Overview
Aerial Swing is a Health Skill Tree ability exclusive to Kliff. After locking onto a target, you leap using the Axiom Force and swing forward with powerful force. Unlike Aerial Maneuver, which focuses on movement, Aerial Swing delivers a damaging attack upon landing, making it both a gap-closer and an offensive tool.
Instead of simply pulling yourself toward a point, Aerial Swing lets you swing around it like a pendulum and leap with momentum. This opens up new angles and paths that would otherwise be awkward or time-consuming to reach, and the forward swing delivers a heavy hit to anything in its path.
Skill Details
Property | Detail |
|---|---|
Skill Tree | Health (Axiom Force branch) |
Parent Skill | |
Stamina Cost | 200 Stamina |
Spirit Cost | None |
Characters | |
Axiom Force Level | Level 3 |
Unlock Cost |
How to Unlock
Upgrade Axiom Force to Level 3 to unlock Aerial Swing. The progression is: Axiom Force (base), Aerial Maneuver (Lv.2), Aerial Swing (Lv.3). Each level costs 1 Abyss Artifact.
Axiom Force Progression Chain
Level | Skill | Effect |
|---|---|---|
Level 1 | Basic grapple toward target points | |
Level 2 | Leap great distances toward locked targets | |
Level 3 | Aerial Swing | Pendulum swing with damaging forward attack |
Combat and Exploration Tips
The attack on landing deals heavy damage, making Aerial Swing effective as an opening strike in boss fights where you need to close distance quickly and deal immediate damage.
Like Aerial Maneuver, it costs 200 Stamina, so plan your Stamina management accordingly. Ensure you have enough Stamina left after the swing to dodge or follow up with attacks.
The pendulum swing trajectory opens up new navigation angles. Use it to swing around obstacles and reach locations that straight-line Axiom Force pulls cannot access.
Aerial Swing is especially useful when dealing with uneven terrain or tricky climb routes. Swing around anchor points to bypass difficult sections entirely.
In combat, lock onto an enemy and use Aerial Swing to deliver a gap-closing strike. Follow up immediately with melee combos while the enemy is staggered from the impact.
The forward momentum from the swing carries you past the landing point. Account for this overshoot when aiming at specific targets or narrow platforms.