Overview
A lump of stone that only just passes for a ball. You will only hit true at close range.
Stone Bullets are the starter firearm projectile in Windrose and the only bullet in the roster that applies a penalty to Ranged Damage rather than a bonus. The tooltip states Ranged Damage is decreased by twenty percent, and the accompanying Poor ballistics rating means the ball drifts badly outside of point-blank range. Stone Bullets exist because they are effectively free: three pieces of Stone produce five bullets at no station level requirement, so a Coastal Jungle player can keep a full stack topped up purely from roadside pickups.
Item Info
Property | Value |
|---|---|
Category | |
Tier | 1 |
Weight | 0.1 |
Stack | 40 |
Effect | Ranged Damage decreased by 20% |
Ballistics | Poor |
Crafting
Stone Bullets are crafted at the Workbench without any station level requirement. Three Stone produce five Stone Bullets.
Station | Ingredients | Output |
|---|---|---|
3x Stone | 5x Stone Bullet |
When to Use
Stone Bullets are viable through the Coastal Jungle content tier because stone piles are common on every path and firearm fights in this region are short-range against pirates and Drowned. The -20% Ranged Damage penalty stings against armored targets, but for trash mobs at point-blank range the damage shortfall is usually less important than the steady resupply from roadside stone.
Switch to Copper Bullets as soon as Copper Ingots enter routine production, then to Iron Bullets the moment Foothills iron access is stable. The accuracy jump from Poor to Mediocre to Good is the biggest single bullet upgrade in the game, more so than any flat damage number.
Keep a small Stone Bullet reserve for emergencies even late in the game. If your iron stocks run dry between Foothills mining runs, a stack of 40 Stone Bullets can keep firearms online against Coastal Jungle mobs without forcing you to switch to melee.
Tips
Bring a full stack of 40 into any Coastal Jungle excursion; stone piles on the roadside refresh on the daily respawn cycle and cover the craft cost.
Because the Poor ballistics penalty hurts precision shots, engage firearms-only targets with melee when possible and save Stone Bullets for point-blank openers.
Stone Bullets still work in a Blunderbuss at close range, where the pellet spread absorbs most of the accuracy penalty.