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Boarding is a core phase of naval combat in Windrose. After weakening an enemy ship with cannon fire, players can pull alongside and board it, transitioning seamlessly to on-deck melee combat against the enemy crew. The transition happens without loading screens, consistent with the game's seamless ship-to-shore design.
Step-by-Step Process
Weaken the enemy ship with cannons. The goal is not to sink the ship but to wear it down enough for boarding. Start with bar shot into the enemy sails (5 to 6 volleys) to slow them, then switch to regular cannonballs to damage the hull.
Position your ship alongside the enemy. Dock as close as possible, keeping the enemy on your port or starboard side. Reduce speed to roughly 3/4 sail for tighter turning during approach.
Wait for the boarding prompt. When the enemy ship's health is low enough and you are close enough, a boarding prompt appears on screen. Do NOT jump onto the enemy ship before this prompt appears.
Press Space to initiate boarding. Your NPC crew boards the enemy ship alongside you. A progress counter appears in the top-right corner tracking how many enemies remain.
Fight the enemy crew. Defeat all enemy sailors in close-quarters combat. In the Seafarer quest, this means defeating 7 enemies.
Take the helm to end the boarding action once enemies are defeated or have surrendered.
Loot the ship for trade goods and rewards.
Why You Should Never Jump Early
Jumping onto the enemy ship before the boarding prompt appears is one of the most common mistakes in the game. If you board early, the entire enemy crew will surround you while your own crew remains on your ship, resulting in a near-certain death in a 1-versus-6+ situation. Always wait for the formal boarding prompt so your crew boards alongside you.
Crew Behavior
When boarding is initiated, your NPC crew joins the assault on the enemy ship. Key details about crew performance:
Crew serve primarily as tanks. They absorb enemy hits effectively but deal minimal damage on their own. Let them take aggro while you attack from behind.
Crew boarding can be delayed. Community reports indicate inconsistent timing, with delays of up to 30 seconds in some cases before all crew members board.
Without upgrades, crew dies quickly. Unupgraded crews get overwhelmed rapidly, leaving you in a 1-versus-6+ fight.
With fully upgraded Boarding Party Gear, crew is very effective. One community member confirmed: "I fully leveled mine and my crew reliably handles most of the enemy sailors; I just mop up behind them."
Boarding Party Gear
Boarding Party Gear is ship equipment that improves your NPC crew's combat performance during boarding. It is crafted at the Shipwright's Workshop and equipped via the Wharf's ship management interface.
Detail | Information |
|---|---|
Crafting Recipe | 7 Copper Ingots + 7 Rough Hide + 7 Coarse Fabric |
Crafted At | Shipwright's Workshop |
Equipped At | Wharf (Manage Ship interface, Ship Gear slots) |
What It Upgrades | HP, Defense, and Attack of your NPC crew during boarding |
Upgrade Location | Shipwright's Workshop Upgrade tab (same bench as cannons) |
Upgrading Boarding Party Gear is the single most impactful preparation for boarding encounters. Even the first upgrade noticeably improves crew performance, and at maximum level the crew can handle most enemy sailors almost independently.
Loot
Successful boarding yields trade goods that can be sold to Traders:
Item | Type |
|---|---|
Insignia of a Blackbeard Lieutenant | Quest-specific reward (Seafarer quest) |
Naval Supplies | Trade good |
Medical Crates | Trade good |
Contraband | Trade good (high value) |
Piastres | Currency |
These trade goods cannot be opened or used directly. They are meant for sale to dedicated Traders at Tortuga (not accessible in the demo). Store them at your base until Tortuga becomes available in Early Access.
High Ground Advantage
A confirmed combat mechanic: enemies cannot attack players on elevated or high ground positions. During boarding, players can climb to elevated areas on the enemy ship and use ranged weapons from safety while crew members hold aggro at deck level. This works as long as enemies have aggro on you or your crew. The same mechanic applies to land combat.
Recommended Loadout
Community-recommended equipment for boarding encounters:
Melee: Epic-tier saber or cutlass for fast, close-quarters fighting
Ranged: Epic musket for opening shots before closing distance. Fire at 2 enemies before the boarding prompt to soften them up.
Armor: Best available armor set, upgraded evenly across all pieces
Food buffs: Spicy Chicken with Sweet Potato (+20 Strength), Coconut Milk with Bananas (stamina boost)
Alchemy buffs: Melee damage potions and weapon oils
Blunderbuss
The Blunderbuss is particularly effective during boarding. Its in-game description calls it "a boarding crew's favorite weapon." It deals high close-range damage and has a chance to knock enemies down. The Dragon's Breath variant spits flame in a cone. The trade-off is limited range; it is best used after closing distance.
Co-op Boarding
In co-op multiplayer (up to 4 players), each player commands their own ship. Co-op boarding has a confirmed limitation: if one player has already boarded an enemy ship with their crew, other players cannot initiate a second formal boarding with their own crews on the same ship.
Community workarounds:
All players ride on one ship. Non-drivers board enemy vessels to fight sailors while the captain stays at the helm.
Each player takes their own ship to swarm enemies with overwhelming force across multiple targets.
Individual players can still jump aboard to assist during another player's boarding action, even without a formal boarding prompt for themselves.
Boarding Tips
Upgrade Boarding Party Gear fully before attempting harder encounters; this is the most impactful preparation step
Never jump in before the boarding prompt; wait for your crew to board alongside you
Do not board ships higher level than you; the level difference makes combat extremely punishing
Use chain shot first to slow the enemy ship during the cannon phase, making positioning easier
Let your crew take aggro first; position behind your allies rather than leading the charge
Use ranged weapons before closing in; fire your musket at 2 enemies before boarding initiates
Exploit high ground; climb elevated positions and fire ranged weapons while crew holds deck-level aggro
Eat food and drink potions before boarding; stamina and damage buffs make a significant difference
Practice parrying; blocking and parrying during boarding reduces armor damage and tires enemies
Stock healing items; bandages and potions prevent one-shot deaths from elite enemies
The Seafarer Quest
The Seafarer quest is where players first experience boarding. After building the Shipwright's Workshop, crafting 12-Pounder Cannons (10 Copper Ingots + 10 Wood), constructing a Wharf, and equipping their ship, players sail to engage Blackbeard's fleet. The quest culminates in boarding a Blackbeard's Pirates' Ketch and defeating 7 enemy sailors. Completing the quest triggers the "To be continued..." screen that ends the demo.