
Overview
Soul Eater is a Rare / Epic greatsword-class melee weapon in Windrose. It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
Greatswords are two-handed Slash weapons that scale with Agility; holding both hands locks out off-hand pistols in exchange for wider arcs and heavier per-swing damage. See Greatswords for the full class profile.
At a Glance
Field | Value |
|---|---|
Weapon Class | |
Rarity | Rare / Epic |
Damage | 325 Slash |
Scaling | Agility (C at Rare, B at Epic) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | When the blade is swung, the wind whistles, and the sea depths answer. |
Effects
Rare and Epic variants share a base effect. Ascending the Rare to Epic at the Weaponsmith Workshop preserves the Rare effect and stacks an additional bonus on top.
Tier | Effect |
|---|---|
Rare | This weapon has a special attack [F] that drains Health from nearby enemies. Cooldown: 2 min. |
Epic (adds) | Special attack Damage additionally scales with Vitality. |
Crafting
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Copper Ingot x10, Rough Hide x2, Undead Essence x7.
Upgrade Bands
Upgrading raises the item level (and ATK) in bands, each with its own material cost. Leveling from 1 to 15 is the standard path for every melee weapon before ascension.
Item Level | Station | Materials |
|---|---|---|
Lvl 2-5 | Weaponsmith Workshop Lvl 1 | Copper Ingot x10, Rough Hide x2, Undead Essence x7 |
Lvl 6 | Weaponsmith Workshop Lvl 2 | Foothills Iron Ingot x5, Rough Hide x1, Undead Essence x5, Smithing Flux x3 |
Lvl 7-10 | Weaponsmith Workshop Lvl 2 | Foothills Iron Ingot x10, Rough Hide x2, Undead Essence x10, Smithing Flux x3 |
Lvl 11 | Weaponsmith Workshop Lvl 3 | Mire Metal Ingot x5, Crocodile Hide Piece x1, Undead Essence x5, Smithing Flux x3 |
Lvl 12-15 | Weaponsmith Workshop Lvl 3 | Mire Metal Ingot x10, Crocodile Hide Piece x2, Undead Essence x10, Smithing Flux x3 |
Ascension to Epic
Ascending the Rare variant at the Weaponsmith Workshop converts it into the Epic variant and unlocks the Epic bonus line. Ingredients: Soul Eater x1, Tumbaga Ingot x9. The ascension consumes the Rare weapon. See Tumbaga Ingot for sourcing notes and Upgrade System for the full ascension mechanic.
How to Obtain
Ancient Chest inside the Ancient Temple (rare drop, 1.0%).
Historically tied to Ghost Captain lore encounters late in the story.
Loot Sources
Specific chests and drop locations currently listed on the live item card:
Chest Source | Location | Chance |
|---|---|---|
Ancient Chest | Ancient Temple | 1.0% |
Tactical Usage
Best used as a Vitality-scaling utility weapon at Epic. The 2-minute F-attack lifesteal makes it a situational panic button more than a primary; pair with a Rare Dueling Greatsword or Stalwart Greatsword for consistent DPS.
Watch for stamina drops. Greatsword heavy attacks cost more than saber heavies, so manage combos around dodges and weave in light attacks to avoid running out of stamina during extended engagements.
Talent Synergies
Agility-scaling weapons pull from the Fencer branch of the Talent System. Relevant picks include talents that boost Slash damage, Critical Hit Chance for light attacks, Perfect Block window width, and Retaliation stack duration. Agility builds commonly pair with the Flibustier armor set (+15% one-handed damage on the 4-piece bonus) for sabers or with two-handed damage talents for greatswords.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Respeccing talents costs an in-game currency, so early-game branch commitments tend to lock in weapon pairings for the rest of the playthrough.
Comparison Within Class
Soul Eater sits alongside 3 other greatswords on the current live index. Consider the alternatives:
Two-Handed Sword: Uncommon, 300 Slash, Agility (B). no special effect
Dueling Greatsword: Rare / Epic, 315 Slash, Agility (B at Rare, A at Epic). Each successful Perfect Block applies Retaliation effect increasing your Melee Damage by 10%. Stacks up to 3 times. Taking Damage removes the effect.
Stalwart Greatsword: Rare / Epic, 310 Slash, Agility (A at Rare, S at Epic). Increases Posture Points by 1.
See Also
Melee Weapons for the full melee index.
Weapons for the cross-class roster.
Greatswords for the greatsword category roster.
Agility is this weapon's scaling attribute.
Upgrade System covers Rare-to-Epic ascension with Tumbaga Ingot.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and Perfect Block timing.
Hot Bar Companion Usage
The two-minute cooldown on the F drain makes the Soul Eater a poor candidate for a main-hand weapon. The recommended pattern is to keep it on the hot bar alongside a stronger primary, swing the primary for the bulk of a fight, and pull the Soul Eater out roughly every two minutes to fire the drain as an intermediate burst nuke and emergency heal. The drain hits every enemy inside its radius simultaneously, so a single proc into a tight pack functions as both crowd damage and a sustain reset, and the long range of the AoE means players rarely have to reposition before triggering it.
Basic swings on the Soul Eater pull from the same generic two-handed-melee modifier pool as other two-handed weapons such as the Plague Halberd: the Pikeman Set two-handed damage bonus, the Major Ring of Bravery melee damage line, and talents like Berserk, Dominating Presence, and Momentum all carry over. Note that Soul Eater scales with Agility rather than Strength, so do not invest in Strength when planning around it. Players who already run a Plague Halberd Strength build will want to respec Strength into Agility before relying on the Soul Eater as a primary.
Recommended pairings on the hot bar, picking whichever primary the build is already shaped around:
Plague Halberd: the strongest natural pairing. Both weapons share the Pikeman Set bonus, Major Ring of Bravery, and the two-handed damage modifiers, but Plague Halberd scales with Strength while Soul Eater scales with Agility, so a build optimized for one will lose some scaling on the other. The halberd builds plague echoes for its own special, the Soul Eater fires the drain as the second offensive cooldown of the rotation, and the drain heal covers the moments where the halberd's own heal-on-special is still on cooldown.
Arboris Saber: pairs well for builds that want a one-handed plague-echoes primary alongside a two-handed emergency button. The saber retains its plague-echo stacks across weapon swaps, so pulling out the Soul Eater for the drain pulse and swapping back does not waste the saber's setup. The drain covers the saber's lack of a direct heal-on-special line.
Rapier of Devastation: pairs with a plague-mark crit-stack rapier to cover the gaps between five-mark heavies. The rapier handles single-target burst, the Soul Eater handles multi-target sustain. Crit investment from the rapier build feeds straight into the Soul Eater drain, since both lines crit, so the gear sheet does double duty.
Treated this way, the Soul Eater is the perfect special-attack weapon to carry on every build. The opportunity cost of a single hot-bar slot is small compared to a two-minute heal-and-AoE pulse that scales with the same crit and damage stats the rest of the build is already buying.
Boarding Application
The drain comes into its own during ship-to-ship boarding actions. Boarding fights tend to crowd a dozen or more enemy crew across both the upper deck and the lower hold of the target vessel, and the F pulse hits every enemy inside its radius regardless of which deck they are standing on. A single proc into the middle of a packed enemy ship can clear the bulk of the crew in one tick while topping up the player's HP from the same hits, which collapses the time it takes to flag the ship and turn it into a recoverable wreck. See Boarding Combat for the surrounding tactics on closing distance, hooking the rails, and managing aggro across decks while the cooldown is rolling.
The same logic applies in lighter form to land encounters with stacked spawns: ambush rooms in dungeons, plague-camp clusters in the swamp, and the larger boss arenas where adds keep dribbling in. As long as the radius can catch three or more enemies at once, the drain pays for the slot it takes on the hot bar. For solo encounters with a single hard target, the special is still useful as a guaranteed two-minute heal cooldown, but the multi-target burst is what makes the weapon worth the carry.
Details
Properties
Property | Value |
|---|---|
B | |
Available Rarities | Rare, Epic |
Crafted By
Crafted at: Weaponsmith Workshop
Ingredient | Quantity |
|---|---|
x10 | |
x2 | |
x7 |
Ascend Cost
Ascend at: Weaponsmith Workshop
Ingredient | Quantity |
|---|---|
x1 | |
x9 |
Where Found
The Soul Eater has no fixed world spawn beyond the Ancient Chest listed under Loot Sources above; it can also be crafted and upgraded at the Weaponsmith Workshop using the recipe and upgrade bands listed in the Crafting section.