
Overview
Greatswords are two-handed Slash weapons that scale with Agility. They occupy both hands, locking out off-hand pistols, and trade attack speed for reach and heavier per-hit damage. Weapon crafting starts at Weaponsmith Workshop Level 2.
The current build exposes four greatswords: one Uncommon baseline, two Rare/Epic Sturdy/Dueling variants, and Soul Eater, the Ghost Captain heirloom with a lifesteal F-attack.
Damage Type
Every hit from this class lands as Slash damage. Windrose sorts weapon damage into three types, Slash, Pierce, and Crude, and enemy defenses respond to each one differently. The same Slash profile that tears through one foe can glance off another, so check what you are fighting before you lean an entire Agility build around a single damage type.
Current Live Roster
Image | Weapon | Rarity | ATK (Lvl 15) | Damage | Scaling | Key Effect |
|---|---|---|---|---|---|---|
| Uncommon | 380 | 300 Slash | Agility (B) | No special effect listed. | |
| Rare / Epic | 380 | 315 Slash | Agility (B / A) | Each successful Perfect Block applies Retaliation effect increasing your Melee Damage by 10%. Stacks up to 3 times. Taking Damage removes the effect. | |
| Rare / Epic | 380 | 310 Slash | Agility (A / S) | Increases Posture Points by 1. | |
| Rare / Epic | 380 | 325 Slash | Agility (C / B) | This weapon has a special attack [F] that drains Health from nearby enemies. Cooldown: 2 min. |
Epic Bonus Line
Ascending a Rare variant to Epic adds one more effect on top of the Rare effect. The exact bonus varies per weapon:
Image | Weapon | Epic Bonus |
|---|---|---|
| Perfect Blocks at maximum stacks restore 10% Health. | |
| Increases Critical Damage by 20%. | |
| Special attack Damage additionally scales with Vitality. |
Rare vs Epic Summary
Every Rare/Epic weapon in this category shares the same scaling mechanics. Ascending a Rare variant at the Weaponsmith Workshop preserves the Rare effect and stacks the Epic bonus on top. The Sturdy prefix weapons in every class jump to Strength, Agility, or Precision (S) at Epic, which is the single largest scaling jump in the game.
Common: 0 weapons.
Uncommon: 1 weapon.
Rare / Epic: 3 weapons.
Total: 4 weapons currently on the live item pages.
Crafting and Upgrade Path
Base recipe is Copper Ingot x10 plus Rough Hide x2 at the Weaponsmith Workshop Level 1. Level 6-10 upgrades swap to Foothills Iron Ingot x10. Level 11-15 upgrades swap to Mire Metal Ingot x10 and Crocodile Hide Piece x2. Two-handed greatswords ascend with Tumbaga Ingot x9.
Upgrade Band | Materials |
|---|---|
Level 1 to 5 | Copper Ingot x10 plus Rough Hide x2 |
Level 6 to 10 | |
Level 11 to 15 | Mire Metal Ingot x10 plus Crocodile Hide Piece x2 |
Rare to Epic ascension |
Typical Build
Agility primary and a two-handed armor set. Because the class locks out off-hand pistols, greatsword builds compensate by leaning into Perfect Block timing on the Dueling Greatsword, Posture Point stacking on the Stalwart Greatsword, or situational Vitality scaling on Soul Eater.
Combat Role
Greatswords trade speed for reach and per-hit weight, so they reward patience over flurries. Hold spacing, bait an enemy commit, then land a heavy swing into the recovery window. Because the class fills both hands and locks out an off-hand Pistol, a greatsword build leans on its weapon effect instead of a sidearm: Perfect Block timing on the Dueling Greatsword, Posture Point stacking on the Stalwart Greatsword, or the lifesteal special on Soul Eater.
Agility is the only stat the whole loadout needs, which frees points for Vitality and Endurance. Pairing a greatsword with an Agility firearm such as the Blunderbuss keeps every weapon in the kit scaling off the same stat.
See Also
Melee Weapons for the full melee index.
Weapons for the cross-class roster including ranged firearms.
Upgrade System covers Rare-to-Epic ascension with Tumbaga Ingot.
Weaponsmith Workshop is the crafting and ascension station for every entry in this category.


