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Golden Greed Set
October 29, 2026 at 03:55 PM
Correct item facts and expand source-supported acquisition and crafting details.
The Golden Greed Set is a complete armor collection in Crimson Desert that gives Kliff the appearance of a wealthy king draped in gleaming gold. Unlike other armor sets that require dyes to achieve a golden look, every piece in the Golden Greed set comes with its natural gold finish straight out of the chest. The set consists of five armor pieces (helmet, plate boots, plate cloak, plate armor, and plate gloves), along with a matching golden sword and a golden shield. The directory below contains eight related entries when the Golden Great Hammer is included. Its older seven-piece wording omitted that hammer from the count; this is a page-directory count, not a newly established exhaustive set definition or exclusive acquisition rule for those caves.
Every piece in the Golden Greed set can be fully refined at a blacksmith, making the entire collection viable for endgame use. This means the set is not just cosmetic; players can upgrade each piece to competitive stat levels and wear the full golden ensemble through the hardest content in the game.
This page lists eight related golden equipment entries and older exploration routes through hidden caves, waterfall passages, fortresses and puzzle vaults. Five are armor slots, one is a one-handed sword, one is a shield, and one is a two-handed hammer. The older acquired-display notes use Refinement 4 for the armor and Refinement 5 for the two weapons, sword and hammer; these are not unrefined base values or refinement caps.
Piece | Type | Refinement | Location | |
|---|---|---|---|---|
4 | 10 DEF (3 DEF from abyss gear) | |||
4 | 19 ATK, 7 DEF, Movement Speed Lv. 1, 2% Stamina Regen | Hidden cave SE of Sacred Beasts Cave | ||
Cloak | 4 | 4 DEF, Fire Resist Lv. 3 | ||
Chest Armor | 4 | 14 DEF, Movement Speed Lv. 1, 0.2 Health Regen, 2% Swim Speed | ||
4 | 20 ATK, 11 DEF (includes 2x 3 DEF abyss gears) | |||
Shield | 4 | 5 DEF, Attack Speed Lv. 2, 2x 3% Reduced Guard Stamina Cost | ||
One-Handed Sword | 5 | 21 ATK, Crit Rate Lv. 1, Bonus Dmg to Walkers, +1 ATK | Crimson Mountains fortress | |
Two-Handed Hammer | 5 | 29 ATK, Crit Rate 1, 4% Bonus Damage to Walkers |
The Golden Greed pieces are spread across the Drywind Valley and Red River area, with the Sword of Greed requiring a separate trip to the Crimson Mountains. Most of the armor and the hammer can be collected in a single exploration loop once you know where to look. The older route recommends solving Memory of Northern Winds to reveal cave locations; its status as a prerequisite for every listed pickup is unverified.
The earlier route starts with the Memory of Northern Winds puzzle; the item records do not establish it as a universal collection gate. This ancient puzzle is found near the letter "A" on the Pailune map, with an abyss nexus nearby. From the nexus, fly forward and turn right into the cliff face beneath a painted rock. You will find a cave entrance leading to the puzzle chamber.
Inside the cave, you will encounter a spike trap, a rope, and a set of symbols on the wall. The solution requires pressing four symbols simultaneously: middle-left, bottom-left, top-middle, and top-right. Since you cannot press all four at once by hand, use the ranged Focused Force Palm ability and aim between each pair of symbols to activate two at a time. Successfully completing this puzzle reveals the locations of several hidden waterfall caves on your map, which is where the Golden Greed pieces are stashed.
The Golden Greed Plate Helmet sits inside the Sanctum of Renunciation, located northeast of Drywind Valley. This is not a simple loot pickup. You need to clear the enemies in the area first, including sorcerers who attack from range. Once the area is safe, look for two unlit lanterns near a sealed gate. Light both lanterns to open the gate, then head inside to grab the helmet from the chest.
At +4 the refinement record lists Defense 7 and separately lists installed Fortification I, Defense +3. The older 10-DEF display must not be added to that gear bonus again; this is not a new measurement of runtime stat composition. It is the most straightforward piece to acquire since no waterfall traversal or hidden walls are involved.
The Golden Great Hammer is a two-handed weapon found inside Sacred Beasts Cave, a waterfall cave located northeast of Drywind Valley near the Red River. After solving the Memory of Northern Winds puzzle, this cave should appear on your map. Approach the waterfall and thrust through it using the Stab ability to enter.
The hammer sits at Refinement 5 with 29 ATK and comes with two abyss gear slots: Critical Rate 1 and 4% Bonus Damage to Walkers. With nearly 30 base ATK and a high refinement ceiling, this is one of the strongest two-handed hammers available. Players who favor heavy, slow-hitting combat styles will get solid mileage from this weapon.
The Golden Greed Plate Boots are in a hidden cave southeast of Sacred Beasts Cave. Unlike most waterfall caves, this one is concealed behind a false wall rather than a water curtain. Look for a section of the rock face that has a slightly different color or texture compared to the surrounding cliff. Use Focused Force Palm on the discolored wall to blast it open and reveal the cave behind it.
At Refinement 4, the boots provide 19 ATK and 7 DEF alongside Movement Speed Lv. 1 and 2% Stamina Regeneration. That combination of offense, defense, and mobility in a single footwear slot makes them one of the most well-rounded boot options for mid-to-late game exploration.
Head to the northern tip of the Red River on the western side to find Venom Blade Grotto. This is another waterfall cave that requires the Stab ability to enter. The cave is at the far northern end of the river, so follow the water upstream until you spot the waterfall hiding the entrance.
The earlier pickup note says Refinement 4, 4 DEF and Fire Resist Lv.3. The separate refinement record instead lists Defense 10 at +4, from 6 at +0 to 18 at +10, with Fire Resistance Lv.3 and Stamina Cost -6%. Keep those snapshots distinct rather than calling the earlier 4 a baseline or cap. While its raw DEF is lower than other pieces, the fire resistance is useful during fights against enemies and bosses that deal fire damage, particularly in the Crimson Mountains region.
The Golden Greed Plate Chest is hidden inside Bersada Castle Ruins, located east of the Red River. Enter the ruins and find the big staircase inside the main hallway. Instead of going up the stairs, turn left into the hallway beside them. Somewhere along this hallway is a false wall. Use Force Palm (R3) to break through it and reveal the hidden room with the chest.
Earlier display-based appraisal (not a same-level or recovery-rate test): This is arguably the best armor piece in the entire set. At Refinement 4 it provides 14 DEF, Movement Speed Lv. 1, 0.2 Health Regen per tick, and 2% Swim Speed. The health regeneration alone makes it worth equipping, and the swim speed bonus is a nice extra for players who spend time crossing rivers and lakes in Pywel.
The Gale of Judgment cave is a waterfall cave on the eastern side of the region. After the Memory of Northern Winds puzzle reveals its location, travel there and use the Stab ability to pass through the waterfall. Inside, you will find the Golden Greed Plate Gloves in a chest.
At +4 the refinement record gives Attack 20/Defense 5. Two installed Fortification I entries each list Defense +3; the older 11-DEF display is separate, not another base value to which six more Defense should be added. That gives the gloves a surprisingly strong offensive and defensive spread for a hand slot. The older route also places a Refined Palmar Pill in the chamber. Its exact item description concerns full Health restoration and getting back on one's feet, not an upgrade to Force Palm; that pickup location remains an earlier route observation.
From Gale of Judgment, head southeast to find Silent Water Grotto. This is another waterfall cave, and the entrance sits at the base of the waterfall. Use Stab to enter.
The Golden Greed Shield has Refinement 4 with 5 DEF, Attack Speed Lv. 2, and two abyss gear slots that each grant 3% Reduced Guard Stamina Cost. That stamina cost reduction is notable for players who block frequently, since it means you can sustain your guard for longer during boss fights. Combined with the Attack Speed Lv. 2 bonus, this shield pairs well with fast Forward Slash sword builds.
The Sword of Greed is the crown jewel of the collection and the hardest piece to obtain. It is located inside a fortress in the Crimson Mountains, and reaching it requires defeating the Knight of Fortune boss.
The Knight of Fortune is a challenging opponent who attacks with rays of light. The key to this fight is dodging or rolling through the light ray attacks rather than trying to block them. Equipping Keen Senses at Lv. 2 is highly recommended, as it lets you perform perfect dodges that slow down time for a brief window, giving you openings to counterattack. Stay mobile and punish the boss during recovery animations between light ray barrages.
After defeating the Knight of Fortune, the older reward account lists the Sword of Greed at Refinement 5 with 21 ATK, Crit Rate Lv.1, Bonus Damage to Walkers and +1 ATK from abyss gears. The separate curve gives Attack 20 at +5; installed Destruction I lists Attack +1, so do not add that gear to the old display a second time. Order from Above explicitly activates on a Finisher, described as finishing off a weakened enemy. This is not a guarantee that every ordinary kill or hit triggers its rays, and no universal boss prohibition or area-damage formula follows from the trigger text.
The table below retains earlier acquired/display values and gear annotations. It is not a table of unrefined base stats; compare the separate level curves and occupied gear records before adding bonuses. The armor pieces all sit at Refinement 4, while the Sword of Greed and Golden Great Hammer reach Refinement 5.
Piece | Refinement | ATK | DEF | ||
|---|---|---|---|---|---|
Plate Helmet | 4 | - | 10 | - | 3 DEF |
Plate Boots | 4 | 19 | 7 | Movement Speed Lv. 1, 2% Stamina Regen | - |
Plate Cloak | 4 | - | 4 | Fire Resist Lv. 3 | - |
Plate Chest | 4 | - | 14 | Movement Speed Lv. 1, 0.2 Health Regen, 2% Swim Speed | - |
4 | 20 | 11 | - | 2x 3 DEF | |
Shield | 4 | - | 5 | Attack Speed Lv. 2 | 2x 3% Reduced Guard Stamina Cost |
5 | 21 | - | Crit Rate Lv. 1, Bonus Dmg to Walkers | +1 ATK | |
5 | 29 | - | 4% Bonus Damage to Walkers | Crit Rate 1 |
Earlier display-based appraisal (not a same-level or recovery-rate test): The Plate Chest is the most stat-dense armor piece, combining defense, movement speed, health regen, and swim speed into a single slot. The Plate Gloves have the highest combined ATK + DEF among the armor pieces thanks to their dual abyss gear slots. For weapons, the Golden Great Hammer leads in raw ATK (29) while the Sword of Greed offers a broader stat spread with its crit rate and unique weapon skill.
The seven-piece wording in the earlier refinement advice did not match this page's eight-entry directory. The matching armor and sword records have separate refinement curves through +10. The refinement system uses the listed crafting materials; older mining and hunting acquisition suggestions do not establish exact drop rates. The refinement guide does not charge gold as an additional fee. The raw Price column is separate from material requirements. The older general endgame recommendation remains a build opinion rather than proof of every item's rank, maximum capacity or a gold-refinement transaction.
When planning your refinement path, consider prioritizing the Plate Armor first (for its health regen and movement bonuses), followed by the sword and shield (for direct combat improvements). The remaining armor pieces can be refined as materials become available.
Not all pieces of the Golden Greed set are accessible from the start of the game. Several locations require specific abilities or story progress before they can be reached.
Requirement | Pieces Affected | Details |
|---|---|---|
Plate Boots | Unlocked during Chapters 3 through 4. Required to interact with the orb inside Arahaza Cave. | |
Plate Cloak, Plate Gloves | The Stab skill must be upgraded to allow piercing through waterfalls. Both Venom Blade Grotto and Gale of Judgment require this. | |
Force Palm (R3) | Needed to break the hidden wall in the castle ruins. | |
Sword | Required for the Vault of Vengeance puzzle to lift the door. | |
Precision Focus (Focus Shot) | Sword | Needed for the multi-target shooting puzzle in the Vault of Vengeance. |
The earlier route estimates Chapter 4 for collecting its seven-piece grouping. The item records do not independently establish that as a universal earliest chapter for every entry in the expanded directory; keep each location's actual story, traversal and combat skills separate.
The Golden Greed Shield's Attack Speed Lv. 2 bonus makes the set particularly attractive for Forward Slash builds. Forward Slash rewards fast, repeated strikes, and the attack speed boost from the shield amplifies that playstyle. Pairing the Sword of Greed and the Golden Greed Shield together creates a cohesive one-handed loadout with strong offensive stats and the Order from Above AoE clear for mob-heavy areas.
For players who prefer a heavier weapon, the Golden Great Hammer offers an alternative. With 29 ATK at Refinement 5 and a 4% Bonus Damage to Walkers abyss gear, the hammer hits hard against common enemy types. It pairs well with the Golden Greed armor pieces that focus on survivability (the chest's health regen, the cloak's fire resist), since two-handed hammer combat tends to be slower and more trading-focused.
Players who want the golden look without committing to either weapon can wear the five armor pieces independently. The movement speed and stamina regeneration from the boots, combined with the health regen and swim speed from the plate chest, provide excellent utility for open-world exploration regardless of weapon choice.
Order from Above is explicitly a Finisher-triggered skill, not an every-kill effect. Its use in roaming or boss encounters depends on that trigger; the earlier claim that it necessarily activates on every camp kill or can never activate in a single-target encounter is not established by the record. Consider its actual trigger when comparing the Sword of Greed with other high-ATK swords.
Earlier route recommendation: solve Memory of Northern Winds first; this is not a universal item-record prerequisite. This puzzle in Pailune reveals the hidden waterfall cave locations on your map. Without it, you will be wandering around looking for caves that are very easy to miss.
No dyes needed. The Golden Greed set has its gold finish by default. You do not need to visit a dye vendor or spend any resources to get the golden appearance.
Bring a lantern to Bersada Castle. The castle ruins where the Plate Chest is hidden are very dark inside. Without the lantern, finding the false wall in the hallway left of the staircase is difficult.
Use Focused Force Palm on discolored walls. The Plate Boots cave is hidden behind a wall that looks slightly different from the surrounding rock. If a cliff face looks off-color, try hitting it with Focused Force Palm.
Grab the Refined Palmar Pill. When collecting the Plate Gloves from Gale of Judgment, do not overlook the Refined Palmar Pill in the same chamber. Its recorded role is full Health restoration and getting back on one's feet, not upgrading Force Palm; the chamber pickup remains an earlier route note.
Keen Senses Lv. 2 for the Knight of Fortune. The boss fight for the Sword of Greed relies heavily on dodging light ray attacks. Keen Senses Lv. 2 gives you perfect dodge slow-motion windows that make the fight much more manageable.
Order from Above is situational. The Sword of Greed's unique skill requires a Finisher; every generic enemy kill, hit and a universal single-target-boss exclusion are not equivalent rules. Choose your weapon accordingly.
Shield for Forward Slash builds. If you are running a Forward Slash build, the Golden Greed Shield's Attack Speed Lv. 2 combined with Reduced Guard Stamina Cost makes it one of the best shield options available.
Full refinement for endgame. Do not be discouraged by finding this set in mid-game. The earlier endgame recommendation assumes full refinement for every entry; only the six matching armor/sword curves are documented here, without a tested global rank.
Recorded level comparisons: Golden Greed Plate Helm Defense 2 at +0 to 21 at +10; Plate Armor 4 to 41; Gloves Attack 12/Defense 0 to 36/17; Boots 11/2 to 35/19; Cloak Defense 6 to 18; Sword of Greed Attack 10/Critical Rate Lv.1 to 30/Lv.2. The armor carries Haste I, Vitality I and Surge I; its malformed raw Vitality value does not establish a reliable 0.2-per-tick Health rate. The cloak's Stamina Cost -6% is cost reduction, not recovery. Occupied entries do not establish maximum sockets. The older hammer/shield displays, exact puzzle bearings, Chapter gates and global endgame rankings remain separate unverified context.
The recorded Smith alternatives use 20 Abyss Cells for the helm, 30 for Plate Armor, 20 for Gloves, 10 for Boots, 30 for Cloak and 10 for Sword of Greed, each with any three eligible sealed Power Core items total: Gate of Collapse, Ore of Resipiscence, Casket of Illusions, Crown of Shadows or Spire of Defiance. Aris at Muiquun BlackMarket is a reference for the five armor pieces; Gurbit at Crimson Mountains Equipment is listed for Sword of Greed, whose reward is listed for The Crimson Desert's Knight of Fortune, mission 1 in Where Greed Takes Root under Crimson Desert / Desert Villain. Order from Above has a separate Witchcraft recipe: Shockward I, Insight I, Destruction I and Composure I, one each, after learning its blueprint. These references do not guarantee current stock or new prices.