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Kliff Skills
March 30, 2026 at 03:19 AM
Restore gameplay guide sections alongside skill tables
The Abyss Tree is the core character progression system in Crimson Desert. Called the Abyss Tree in the game's menus (accessed via Start, then Progression, then Abyss Tree), it replaces traditional experience points and character levels entirely. Instead of earning XP from defeated enemies, players progress by observing techniques performed by NPCs and enemies in the world, then spending Abyss Artifacts to permanently unlock those techniques as usable skills. The tree starts completely empty at the beginning of the game and grows into what one preview described as a "full sequoia" by the mid-game, reflecting a dramatic expansion in the player's combat and exploration capabilities.
Pearl Abyss Director of Marketing and PR Will Powers has stated that the developers do not want to call Crimson Desert an RPG, noting: "With the term RPG comes a lot of connotations around a character creator, specifics like experience points and leveling systems and stuff like that. Those, as players would expect them, are absent from this game." Despite this, the Abyss Tree functions as a deeply customizable progression system with meaningful build choices.
The Abyss Tree interface features a central wolf-head icon with branching paths extending outward. The tree contains two types of nodes.
Node Type | Function |
|---|---|
Core Nodes | Boost fundamental stats: Health, Stamina, and Spirit. These provide the baseline durability and resource pools that support all combat and exploration |
Branch Nodes | Unlock actual combat techniques and abilities. These are the moves observed in the world, ranging from grapples and throws to flying kicks and grappling hook swings |
PC Gamer described the tree as "a sprawling skill tree that largely abandons flat stat bonuses in favor of more substantial upgrades" such as flying kicks and Spider-Man-style grappling hook swings. The emphasis is on gaining new capabilities rather than incremental number increases.
This page lists all skills available to Kliff, the protagonist of Crimson Desert. Skills are divided into three categories: Stamina, Spirit, and Axiom. Each skill can be leveled up to increase its effectiveness, and many skills have advanced variants that unlock at higher levels or with specific prerequisites.
Skills are acquired through various means, including automatic unlocks, investing Abyss Artifacts, reaching certain skill levels, and observing techniques in action during gameplay.
Stamina skills encompass 37 abilities that focus on physical combat, weapon attacks, unarmed strikes, and ranged abilities.
Icon | Skill | Description | Prerequisite |
|---|---|---|---|
| A stabbing attack performed while airborne. | Stab Lv 2 + Observe in action | |
| Press R1 to perform a basic weapon attack. Further investment increases damage. | Abyss Artifact x1+ | |
| Press L1 + R1 to reflect light and temporarily blind enemies in front of you. | Auto-unlock | |
| Follow-up finisher attack after Blinding Flash. | Blinding Flash Lv 2 | |
| While guarding, press X twice to charge forward and smash an enemy with your shield. | Armed Combat Lv 3 | |
| Press R2 while aiming to charge your shot and fire a powerful arrow. | Observe in action | |
| Hold △ to perform a double-kick that sends the enemy flying. | ||
| Press 〇 twice while aiming to sidestep an enemy attack and release an arrow. | Abyss Artifact x1 | |
| Advanced version of Evasive Shot with improved evasion and damage. | Evasive Shot Lv 3 + Abyss Artifact x1 | |
| Proficient version of Evasive Shot with improved performance. | Evasive Shot Lv 2 + Abyss Artifact x1 | |
| Press R1 + 〇 to strike while dodging backward. | Armed Combat Lv 2 | |
| An explosive version of Evasive Shot that deals area damage. | Evasive Shot Lv 3 + Observe in action | |
| Hold △ while in the air to launch yourself at an enemy and kick them twice. | Unarmed Combat Lv 4 | |
| Press R2 to take a strong step forward and deliver a powerful slash. | Starting skill (auto-unlock) | |
| Proficient version of Forward Slash with improved damage. | Forward Slash Lv 2 + Abyss Artifact x1 | |
| Guaranteed-hit version of Forward Slash that cannot miss. | Forward Slash Lv 3 + Observe in action | |
| Press △ after rolling to sweep your enemy's legs with a powerful low kick. | Auto-unlock | |
- | Press L2 to perform a basic attack with your ranged weapon. Further investment increases damage. | Abyss Artifact x1+ | |
| Press △ while high in the air to drive a precise diving kick into the enemy. | Unarmed Combat Lv 5 + Observe in action | |
| Press R1 while aiming to fire 10 arrows in a wide spread. | Observe in action | |
| Hold △ to perform a powerful two-footed kick that sends the enemy flying. | Observe in action | |
| Press R2 while dodging to fend off an enemy attack while dodging forward. | Armed Combat Lv 4 | |
| Hold △ while crouching to wrap your legs around an enemy and bring them to the ground. | Unarmed Combat Lv 2 | |
| Press L1 + R2 to strike with your shield and block incoming attacks. | Auto-unlock | |
| Move after a successful charged Stab to sprint with the enemy stuck on your blade. | Stab Lv 2 + Observe in action | |
| Press R1 + X to perform a short leap and slash the enemy while spinning. | Starting skill (auto-unlock) | |
| Proficient version of Spinning Slash with improved damage and range. | Spinning Slash Lv 2 + Abyss Artifact x1 | |
| Press R1 + △ to quickly stab forward and inflict Bleed. | Starting skill (auto-unlock) | |
| A stab attack that rends the enemy's armor, reducing their defense. | Stab Lv 3 + Abyss Artifact x1 | |
- | A fast stabbing attack with reduced wind-up time. | Stab Lv 2 + Abyss Artifact x1 | |
| Press R1 + R2 to perform a spinning overhead strike that sends enemies flying. | Starting skill (auto-unlock) | |
| Advanced version of Turning Slash with greater knockback and damage. | Turning Slash Lv 3 + Abyss Artifact x1 | |
| Proficient version of Turning Slash with improved damage. | Turning Slash Lv 2 + Abyss Artifact x1 | |
| Turning Slash that rends the enemy's armor, reducing their defense. | Turning Slash Lv 3 + Abyss Artifact x1 | |
| Press △ to strike an enemy with bare fists. Further investment increases damage. | Abyss Artifact x1+ | |
| Proficient unarmed combat with increased fist damage. | Unarmed Combat Lv 3 + Abyss Artifact x1 | |
| Press R1 + ☐ to vault over the back of an enemy. | Observe in action |
Spirit skills encompass 29 abilities that involve perception, force energy, focus mode, and nature-based powers.
Icon | Skill | Description | Prerequisite |
|---|---|---|---|
| Force Palm performed while airborne for aerial energy strike. | Force Palm Lv 2 + Observe in action | |
| Attack right before being hit to interrupt an enemy attack. | Keen Senses Lv 3 + Observe in action | |
| Force Palm performed while diving downward for a powerful descending strike. | Force Palm Lv 3 + Observe in action | |
| Press 〇 just before being hit to escape danger by dodging. | Keen Senses Lv 2 | |
| Press ☐ twice to perform an extra jump in mid-air or off an enemy. | Abyss Artifact x1 + Observe in action | |
| An echoing version of Forward Slash that creates a resonating follow-up strike. | Forward Slash Lv 3 + Focus Lv 2 + Abyss Artifact x1 | |
| An echoing version of Spinning Slash that creates a resonating follow-up strike. | Spinning Slash Lv 3 + Focus Lv 2 + Abyss Artifact x1 | |
| An echoing version of Stab that creates a resonating follow-up strike. | Stab Lv 3 + Focus Lv 2 + Abyss Artifact x1 | |
| Press 〇 after being hit to roll away and evade quickly. | Abyss Artifact x1 + Observe in action | |
| Press L3 + R3 to enter Focus mode. Time flows more slowly around you and Spirit regenerates. | Observe in action | |
| Press R2 while in Focused Shot to fire a charged shot during Focus mode. | Focused Shot Lv 3 | |
| A focused version of Evasive Shot performed during Focus mode. | Focused Shot Lv 2 | |
| Hold R3 during Focus to release a Force Palm that penetrates through the target. | Observe in action | |
| Face incoming attacks during Focus and counter with L1 for a devastating riposte. | Focus Lv 3 | |
| Press R1 or L3 + R3 when hit to repel everything away from you. | Focus Lv 2 + Observe in action | |
| While aiming, press L3 + R3 to enter Focus, then press R1 to fire up to 4 shots. | Marksmanship Lv 2 + Focus Lv 2 + Abyss Artifact x1 | |
| Create a current of force energy that flows outward from your palm. | Force Palm Lv 3 + Abyss Artifact x1 | |
| Press R3 to gather energy into your palm and release it in a single powerful strike that diminishes enemy defense. | Observe in action | |
| Advanced version of Force Palm with greater damage and defense reduction. | Force Palm Lv 3 + Abyss Artifact x1 | |
| Proficient version of Force Palm with improved performance. | Force Palm Lv 2 + Abyss Artifact x1 | |
| A pulsing version of Force Palm that sends out energy waves. | Force Palm Lv 3 + Observe in action | |
| A healing version of Force Palm that restores health. | Force Palm Lv 3 + Observe in action | |
| Enhances swift actions with the power of nature. Prerequisite for Counter, Parry, and Dodge upgrades. | Abyss Artifact x1+ | |
| Create an illusion that replicates your attacks to confuse and damage enemies. | Keen Senses Lv 3 + Forward Slash Lv 3 + Abyss Artifact x1 + Observe in action | |
| Press △ + 〇 on a target to use Nature's Grasp, allowing you to lift or move heavy objects. | Observe in action | |
| Channel nature's power to deliver a retribution attack against enemies. | Nature's Grasp Lv 2 + Abyss Artifact x1 | |
| Press R during Focus mode to create a wind barrier that blocks projectiles. | Keen Senses Lv 3 + Focus Lv 2 + Abyss Artifact x1 | |
| Hide behind nature's veil to become invisible to enemies. | Nature's Grasp Lv 2 + Keen Senses Lv 2 + Abyss Artifact x1 | |
| Guard right before being hit to block an enemy attack precisely. | Auto-unlock |
Axiom skills encompass 18 abilities that harness the Axiom Force for elemental attacks, flight, and supernatural feats.
Icon | Skill | Description | Prerequisite |
|---|---|---|---|
| Press L3 then press the square button twice to leap a great distance using Axiom Force. | Axiom Force Lv 2 | |
| Press the circle button while airborne to perform a high-speed dash using Stamina. | Abyss Artifact x1 + Observe in action | |
| Hold L3 then press the square button + R3 to leap and swing forward with power. | Axiom Force Lv 3 | |
- | Hold R1 while shooting Axiom Force to move instantly to the target enemy and strike. | Winch Lv 1 + Abyss Artifact x1 | |
| Press L3 to harness the Axiom Force to perform impossible feats. | Meet certain conditions | |
- | Imbue Charged Shot with elemental damage for added elemental effects. | Imbue Element Lv 2 | |
| Force Palm imbued with elemental power for added elemental effects. | Imbue Element Lv 2 | |
| Meteor Kick imbued with elemental power for devastating aerial impact. | Imbue Element Lv 3 | |
| Turning Slash imbued with elemental power for enhanced spinning strike. | Imbue Element Lv 4 | |
| Press R2 + triangle to perform a powerful strike while wreathed in flame. | Imbue Element Lv 1 | |
| Press the square button while airborne to glide while flying. | Meet certain conditions | |
| Press R2 + square to create a barrier of frost around you. | Frost Lv 1 | |
- | Wield the elements and apply them to your skills. | Flame Strike/Frost Mantle/Lightning Surge/Storm Veil Lv 1 + Abyss Artifact x1 | |
| Press R2 + circle to create a field of electricity that shocks nearby enemies. | Lightning Lv 1 | |
| Press triangle while holding an object to seal it in a kuku pot for later use. | Meet certain conditions | |
| Press R2 + X to deploy a smoke cloud and escape enemy sight. | Wind Lv 1 | |
| Press X while flying to reduce air resistance and fly faster. | Flight Lv 2 | |
| Hold and release L3 to pull an enemy in and slam them to the ground. | Grappling Lv 3 + Axiom Force Lv 3 + Abyss Artifact x1 |
Item | Description |
|---|---|
Main character overview | |
Combat system and mechanics | |
Required currency for unlocking many skills |
The Abyss Tree uses a two-step unlock loop that ties character growth directly to exploration and world interaction rather than grinding.

Before a technique can be unlocked, the player must first observe someone performing it. This is done by approaching an NPC or enemy who is using a move and holding the observation button for roughly two seconds. After observing, the technique appears grayed out in the skill menu, indicating it is available for purchase but not yet active. Observation can happen in several contexts.
Watching a passive NPC perform a move in the open world (for example, observing a palm strike being practiced)
During combat, when an enemy uses a technique against the player (for example, learning a belly slam by having it used on you)
By entering Observe mode at specific locations scattered throughout Pywel
From tutor NPCs or by interacting with specific items in the world
Abyss Artifacts alone do not teach skills. If the player has not observed a technique, they cannot brute-force unlock it by spending Artifacts. This design ensures that progression is tied to exploration and engagement with the world rather than pure resource accumulation.
The observation mechanic also applies to non-combat skills. Fishing, for example, is learned through observation rather than through a menu or tutorial prompt.
After observing a technique, the player spends an Abyss Artifact (described as cubic tokens) to lock in that move as a real, usable skill on the tree. Each enhancement node typically requires one Artifact per upgrade. The same Artifacts can also be spent on core stat upgrades (Health, Stamina, Spirit) instead of techniques, creating a meaningful choice similar to the heart-versus-stamina decision in The Legend of Zelda: Breath of the Wild.
Abyss Artifacts are found throughout Pywel via multiple methods. They are the single progression currency for the entire Abyss Tree system.
Completing quests. Artifacts are critical rewards woven into the story and side content
Defeating powerful bosses
Exploration. Artifacts are hidden in discreet locations across all five regions of Pywel
Found within the Abyss dimension itself
Earned at the end of trials
Players can respec by reclaiming Abyss Artifacts for a small cost once they unlock that option at the hub. This allows redistributing points between core stats and branch techniques without permanent commitment to any single build path.
There is a limit on how many skills can be equipped in the active pool at any given time, but swapping skills in and out is described as straightforward with high levels of freedom. Unlocked skills are executed through different button press combinations during combat rather than selected from a traditional hotbar, keeping the flow of combat smooth and action-oriented.
The tree starts completely empty. One hands-on preview noted that switching from an early-game save to a mid-game save transformed the empty Abyss Tree into a "full sequoia," and basic combat (Spartan-kicking enemies off ledges) gave way to performing flying martial arts moves from great distances. Players focused on progression can fill out the core tree in roughly ten hours, with full mastery of all branches taking considerably longer.
The Abyss Tree is the primary progression system, but it works alongside several complementary systems.
Boss equipment: Defeating bosses yields exclusive gear that grants the boss's signature skill as a usable ability. This is separate from the Abyss Tree and provides additional combat options on top of tree-unlocked skills
Abyss Gear: Equipment augments socketed into weapon slots that modify attack properties (attack speed, critical chance, boss damage). These are stat modifiers, distinct from the technique-based unlocks of the Abyss Tree
Blacksmith refinement: Weapons can be refined at blacksmiths to incrementally increase base stats like Attack. This enhances the weapon itself rather than the character's skill set
Elemental enhancements: Weapons can be enhanced with elemental effects like fire and ice, adding damage types on top of the base moveset
Pearl Abyss has been deliberate about distinguishing the Abyss Tree from traditional RPG skill trees. Will Powers stated during a podcast interview that "it's not a 'skill tree'" and reiterated that the game is not an RPG in the conventional sense. The system is described as being about fine-tuning a build to enhance specific skills rather than unlocking whole ability trees at once. Pearl Abyss has noted: "Each player will most likely build a different version of Kliff. They might prioritize stamina upgrades to enable longer exploration sessions and extended gliding across Pywel's vast regions, or they could focus on unlocking diverse grappling techniques to dominate melee combat."