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Cloaks
March 26, 2026 at 09:24 AM
Added 3 missing item(s): Desert Marauder's Cloak, Frostcursed Plate Cloak, Light of the Battlefield
Cloaks are one of five Armor slots in Crimson Desert, alongside Headgear, Body Armor, Gloves, and Shoes. Unlike other armor pieces that focus on raw defense, cloaks are defined by their elemental resistance. Every cloak in the game grants at least one level of resistance to fire, ice, or lightning, making them essential for surviving elemental attacks from bosses and environmental hazards.
Several cloaks also provide faction disguises or stealth bonuses, making them useful beyond pure combat defense. Because their defense values tend to be lower than other armor slots, choosing a cloak is more about matching the right resistance and utility effect to the situation than stacking raw defense numbers.
Cloaks are the primary source of elemental resistance in Crimson Desert. The resistance type is determined by the cloak's material type:
Cloth Cloaks: Provide Ice Resistance Lv.3
Leather Cloaks: Provide Light Resistance Lv.3
Plate Cloaks: Provide Fire Resistance Lv.3
This material-to-element mapping is consistent across all cloaks, so identifying a cloak's material type immediately tells you what resistance it provides. Ice resistance is the most common since the majority of cloaks are cloth-based, while fire resistance is limited to the three plate cloaks.
The following table lists all 18 known cloaks in the game. DEF values are base stats before Refinement upgrades. Prices are listed in Silver unless otherwise noted.
Icon | Name | DEF | Resistance | Special Effect | Price | Source |
|---|---|---|---|---|---|---|
![]() | 2 | Fire Res Lv.3 | None | Hernand Contribution | ||
![]() | 0 | Fire Res Lv.3 | None | 5.82 Silver | ||
![]() | 0 | Ice Res Lv.3 | None | Cloth Pieces x10 + Fleece x2 | ||
![]() | 3 | Light Res Lv.3 | Demenissian Disguise | Starting / Crafting | Damiane starting gear; Cloth Pieces x9 + Fleece x4 | |
![]() | 3 | Ice Res Lv.3 | Civilian Disguise | 20.88 Silver | Back Alley Shop | |
![]() | 0 | Ice Res Lv.3 | None | Cloth Pieces x10 + Fleece x2 | ||
![]() | 3 | Ice Res Lv.3 | None | 19 Contribution | Hernand Contribution | |
![]() | 2 | Ice Res Lv.3 | None | 7.86 Silver | Tailor Shop | |
![]() | 3 | Ice Res Lv.3 | None | 19 Contribution | Hernand Contribution | |
![]() | 3 | Lightning Res Lv.3 | None | TBD | TBD | |
![]() | 3 | Ice Res Lv.3 | Jackal Disguise | TBD | TBD | |
![]() | 2 | Ice Res Lv.3 | Stealth (harder to detect while still) | Hay x5 + Cloth Pieces x10 | ||
![]() | Scholastone Cloak | -- | Ice Res Lv.3 | None | 19 Contribution | Scholastone Contribution |
![]() | 3 | Ice Res Lv.3 | St. Halssius Disguise | TBD | TBD | |
![]() | 1 | Fire Res Lv.3 | None | 6.06 Silver | ||
![]() | 2 | Lightning Res Lv.3 | None | 4.04 Silver | Calphade Tailor | |
![]() | White Bloodwind Cloth Cloak | 0 | Ice Res Lv.3 | None | Cloth Pieces x10 + Fleece x2 | |
![]() | 0 | Lightning Res Lv.3 | None | Starting | Kliff starting gear | |
5 | Ice Resist Lv.3 | 0 | Helms Disguise | Varnia Taylor Shop | ||
3 | Ice Resist Lv.5 | 0 | Fire Resist Lv.3 | Sanctum of Expiation | ||
4 | Ice Resist Lv.3 | 0 | — | Sun's Gate Cave |
Each cloak has a lore description visible in the inventory screen. These descriptions offer flavor text about the world and the cloak's origin.
Icon | Cloak | In-Game Description |
|---|---|---|
A cloak crafted from Ynitium leather. Its natural oil coating gives it modest resistance to lightning. | ||
Standard-issue cloak worn by members of the Demenissian military. The leather has been specially treated to resist lightning strikes during field operations. | ||
A reinforced plate cloak bearing the Bolton crest. The metal plating disperses heat from fire-based attacks. | ||
A lightweight plate cloak sold by equipment merchants. Affordable and functional for travelers expecting fire hazards. | ||
Woven from Delesyian textiles, this cloth cloak retains warmth effectively. Common among travelers crossing icy mountain passes. | ||
An unremarkable cloak designed to help the wearer blend in among civilians. Sold in back-alley shops for those who prefer not to attract attention. | ||
A cloak fashioned after the style favored by Grey Wolf scouts. The thick cloth provides reliable protection against cold winds. | ||
Worn by the ceremonial guard of Hernand during official functions. Its fine cloth construction is as much about presentation as protection. | ||
A formal cloak worn at Hernandian social gatherings. Lighter than military-grade cloaks but still offers some ice resistance. | ||
A richly embroidered cloak marking the wearer as Hernandian nobility. Requires significant standing with the city's contribution system to acquire. | ||
A crude cloak assembled from hay and cloth. Despite its ragged appearance, it helps the wearer remain undetected when standing still. | ||
Crafted from supple weasel hides, this cloak is popular among travelers in the Calphade region for its reliable lightning resistance. |
Several cloaks grant disguise effects that let the player infiltrate hostile or restricted areas without being recognized. Disguises are part of the broader stealth system and complement disguise headgear and body armor:
Icon | Cloak | Disguise Effect | Notes |
|---|---|---|---|
Demenissian Disguise | Part of the Demenissian military disguise set. Combine with Demenissian headgear and body armor for a full disguise. | ||
Civilian Disguise | Allows blending in among common townsfolk. Purchased for 20.88 Silver at the Back Alley Shop. | ||
Jackal Disguise | Used to infiltrate Jackal-controlled areas without raising suspicion. | ||
St. Halssius Disguise | Disguises the wearer as a priest of St. Halssius. Useful for accessing religious faction zones. |
When using a full disguise set, equipping matching cloak, body armor, and headgear from the same faction strengthens the disguise effect. Partial sets still provide some benefit, but enemies will see through them more quickly.
The Scarecrow Cloak is unique among cloaks because it provides a passive stealth bonus rather than a faction disguise. While wearing the Scarecrow Cloak, the player becomes harder to detect by enemies when standing still. This makes it especially useful for ambush tactics and for avoiding patrols in hostile territory.
The Scarecrow Cloak is one of the cheapest cloaks to craft, requiring only Hay x5 and Cloth Pieces x10. Both materials are widely available early in the game, making it an accessible option for players who want stealth utility without investing significant resources.
Cloaks can be obtained through several channels depending on the specific piece:
Starting Equipment: The Ynitium Leather Cloak comes with Kliff from the start of the game. Damiane begins with the Demenissian Uniform Leather Cloak.
Equipment Shops: General equipment merchants in Hernand sell the Canta Plate Cloak and Unyielding Warrior's Plate Cloak for Silver.
Tailor Shops: Specialized tailor shops sell cloth cloaks like the Hernandian Banquet Cloak. The Calphade Tailor stocks the Weasel Leather Cloak.
Back Alley Shops: The Disguise Cloak is available from a back-alley merchant for 20.88 Silver.
Contribution Rewards: The Bolton Plate Cloak, Hernand Ceremonial Guard Cloak, Hernandian Noble's Cloak, and Scholastone Cloak are purchased with Contribution points earned by completing tasks for their respective factions.
Crafting: The Delesyian Cloth Cloak, Grey Wolf Cloth Cloak, White Bloodwind Cloth Cloak, Scarecrow Cloak, and Demenissian Uniform Leather Cloak can all be crafted at a workbench using gathered materials.
Craftable cloaks require materials gathered through gathering and other activities. The recipes share common ingredients:
Icon | Cloak | Materials Required |
|---|---|---|
Cloth Pieces x10, Fleece x2 | ||
Cloth Pieces x9, Fleece x4 | ||
Cloth Pieces x10, Fleece x2 | ||
Hay x5, Cloth Pieces x10 | ||
White Bloodwind Cloth Cloak | Cloth Pieces x10, Fleece x2 |
Cloth Pieces and Fleece are the two most common crafting materials for cloaks. Cloth Pieces are obtained from textile merchants or as loot drops, while Fleece comes from sheep and similar livestock found in pastoral areas around Hernand and the surrounding countryside.
Cloaks generally provide lower defense than body armor or headgear. The Demenissian Uniform Leather Cloak leads with 4 defense, while several cloth and leather cloaks offer 2 to 3. Some cloaks, particularly basic cloth variants like the Delesyian and Grey Wolf, provide no defense at all. The real value of cloaks comes from their elemental resistance and special effects rather than their physical defense contribution.
Defense values listed are base stats before Refinement upgrades. Cloaks with a refinement gauge can be upgraded through 10 levels at the blacksmith, which primarily increases the defense stat. The elemental resistance level does not change through refinement.
Cloaks with a refinement gauge can be upgraded through 10 levels at the blacksmith in Hernand. Refinement primarily increases the cloak's defense stat. The elemental resistance level does not change through refinement, so a refined cloak simply becomes tougher while maintaining its original resistance value.
Not all cloaks have a refinement gauge. Starting equipment and some craftable cloaks cannot be refined. Check the item details in your inventory to see whether a cloak supports refinement before investing materials.
Several cloaks belong to named Armor families that span multiple equipment slots. Wearing a complete matching set grants set bonuses that boost specific stats beyond what individual pieces provide. The table below lists every cloak that has at least one matching piece in another slot, along with the other slots covered by that set.
Icon | Cloak | Set Name | Other Matching Pieces | Source |
|---|---|---|---|---|
Bolton Plate | Bolton Plate Helm (Head), Bolton Plate Armor (Body) | Hernand Contribution | ||
Canta Plate | Canta Plate Helm (Head), Canta Plate Armor (Body), Canta Plate Gloves (Hands), Canta Plate Boots (Feet) | |||
Demenissian | Demeniss Elite Uniform Leather Armor (Body), Demenissian Uniform Leather Gloves (Hands), Demenissian Elite Boots (Feet) | |||
Hernand Ceremonial Guard | Hernand Ceremonial Guard Armor (Body), Hernand Ceremonial Guard Gloves (Hands), Hernand Ceremonial Guard Boots (Feet) | Hernand Contribution | ||
Scholastone | Scholastone Boots (Feet) | Scholastone Contribution | ||
Unyielding Warrior's Plate | Unyielding Warrior's Plate Helm (Head), Unyielding Warrior's Plate Armor (Body), Unyielding Warrior's Plate Boots (Feet) | |||
Weasel | Weasel Leather Armor (Body) | Calphade Tailor | ||
Ynitium Leather | Ynitium Leather Armor (Body), Ynitium Leather Gloves (Hands), Ynitium Leather Boots (Feet) | Kliff starting gear |
The Canta Plate set is the only armor family where every slot can be purchased from the same vendor. This makes it one of the easiest full sets to assemble early in the game. The Ynitium Leather set comes free with Kliff's starting equipment and covers four of the five slots (missing headgear). The Hernand Ceremonial Guard set covers body, cloak, gloves, and boots through the Hernand Contribution system, but lacks a dedicated helm.
Note that the Bolton set only covers three slots (helm, body, cloak) and the Weasel and Scholastone sets are even more limited. For players looking to maximize set bonuses, the Canta Plate, Demenissian, and Unyielding Warrior's Plate families offer the broadest coverage.
The Demenissian Uniform Leather Cloak provides Light Resistance at Lv.3, making it the best cloak for fights against lightning-based enemies and bosses.
Craft the Scarecrow Cloak early using Hay and Cloth for a cheap Ice Resistance option with a stealth bonus.
Swap cloaks based on the elemental threats in each area. Keep one cloth (ice), one leather (lightning), and one plate (fire) cloak in your inventory for flexibility.
Plate cloaks are the only reliable source of fire resistance in the game. Prioritize acquiring one before entering volcanic or fire-themed regions.
Contribution-locked cloaks like the Hernand Ceremonial Guard Cloak and Hernandian Noble's Cloak require 19 Contribution each. Focus on completing Hernand tasks if you want these pieces.
The Disguise Cloak at 20.88 Silver from the Back Alley Shop is one of the most cost-effective ways to gain a Civilian Disguise for stealth missions.
When facing mixed-element bosses, prioritize the resistance that counters their most dangerous attack. A single high-damage fire breath is more threatening than repeated minor ice hits.