Bleeding is a damage-over-time status effect in Windrose applied by certain weapons on hit. It stacks up to 5 times and deals 40 damage per second per stack. When a target dies while bleeding, any remaining stacks transfer to the nearest enemy, creating a chain effect in group fights.
Mechanics
Attribute | Value |
|---|---|
Damage per stack | 40 per second |
Max stacks | 5 |
Max damage (5 stacks) | 200 per second |
On kill | Remaining stacks transfer to nearest enemy |
Primary Source: Rapier of a Thousand Cuts
The Rapier of a Thousand Cuts is the most notable Bleeding weapon. Found as a buried-treasure reward on the starting island via the Fifteen Men on a Dead Man's Chest quest, it has B-grade Precision scaling and 120 base Pierce damage. Every hit applies a Bleeding stack. With five hits, the target suffers 200 DPS on top of direct weapon damage, and when they die, the stacks chain to the next closest enemy.
Chain-Kill Interaction
The kill-transfer mechanic is what makes Bleeding particularly strong against groups. In a Pirate Camp with 4-5 enemies, landing 5 hits on the first target kills them and transfers 5 stacks to the next enemy, which then takes 200 DPS while you attack a third target, and so on. A well-executed Bleeding chain can clear an entire camp with minimal direct weapon damage.
Counter-Build Considerations
Bleeding does NOT reset Retaliation stacks on the player (those reset only when the PLAYER takes damage). But if the player is hit by an enemy applying Bleeding or a similar DoT, Retaliation stacks DO reset. Fencer builds stacking Retaliation + Bleeding from the Rapier of a Thousand Cuts need to maintain flawless defense to keep both buffs active.
Other Bleeding Sources
Rapiers and some slash weapons are the main Bleeding applicators. Specific Uncommon and Rare weapons with Bleeding effects continue to be documented. The Rapier of a Thousand Cuts is the most widely discussed because of its availability in the early game and its kill-transfer mechanic.
See Also
Rapier of a Thousand Cuts - primary Bleeding weapon
Weapons - weapon effect overview
Corruption - related status effect on Plague weapons
Combat - combat mechanics