Fish Species
Fish Species is the roster of all fish available to catch in Windrose's Early Access launch build. Ten species exist at launch, split across three rarity tiers and two water-depth zones. Every species produces Fish Fillet when gutted, which is the single downstream consumer for raw fish in the current cooking system. Individual species do not have distinct cooking uses beyond fillet yield. For the gameplay mechanic, tool, and rod progression, see Fishing.
Complete Species Roster
Species | Rarity | Zone | Notes |
|---|---|---|---|
Blue Tang | Uncommon | Shallow | Bright blue with a yellow tail. Sharp-edged tail referenced in flavor text. |
Moon Angelfish | Uncommon | Shallow | Glides calmly among reefs. |
Queen Angelfish | Uncommon | Shallow | Vibrant multicolor. |
Pink Wrasse | Uncommon | Shallow | Red and green coloring. |
Sapphire Wrasse | Uncommon | Shallow | Deep blue scales. |
Reef Snapper | Uncommon | Shallow | Small reef-dwelling fish. |
Emerald Bluefish | Rare | Deep | Shimmers with deep green hues. Higher fillet yield than Uncommon. |
Red Snapper | Rare | Deep | Fiery red scales. Deep-water Rare. |
Giant Mackerel | Epic | Deep | Epic-tier large catch. Highest fillet yield bracket. |
Large Barracuda | Epic | Deep | Epic-tier apex predator. Highest fillet yield bracket. |
Rarity and Zone Rules
Rarity is a per-cast probability roll biased by water depth. The baseline behavior in the launch build:
Shallow water (coastline casts) biases toward the six Uncommon species.
Deep water (open-sea casts) biases toward the Rare and Epic species.
A known launch bug (acknowledged by community sources but not yet patched as of 0.10.0.3.104) can cause any species to roll from any cast, which is why some guides report catching Giant Mackerel from shallow casts. This is expected to be corrected in a later patch.
How to Catch
All 10 species use the single Simple Fishing Rod tool in the launch build. There is no bait system. Time of day and weather do not gate catches. The rod is the only fishing tackle; see the Fishing article for the full mechanic writeup, cast timing, and rod handling.
Uses
Every raw fish species feeds into the same downstream item:
Fish Fillet is produced by gutting any raw fish at a Cooking Fire or equivalent station. Fillet is the ingredient that shows up in cooking recipes, not the raw fish itself.
Rare and Epic species yield more fillets per fish than Uncommon species, so deep-water fishing is the way to bulk-produce fillet for Seafood Platter, Chowder, Fish and Tostones, and Seafood Skewer runs.
Completing the Master Fisherman collection by catching all 10 species unlocks the Minor Fisherman Ring (+15% chance to reel an extra fish). Upgrading it via the ring's own path gives the Major Fisherman Ring (+30%).
Raw fish do not sell directly to any faction provisioner in the launch build. All monetary value runs through fillet-consuming cooking recipes or indirectly through the Fisherman Ring upgrade line.
Fishing Loop Strategy
Bring a stack of empty inventory slots when deep-water fishing. Rare and Epic species occupy full stacks quickly because each fish is a single-stack item.
Pair fishing trips with Piastre hauler routes. The time it takes to sail out to deep water makes pure fishing trips inefficient; fold them into the same outbound sail as a trade hauler run.
Gut fillets at an onboard or nearby Cooking Fire as soon as the inventory fills up. Raw fish clog cargo quickly; fillets stack to 40 and take less room.
See Also
Fishing the gameplay mechanic
Fish Fillet the universal downstream product
Simple Fishing Rod the launch-build fishing tool
Master Fisherman the 10-species collection reward
Minor Fisherman Ring collection reward
Major Fisherman Ring upgraded ring
Seafood Skewer example fillet-consuming recipe
Chowder Rare fillet-consuming recipe
Fish and Tostones Rare fillet-consuming recipe