of the guild system. They operate on a seasonal schedule, with each season lasting several weeks. During a guild war season, guilds compete for control of territories across Primaera, including strategic locations like Frostcloud Town.
Item | Description |
|---|---|
Territory control | the map is divided into contestable zones, each providing passive resource bonuses to the controlling guild |
Siege battles | attacking a territory triggers a large-scale PvP battle where the attacking guild must breach defenses while the defending guild holds fortified positions |
Scheduling | siege battles occur during designated windows to ensure both sides can muster their members |
Rewards | territory control provides daily resource income, exclusive gear blueprints, and seasonal ranking points |
Season rankings | at the end of each season, guilds are ranked by territory control and battle performance, with top guilds receiving prestigious rewards and titles |
Guild wars are designed for organized groups of 20-50 players and represent some of the most complex and strategic PvP content in the game. Successful guilds coordinate roles, manage supply lines, and execute multi-pronged assault strategies that test both individual combat skill and collective organization.
Enlightenment Trails
Enlightenment Trails are guild-specific progression content that provides a cooperative PvE alternative to the competitive guild wars. These are multi-stage challenge sequences that the guild completes together over the course of a week, with each stage requiring coordination and shared effort:
Item | Description |
|---|---|
Stage 1 | Resource gathering: guild members collectively farm specified materials within a time limit |
Stage 2 | Exploration: the guild must discover and activate hidden objectives scattered across a designated region |
Stage 3 | Boss gauntlet: a series of increasingly difficult boss encounters that the guild rotates members through |
Stage 4 | Trial of Unity: a final challenge that requires the simultaneous participation of at least 20 guild members in a coordinated encounter |
Completing Enlightenment Trails advances the guild's progression level and unlocks guild-wide buffs, exclusive cosmetics, and access to higher-tier trails. The trails are designed to give PvE-focused guilds a meaningful progression path that does not require participation in PvP guild wars.
Social features
Both guilds and societies include social tools designed to foster community:
Feature | Description |
|---|---|
Guild chat | a dedicated chat channel for guild members, separate from public and party chat |
Event scheduling | officers can create calendar events for dungeon runs, guild wars, and social gatherings |
Achievement display | a guild-level achievement system that tracks collective milestones. Total bosses killed, territories held, trails completed |
Rankings | internal leaderboards that track individual member contributions to guild activities |
Guild emotes | custom emotes and banners unlocked through guild progression |
Benefits of membership
Being part of a guild provides tangible gameplay benefits beyond the social aspects:
Item | Description |
|---|---|
Guild buffs | passive stat bonuses that apply to all guild members, scaled to the guild's level |
Exclusive quests | daily and weekly missions available only to guild members, providing bonus experience, currency, and materials |
Shared resources | access to the guild vault and shared crafting stations in Frostcloud Town |
Matchmaking priority | guild members are prioritized in the multiplayer matchmaking system, making it easier to find groups for dungeons and raids |
Cosmetic rewards | guild-themed outfits, mounts, and accessories that display the guild's emblem and colors |
Societies
Societies are a lighter-weight alternative to guilds. They have no territory control, no guild wars participation, and no Frostcloud Town presence. Instead, they provide a simple social group with shared chat, a basic member list, and casual event coordination. Societies are limited to 20 members and are designed for friend groups who want to stay connected without the organizational overhead of a full guild.
Players can belong to one guild and one society simultaneously, allowing them to participate in competitive guild content while maintaining a separate casual social circle.