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Ore Analyzer
March 16, 2026 at 03:33 AM
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The Ore Analyzer is a crafting station in Starsand Island that processes unidentified Ore Chunks into usable materials. Ore Chunks are opaque rocks found throughout the Moonlit Forest that cannot be identified by hand. The Analyzer is the only way to extract their contents, which range from basic stone and copper to valuable components like Ancient Gear Parts, Magnetite, and Spirit Cube Fragments. There are three tiers of Ore Chunks (Common, Uncommon, and Rare), each with different possible outputs and source locations.
The Ore Analyzer Blueprint is purchased from Zerine's terminal at the General Store after starting the Crafter profession questline. Building the Ore Analyzer is part of the "Become a Junior Crafter" quest from Zerine. The quest requires you to:
Craft and place the Ore Analyzer on your property.
Mine 5 Common Ore Chunks in the Moonlit Forest.
Analyze the chunks to obtain 5 Ancient Gear Parts.
Use the Ancient Gear Parts to craft Verdant Breeze Rollerblades.
To gather ore chunks you must have unlocked the Moonlit Forest by completing Zephyria's explorer apprenticeship quest, which gives you a Slingshot to open the portal behind your house.
The Ore Analyzer is crafted at Worktable I (the base-tier worktable). No worktable upgrade is required.
Material | Quantity | Source |
|---|---|---|
Hardwood | 8 | Chop Hardwood trees in the Moonlit Forest or on the island surface |
Copper Sheet | 2 | Process at the Cutter (1 Copper Ingot + 1 Copper per sheet) |
Each Copper Sheet requires sub-crafting steps:
Step | Station | Input | Output |
|---|---|---|---|
1 | 4 Copper Ore + 1 Charcoal | 1 Copper Ingot | |
2 | 1 Copper Ingot + 1 Copper Ore | 1 Copper Sheet |
For 2 Copper Sheets you need a total of 10 Copper Ore and 2 Charcoal (plus furnace and cutter access).
After crafting, open your inventory and place the Ore Analyzer on your Hopeland property like any furniture piece. It takes up a small footprint and works as a standalone station. Place it near your Furnace so you can immediately smelt any Copper Ore that comes out of the Analyzer. You can craft and place multiple Ore Analyzers to process chunks in parallel, which saves significant waiting time when you have a large batch to run through.
Collect Ore Chunks from mining nodes, soil mounds, and treasure chests in the Moonlit Forest.
Interact with the Ore Analyzer and load Ore Chunks into the input slot.
Wait for the processing timer to complete. Each chunk takes a short time to analyze.
Collect the randomized output from the Analyzer.
Processing is time-based, not instant. You can queue multiple chunks and do other activities while they process. The output for each chunk is randomized, so processing in bulk is the most efficient approach to accumulate the materials you need.
There are three tiers of Ore Chunks. Higher tiers come from deeper areas of the Moonlit Forest and yield more valuable materials. The tier of a chunk determines which loot table it draws from.
The most frequently encountered chunks. They drop alongside regular ores when mining standard nodes in the Moonlit Forest.
Source | Details |
|---|---|
Mining nodes | Copper, Tin, Fluorite, and Quartz veins throughout the Moonlit Forest |
Best farming areas | Evernight Forest and Dreamfall Garden (early zones with fast node respawns) |
Also found in | World Tree rewards, Moonlit Forest treasure chests |
Possible Output | Rarity | Notes |
|---|---|---|
Stone | Common | Basic building material. Not very valuable but useful in bulk. |
Copper Ore | Common | Standard metal ore used in smelting and crafting. |
Tin Ore | Common | Used for Bronze and other alloy recipes. |
Ancient Gear Parts | Rare | Valuable crafting component for advanced recipes, Rollerblades, vehicles, sculptures, and high-tier equipment. |
Important: Common Ore Chunks cannot produce Spirit Cube Fragments or Magnetite. Those materials only come from Uncommon and Rare chunks.
Found in mid-to-deep areas of the Moonlit Forest. These chunks yield more valuable materials including Magnetite and Spirit Cube Fragments.
Source | Details |
|---|---|
Soil Mounds | Dig Soil Mounds in deeper areas near Spiritshade River (shallow mounds closer to the entrance only yield Common chunks) |
Advanced mining | Byproducts when mining Gold or Primorite nodes with an Impact Hammer |
Aurorite nodes | Occasionally drop from Aurorite veins in deeper zones |
Possible Output | Rarity | Notes |
|---|---|---|
Various common materials | Common | Stone, ores, and other standard resources |
Magnetite | Uncommon | Essential for crafting Magnets and magnetic components. Also mineable from deposits in the Glintortle boss arena. |
Spirit Cube Fragments | Rare | Needed for endgame crafting: Teleporters, Realm Boxes, Robot Terminals. |
Found in the deepest sections of the Moonlit Forest. The best source for Spirit Cube Fragments, with better odds than Uncommon chunks.
Source | Details |
|---|---|
Deep mining | Mining and digging in the deepest Moonlit Forest areas |
Rare node drops | Byproducts from the most advanced ore deposits |
Possible Output | Rarity | Notes |
|---|---|---|
Higher-value materials | Common | Better baseline materials than Common or Uncommon chunks |
Spirit Cube Fragments | Uncommon | Improved odds compared to Uncommon chunks. This is the best way to farm them. |
Ancient Gear Parts are the primary reason most players build the Ore Analyzer. They are used in several important recipes:
Verdant Breeze Rollerblades (required for the Junior Crafter quest)
Vehicle components and advanced blueprints
Sculptures and woodcarvings
Various Intermediate and Senior tier crafting recipes
Ancient Gear Parts only come from Common Ore Chunks. Farm the early Moonlit Forest zones (Copper, Tin, Fluorite, Quartz veins) for the most efficient Ancient Gear Parts farming.
Magnetite is essential for crafting Magnets and magnetic components used in advanced machinery. It comes from Uncommon Ore Chunks through the Analyzer, or can be mined directly from Magnetite deposits in the Glintortle boss arena (between Mural Valley and Harvest Yard) using the Impact Hammer.
Spirit Cube Fragments are endgame crafting materials needed for Teleporters, Realm Boxes, and Robot Terminals. They come from both Uncommon and Rare Ore Chunks, with Rare chunks offering better odds. Spirit Cube Fragments cannot be obtained from Common Ore Chunks.
The Ore Analyzer is tightly coupled with the Moonlit Forest mining system. Your progression through the forest directly determines which chunk tiers you can access:
Forest Depth | Ore Chunk Tier | Tool Required |
|---|---|---|
Early zones (Evernight Forest, Dreamfall Garden) | Common | Basic Pickaxe or Impulse Pickaxe |
Mid zones (near Spiritshade River) | Uncommon (from Soil Mounds) | Shovel for mounds; Impact Hammer for Gold/Primorite nodes |
Deep zones | Rare | Impact Hammer (crafted at Worktable II) |
The Impact Hammer is crafted at Worktable II and is required to break Gold and Primorite nodes. Upgrading your mining tools directly improves your access to higher-tier Ore Chunks.
Build the Ore Analyzer as soon as the blueprint is available. Common Ore Chunks accumulate quickly during mining trips, and leaving them unprocessed wastes potential Ancient Gear Parts.
Never discard Ore Chunks of any tier. Ancient Gear Parts and Spirit Cube Fragments have significant progression value for mid-to-late game recipes.
Queue chunks before doing other tasks. Load up the Analyzer and go farming, fishing, or socializing while it processes.
Consider building multiple Ore Analyzers. Running two or three in parallel saves significant waiting time when you have a large batch from a mining run.
Farm lower-rarity veins (Copper, Tin) for the best Common Ore Chunk drop rates in the early game.
Save Uncommon and Rare chunks specifically for Spirit Cube Fragments, which are needed for endgame crafting.
Venture deeper into the Moonlit Forest for Uncommon chunks. Soil Mounds near Spiritshade River yield Uncommon Ore Chunks, while mounds closer to the forest entrance only yield Common ones.
Combine Ore Analyzer trips with regular mining runs. Mine ores, collect Chunk byproducts, and process them all at once when you return to Hopeland.
The Analyzer's output is random. Expect mostly common materials with occasional rare drops. Processing in bulk smooths out the randomness.