Windrose's rarity system classifies every weapon, armor piece, and equippable item by tier. Higher rarities grant better base stats and unlock passive effects that the lower tiers do not have. The live Early Access build ships with four active tiers for craftable and lootable gear, plus two additional tiers referenced in game data that are not accessible to players at launch.
The Four Active Tiers
Tier | Displayed Color (Community-Reported) | Role |
|---|---|---|
Common | Grey | Starter gear (Broken Blade, Worn-Out Pistol, Torn Doublet). No passive effects. Cannot be ascended |
Uncommon | Green | Crafted base-tier gear (Saber, Rapier, Club, Halberd). No passive effects. Cannot be ascended |
Rare | Blue | Has one passive effect. Can be ascended to Epic at the Weaponsmith Workshop using one Tumbaga Ingot |
Epic | Purple | Has the Rare passive plus a second passive unlocked at ascension. The highest rarity accessible in the current live build |
Ascension: Rare to Epic
Ascension is performed at the Weaponsmith Workshop (not the Upgrading Station) and requires a Rare weapon that has already been leveled to level 8 at the Upgrading Station, plus one Tumbaga Ingot. The ascension permanently upgrades the weapon to Epic, adds a second passive effect on top of the existing Rare passive, and increases its base stats.
Ascension is permanent. The Disassembly Table will not refund the Tumbaga Ingot. The new Epic passive is locked to that specific weapon and cannot be swapped or rerolled. Plan carefully: many players wait until they have tested a Rare weapon in several combat encounters before committing a Tumbaga Ingot.
Legendary and Mythic
Community weapon databases reference Legendary and Mythic tiers that exist in game data, but no items at those tiers are accessible in the current Early Access launch build. Neither tier has confirmed craftable, lootable, or vendor-sold items as of the April 2026 launch. These tiers are most likely reserved for later Early Access content drops or the 1.0 release.
Starter Gear (Common Tier)
Every character starts the game with a small Common-tier kit: Broken Blade (a rusted saber), Worn-Out Pistol (a pistol with no initial ammunition until gunpowder is crafted), and Torn Doublet (a Common chest piece at 90 defense). These items serve their role during the Islander tutorial and are typically replaced within the first hour of play. Because they cannot be upgraded or ascended, the Common tier functions as a tutorial skin on the gear loop, not a long-term option.
Uncommon-Tier Base Crafts
Uncommon-tier weapons are the first reliable gear players craft. The Saber, Rapier, Club, Halberd, Two-Handed Sword, Musket, Pistol, and Blunderbuss all occupy the Uncommon tier. They have no special passive effects but can still be upgraded through level 8 at the Upgrading Station for raw stat gains. They cannot, however, be ascended to higher rarities.
Rare and Epic: Where Passives Live
Rare weapons carry a single passive effect tied to their theme. Examples: the Rapier of a Thousand Cuts applies stacking Bleed, Razor grants +10% base Crit Chance, and Bonebreaker scales damage with current Stamina. Ascending to Epic adds a second passive: the Rapier of a Thousand Cuts additionally restores Temporal Health when applying Bleed damage, for example.
Every build conversation in the community eventually revolves around which Rare weapons deserve Tumbaga Ingots for ascension. The four most commonly recommended targets are the Rapier of a Thousand Cuts, Soul Eater greatsword, the Executioner halberd-class weapon, and the Bonebreaker club. Players typically stockpile 2 to 4 Tumbaga Ingots before committing any of them.
Armor Sets and Rarity
Armor follows a similar structure. Common and Uncommon armor pieces provide flat defense with no set bonuses. Rare armor sets grant 2-piece and 4-piece bonuses that stack as more pieces of the set are equipped. Notable Rare sets include Flibustier's Attire (Buccaneers), Privateer's Regalia (Tortuga People), Marksman's Rig (Tortuga People), Conquistador's Armor (Smugglers), Pikeman's Armor (Smugglers), and Tracker's Leathers (Buccaneers).
See Also
Upgrade System — how levels stack on top of rarity
Upgrading Station — the level 1 to 8 building
Weaponsmith Workshop — where ascension happens
Tumbaga Ingot — the ascension material
Disassembly Table — 100% material refund, does not refund Tumbaga
Weapons — weapon overview by type