Crafting Stations
Complete guide to every crafting station in Starsand Island. Covers all tiers of the Worktable, Furnace, Cutter, and Chopper, plus the Charcoal Kiln, Spinning Wheel, Loom, Sewing Table, Gear Smith, Energy Converter, Ammo Maker, Separator, Ore Analyzer, Grinder, and food processing stations with full recipe tables, build costs, upgrade paths, and blueprint sources.
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Overview
Crafting stations are the backbone of production in Starsand Island. Every item you make, from a simple Stone Pickaxe to the Freewind Jet, requires a specific station. Most station blueprints are sold at Zerine's General Store or unlocked through Crafter profession certifications. A few specialized stations come from other mentors: Delphin at the AquaBlue Outpost sells the Chopper blueprints, Graminova at the Happiness Seed Shop provides the Separator and Grinder, and Pastelle at Green Pasture Ranch handles animal care equipment.
Stations fall into two categories. Instant crafting stations (like the Worktable and Sewing Table) produce items immediately when you confirm the recipe. Timed processing stations (like the Furnace, Cutter, and Charcoal Kiln) run automatically over real in-game time while you do other activities. Building multiples of timed stations is the standard way to keep up with demand for processed materials.
Higher-tier stations include all recipes from the tier below, so upgrading never removes access to earlier products. Upgrading a station in place preserves its position on your property. You do not need to pick it up and re-place it.
Starter Equipment Blueprint Pack
When you begin the Crafter profession with Zerine, you receive a free Equipment Blueprint Pack from the register at the General Store. This pack contains blueprints for the five foundational stations:

Worktable I (the primary instant crafting station)
Furnace I (smelts ores into ingots)
Charcoal Kiln (converts wood into charcoal and other processed goods)
Cutter I (saws wood and metal into planks and sheets)
Separator (processes raw crops into cooking ingredients)
Complete Station List
Station | Type | Tiers | Blueprint Source |
|---|---|---|---|
Workbench (instant) | I, II, III | Equipment Blueprint Pack (free) | |
Processing (timed) | I, II, III | Equipment Blueprint Pack (free) | |
Processing (timed) | I, II, III | Equipment Blueprint Pack (free) | |
Processing (timed) | I, II, III | AquaBlue Outpost (600+ coins) | |
Processing (timed) | No upgrade | Equipment Blueprint Pack (free) | |
Processing (timed) | No upgrade | General Store (55g) | |
Processing (timed) | No upgrade | General Store (55g) | |
Workbench (instant) | No upgrade | Boutique | |
Processing | No upgrade | General Store (710g) | |
Processing | No upgrade | Exploration Shop (30g) | |
Processing | No upgrade | ||
Processing (timed) | No upgrade | ||
Conversion (instant) | No upgrade | Equipment Blueprint Pack (free) | |
Processing | No upgrade |
Worktable
The Worktable is the most important station in the game. It handles all instant crafting: tools, weapons, furniture, decorations, other crafting stations, and vehicles. There are three tiers, each unlocked through the Crafter profession certifications with Zerine. Every tier inherits all recipes from the previous tier.
Worktable I
Detail | Info |
|---|---|
Blueprint | Free (Equipment Blueprint Pack) |
Blueprint Cost | 15g |
Build Materials | Softwood x4 |
Crafted At | Available at game start |
Sell Price | 8g |
The Worktable I is the first station you build. A pre-placed Worktable I is already available at your house when the game begins, and public Worktables can be found at camps throughout the Moonlit Forest. It handles hundreds of recipes, including every basic tool (Axe, Bug Net, Wooden Fishing Rod, Stone Pickaxe, Stone Hoe, Wooden Watering Can), starter furniture (Stump Stool, Simple Chair, Basic Bed), fencing, storage boxes, and all the other foundational crafting stations like the Furnace I, Cutter I, Charcoal Kiln, Spinning Wheel, and Loom.
Worktable II
Detail | Info |
|---|---|
Unlock | Junior Crafter certification |
Blueprint Cost | 420g |
Build Materials | Glass Pane x3, Iron Ingot x3, Softwood Plank x4 |
Upgrade Materials | Glass Pane x3, Softwood Plank x2, Iron Ingot x3 |
Sell Price | 320g |
Upgrading to Worktable II is a major milestone. It unlocks the entire second tier of tools and opens weapon crafting for deeper Moonlit Forest progression. Notable new recipes include the Plume Bow, Impact Hammer, Machete, Impulse Pickaxe, Wide Hoe, Bronze Watering Can, Chrono Rod, Beehive, Breeding House, Bamboo Raft, and the Ancient Key (Iron Ingot x2 + Prism x1). The Iron Ingot requirement means you need a Furnace II and access to Iron Ore from the Moonlit Forest before you can upgrade.
Worktable III
Detail | Info |
|---|---|
Unlock | Intermediate Crafter certification |
Blueprint Cost | 2,480g |
Upgrade Materials | Mini Reactor x1, Alloy x2, Hardwood Plank x3, Prism x1 |
Sell Price | 1,907g |
Worktable III is the final tier and handles the most advanced recipes in the game. Notable additions include the Crossbow, Blast Hammer, Sharp Machete, Electric Drill, Chainsaw, Hydraulic Hoe, Cosmos Watering Can, Pressurized Sprinkler, Spirit Cubes, Teleporters, the Jet Ski (Mini Reactor x4, Premium Wood Plank x10, High-Performance Wire Set x10, Starflare Crystal x10, Rubber x10), the Freewind Jet (Chip x6, Eternal Alloy x20, Spirit Cube III x3, Perpetual Reactor x6, Bronze x25, Meteor Plank x20), and the Nitro GTS. This tier represents the endgame of the Crafting profession.
Furnace
The Furnace smelts raw ores into ingots, alloys, and other processed metals. It is essential for almost every mid-to-late-game recipe. Like the Worktable, it has three tiers. Each smelting recipe requires Charcoal (at Furnace I) or Coal (at Furnace II and III) as fuel.
Furnace I
Detail | Info |
|---|---|
Blueprint | Free (Equipment Blueprint Pack) |
Blueprint Cost | 15g |
Build Materials | Stone x5 |
Crafted At | Worktable I |
Sell Price | 10g |
Furnace I Recipes
Item | Materials |
|---|---|
Copper x4, Charcoal x1 | |
Tin x4, Charcoal x1 | |
Stone Brick | Stone x4, Charcoal x1 |
Glass Brick | Quartz x4, Charcoal x1 |
Radiant Core | Fluorite x4, Charcoal x1 |
Tin Ingot x1, Copper Ingot x1, Charcoal x1 |
Copper Ingot is the first metal you smelt, needed for tools like the Impulse Pickaxe and many Junior-tier recipes. Stone Brick and Glass Brick are the primary building materials for structures and bus stops. Bronze is required for the Worktable II upgrade path.
Furnace II
Detail | Info |
|---|---|
Unlock | Junior Crafter certification |
Blueprint Cost | 470g |
Build Materials | Stone Brick x5, Charcoal x5, Bronze x5 |
Upgrade from Furnace I | Bronze x5, Stone Brick x5 |
Sell Price | 355g |
Furnace II New Recipes
Item | Materials |
|---|---|
Iron x4, Coal x1 | |
Gold Ore x4, Coal x1 | |
Copper Ingot x1, Iron Ingot x1, Gold Ingot x1, Coal x1 | |
Magnet | Magnetite x4, Coal x1 |
Starflare Core | Primorite x4, Coal x1 |
Iron and Gold Ore are mined inside the Moonlit Forest. Iron Ingot is a critical ingredient for the Worktable II upgrade and many Junior-tier tools. Alloy is required for endgame equipment and the Worktable III upgrade.
Furnace III
Detail | Info |
|---|---|
Unlock | Intermediate Crafter certification |
Build Materials | Mini Reactor x1, Coal x4, Alloy x3 |
Upgrade from Furnace II | Mini Reactor x1, Alloy x2 |
Furnace III New Recipes
Item | Materials |
|---|---|
Flamecore Ingot | Flamecore Ore x4, Oilstone x1 |
Aurorite Ingot | Aurorite Ore x4, Oilstone x1 |
Lunar Core | Moonstone x4, Oilstone x1 |
Eternal Alloy | Alloy x1, Flamecore Ingot x1, Aurorite Ingot x1, Oilstone x1 |
Furnace III materials come from the deepest sections of the Moonlit Forest. Oilstone replaces Coal as the fuel at this tier. Eternal Alloy is the ultimate refined metal, used in endgame vehicles like the Freewind Jet and the Nitro GTS. Most players will not need this tier until they are working on Expert-level equipment.
Cutter
The Cutter is a passive processing station that saws raw wood and metal into planks, boards, sheets, and other refined materials. You load materials, and the Cutter processes them over time while you do other activities. Along with the Furnace and Worktable, it is one of the three core Crafter profession stations. Building multiple Cutters running in parallel is the standard strategy for keeping up with plank demand.
Cutter I
Detail | Info |
|---|---|
Unlock | Apprentice Crafter certification |
Blueprint | Free (Equipment Blueprint Pack) |
Build Materials | Softwood x10, Stone x5, Fiber x3 |
Crafted At | Worktable I |
Cutter I Products
Product | Primary Use |
|---|---|
Softwood Plank | |
Bamboo Board | Bus stop variants, certain furniture |
Bamboo Strip | Decorative crafting |
Copper Sheet | Ore Analyzer, certain tools |
Glass Pane | Worktable II upgrade, windows, decorations |
Softwood Plank is one of the most heavily used materials in the early game. Build two or three Cutter I stations early on to keep up with demand. Copper Sheet requires Copper Ingot and Copper Ore as input, so you need a Furnace running as well.
Cutter II
Detail | Info |
|---|---|
Unlock | Junior Crafter certification |
Upgrade Cost | Copper x5, Hardwood x5 |
Cutter II New Products
Product | Primary Use |
|---|---|
Hardwood Plank | Mid-game building material, replaces Softwood Plank in many recipes |
Iron Sheet | Worktable II upgrade, Junior-tier tools, bus stop quest |
Gold Sheet | Advanced decorations, some endgame recipes |
Iron Sheet is a critical bottleneck material. You need it for the Worktable II upgrade and many Junior-tier recipes. Hardwood is gathered by chopping trees with an upgraded Axe.
Cutter III
Detail | Info |
|---|---|
Unlock | Intermediate Crafter certification |
Upgrade Cost | Iron Ingot x5, Premium Wood x10 |
Cutter III New Products
Product | Primary Use |
|---|---|
Premium Wood Plank | Advanced construction and high-tier equipment |
Meteor Plank | Endgame vehicles (Freewind Jet, Nitro GTS), advanced construction |

Premium Wood comes from chopping White Fig trees with a Machete. Meteor Plank is the ultimate wood material, used in the most expensive recipes in the game.
Chopper
The Chopper is a crafting station primarily used to produce fishing bait. Unlike most stations, the Chopper is tied to the Angler profession rather than the Crafter profession. All three tier blueprints are purchased from Delphin at the AquaBlue Outpost on the right side of Half-Moon Bay. Building requires Bronze, Glass Panes, and Softwood Planks at the Worktable.
Chopper Tier Progression
Tier | Unlock | Blueprint Cost | Products |
|---|---|---|---|
Chopper I | Apprentice Angler | 600 coins | Meat Bait, Veggie Bait, Bug Bait |
Chopper II | Junior Angler | 1,700 coins | Fish Feed |
Chopper III | Intermediate Angler | 4,000 coins | Advanced Fish Food |
Bait Recipes
Bait | Ingredients | Attracts |
|---|---|---|
Meat Bait | Flour + Fish Fillet | Carnivorous fish (sharks, tuna, anglerfish, deep-sea species) |
Veggie Bait | Vegetable Juice + Flour | Herbivorous fish (most freshwater and some ocean species) |
Bug Bait | Protein Powder + Flour | Specific picky eaters that only respond to insect-based bait |
The intermediate ingredients (Flour, Fish Fillet, Vegetable Juice, Protein Powder) are all produced at the Separator. Flour comes from Wheat, Fish Fillet from any caught fish, Vegetable Juice from any vegetable, and Protein Powder from any bug. Keep Wheat growing at all times, as Flour is required for all three bait types.
Charcoal Kiln
Detail | Info |
|---|---|
Blueprint | Free (Equipment Blueprint Pack) |
Blueprint Cost | 15g |
Build Materials | Stone x5 |
Crafted At | Worktable I |
Sell Price | 10g |
Upgrades | Cannot be upgraded |
The Charcoal Kiln converts Softwood and organic materials into Charcoal and other processed goods. Charcoal is the fuel source for Furnace I smelting recipes, making this station essential from the very start of the game. Keep at least one Charcoal Kiln running at all times.
Charcoal Kiln Recipes
Product | Materials |
|---|---|
Charcoal (x2) | Softwood x1, Fiber x2 |
Salt Brick (x4) | Fine Salt x1, Fiber x2 |
Fluffweave Ash | Fluffweave x2, Fiber x5 |
Glue | Sheep Saliva x2, Fiber x2 |
Moonflower Pollen | Moonflower x1, Fiber x2 |
Plainberry Powder | Plainberry x2, Fiber x5 |
Rubber | Oilstone x4, Fiber x3 |
Charcoal is the single most consumed material in early-game smelting. You will go through large quantities if you are actively smelting. Rubber is needed for vehicles and advanced equipment. Salt Brick is used in Ammo Maker recipes like Pristine Orb. Build at least two Charcoal Kilns if you are actively crafting.
Spinning Wheel
Detail | Info |
|---|---|
Blueprint Cost | 55g (General Store) |
Build Materials | Softwood Plank x5 |
Crafted At | Worktable I |
Sell Price | 40g |
Upgrades | Cannot be upgraded |
The Spinning Wheel is the entry point of the textile crafting chain. It converts raw fibers into rope, line, and thread.
Spinning Wheel Recipes
Product | Materials | Primary Use |
|---|---|---|
Fiber x4, Charcoal x1 | Fishing rods, advanced tools | |
Hemp Rope | Fiber x3 | Furniture, fences, building components |
Fishing Line | Carbon Line x4 | Fishing rod upgrades |
Carbon Line is one of the first bottleneck materials you hit. You need it for the Plume Bow, which is the single biggest combat upgrade in the early mid-game. Prioritize building a Spinning Wheel as soon as you can.
Loom
Detail | Info |
|---|---|
Blueprint Cost | 55g (General Store) |
Build Materials | Softwood x20 |
Crafted At | Worktable I |
Sell Price | 40g |
Upgrades | Cannot be upgraded |
The Loom weaves wool, fur, and hemp into fabric. It is the second stage of the textile crafting pipeline, producing materials that feed into the Sewing Table.
Loom Recipes
Product | Materials |
|---|---|
Flannel | Wool x2 |
Leather | Fur x2 |
Linen | Hemp Rope x3 |
Black Fabric | Black Wool x2, Fur x1 |
Blue Fabric | Blue Wool x2, Fur x1 |
Cyan Fabric | Cyan Wool x2, Fur x1 |
Green Fabric | Green Wool x2, Fur x1 |
Orange Fabric | Orange Wool x2, Fur x1 |
Purple Fabric | Purple Wool x2, Fur x1 |
Red Fabric | Red Wool x2, Fur x1 |
White Fabric | White Wool x2, Fur x1 |
Yellow Fabric | Yellow Wool x2, Fur x1 |
Rainbow Fabric | Orange, Cyan, Yellow, Purple, Blue, Green, Red Wool (x1 each) |
Colored Wool comes from colored sheep variants raised at Green Pasture Ranch or through breeding. Rainbow Fabric requires one of every colored wool, making it the most complex Loom recipe.
Sewing Table
Detail | Info |
|---|---|
Blueprint Source | Boutique |
Build Materials | Glass Brick x4, Bronze x4, Softwood Plank x5 |
Crafted At | Worktable I |
Sell Price | 384g |
Upgrades | Cannot be upgraded |
The Sewing Table is the final stage of the textile crafting pipeline. It crafts clothing items using fabric produced at the Loom. The full chain is: Spinning Wheel (fiber to thread/rope) into Loom (thread/wool to fabric) into Sewing Table (fabric to finished clothing).
Known Sewing Table Recipes
Item | Materials | Craft Time |
|---|---|---|
Jade Whisper Trousers | Leather x2, Flannel x5 | 5s |
Mountain Walk Shoes | Leather x3, Feather x3 | 5s |
Additional clothing recipes become available as you progress through the Crafter profession tiers and purchase new blueprints from the Boutique.
Gear Smith
Detail | Info |
|---|---|
Blueprint Cost | 710g (General Store) |
Build Materials | Iron Sheet x4, Glass Pane x3, Hardwood Plank x4, Radiant Core x3 |
Crafted At | Worktable II |
Sell Price | 546g |
Upgrades | Cannot be upgraded |
The Gear Smith is high-precision machining equipment that crafts gears, springs, crystals, and other intricate components. These parts are used in vehicles, advanced tools, and the Energy Converter. You do not need a Gear Smith until mid-to-late game, but once you start building vehicles or crafting Expert-tier tools, it becomes essential.
Gear Smith Recipes
Product | Materials |
|---|---|
Gear | Tin Ingot x1, Gold Wire x1 |
Iron Nail | Iron Ingot x1 |
Gold Wire | Iridescent Sand x1 |
Prism | Glass Brick x3 |
Rod Shaft | Hardwood x4 |
Spring | Tin Ingot x1, Flamecore Ingot x1 |
Radiant Crystal | Radiant Core x3 |
Starflare Crystal | Starflare Core x3 |
Lunar Crystal | Lunar Core x3 |
Chip | Flamecore Ingot x1, Gold Wire x3, Diamond x2 |
Chip is the most expensive Gear Smith product, requiring Flamecore Ingot (from Furnace III), Gold Wire, and Diamond. Chips are used in endgame vehicles and the Energy Converter. Springs and Gears are needed for mid-tier mechanical recipes.
Ammo Maker
Detail | Info |
|---|---|
Blueprint Cost | 30g (Exploration Shop) |
Build Materials | Softwood x5, Stone x5 |
Crafted At | Worktable I |
Sell Price | 20g |
Upgrades | Cannot be upgraded |
The Ammo Maker crafts all ammunition and explosive items. A public Ammo Maker is available inside the Exploration Club, but building your own at home saves significant travel time. Buy the blueprint from Zephyria on your first visit and build it near your front door; you will use it every time before heading into the Moonlit Forest.
Ammo Maker Recipes
Item | Materials |
|---|---|
Simple Pellet (x2) | Stone x5 |
Blast Pellet | Fluorite x1, Moonflower x1, Simple Pellet x1 |
Arrow (x3) | Hardwood x1, Iron Ingot x1 |
Bomb Arrow (x3) | Arrow x3, Phosand x1 |
Fire Arrow (x3) | Arrow x3, Embersand x1 |
Water Arrow (x3) | Arrow x3, Pristine Orb x1 |
Wood Arrow (x3) | Arrow x3, Vitality Core x1 |
Time Arrow (x3) | Arrow x3, Lumensand x1 |
Gale Arrow (x2) | Arrow x2, Zephyr Feather x1 |
Stinky Arrow | Arrow x1, Poop x1 |
Stink Bomb | Poop x1, Simple Pellet x1 |
Mini Sentry Bot (x2) | Gear x1, Primorite x1, Iron Ingot x2 |
Ammo Crafting Materials
Several ammo types require intermediate materials that are themselves crafted at the Ammo Maker:
Material | Recipe |
|---|---|
Phosand | Fluorite x2, Coal x2, Sunveil Shroom x1 |
Embersand | (crafted at Ammo Maker) |
Pristine Orb | Salt Brick x2, Fluorite x2, Moondew Shroom x1 |
Vitality Core | Magnetite x2, Primorite x2, Plainberry Powder x1, Flamecore Ore x2 |
Lumensand | Fluffweave Ash x1, Diamond x1, Aurorite Ore x2, Moonstone x2 |
Zephyr Feather (x2) | Diamond x3, Oilstone x5, Flamecore Ingot x1, Fluffweave x3, Starflare Core x5 |
The Ammo Maker also produces multiple firework variants (colored firecrackers, fountain fireworks, and skyrockets), all of which use Hardwood x2, Fiber x3, Coal x2, and Iron Sheet x1 as base materials.
Energy Converter
Detail | Info |
|---|---|
Blueprint Source | |
Build Materials | Magnet x3, Alloy x4, Gear x3, Prism x2, Starflare Core x2 |
Crafted At | Worktable II |
Sell Price | 1,630g |
Upgrades | Cannot be upgraded |
The Energy Converter transforms raw energy components into reactors and batteries. These outputs power endgame construction and vehicles. You will not need this station until late in the Intermediate Crafter tier.
Energy Converter Recipes
Product | Materials | Used For |
|---|---|---|
Mini Reactor | High-Performance Wire Set x2, Magnet x2, Starflare Crystal x1 | Furnace III upgrade, Worktable III upgrade, vehicles |
Perpetual Reactor | High-Performance Wire Set x2, Diamond x2, Magnet x2, Lunar Crystal x1 | Freewind Jet, Nitro GTS, endgame equipment |
Solid-State Battery | Tin Ingot x2, Iron Sheet x1, Radiant Crystal x1 | Electronics, advanced tools |
Mini Reactor is the gateway to Worktable III and Furnace III upgrades. Perpetual Reactor is the most expensive product, requiring Lunar Crystal from the Gear Smith and Diamond from deep Moonlit Forest nodes. Spirit Cubes (crafted at the Worktable) also require Energy Converter outputs.
Ore Analyzer
Detail | Info |
|---|---|
Blueprint Source | |
Build Materials | Hardwood x8, Copper Sheet x2 |
Crafted At | Worktable I |
Upgrades | Cannot be upgraded |

The Ore Analyzer processes unidentified Ore Chunks found in the Moonlit Forest into usable materials. Building the Ore Analyzer is part of the "Become a Junior Crafter" quest from Zerine. Ore Chunks cannot be smelted directly; they must be analyzed first. The output is randomized, ranging from basic Stone and Copper to valuable components like Ancient Gear Parts, Magnetite, and Spirit Cube Fragments.
Place the Ore Analyzer near your Furnace so you can immediately smelt any ores that come out. You can build multiple Ore Analyzers to process chunks in parallel, which saves significant waiting time when running large batches from deep forest expeditions.
Separator
Detail | Info |
|---|---|
Blueprint | Free (Equipment Blueprint Pack) |
Build Materials | Stone x3, Softwood x3, Fiber x5 |
Crafted At | Worktable I |
Sell Price | 17g |
Upgrades | Cannot be upgraded |
The Separator instantly processes raw crops, fish, bugs, and meat into base cooking ingredients. Unlike the Furnace or Cutter, there is no wait time. It is technically a farming station, but it is critical for both cooking and bait production.
Separator Outputs
Output | Input Category | Examples |
|---|---|---|
Flour | Grains | Wheat, Rice |
Sugar | Sugarcane, Beet | Sugarcane, Beetroot |
Fish Fillet | Any fish | Crucian Carp, Catfish, Carp (3-109 fillets per fish) |
Fruit Pulp | Any fruit | Apple, Orange, Grape, Watermelon (8-49 pulp per fruit) |
Vegetable Juice | Any vegetable | Various crops |
Meat Bites | Store-bought meat | Fowl, Beef, Mutton, Pork (2-3 per meat) |
Protein Powder | Any bug | Butterflies, dragonflies, fireflies, cicadas (3-45 per bug) |
Place the Separator near your kitchen area for convenience. Every processed cooking ingredient starts here. The Separator also feeds into the Chopper bait production chain, since all three bait types require Flour, Fish Fillet, Vegetable Juice, or Protein Powder.
Grinder
Detail | Info |
|---|---|
Blueprint Source | |
Unlock | Senior Farmer certification |
Build Materials | Mini Reactor x2, Premium Wood Plank x6, Alloy x5, Rubber x5, Chip x2 |
Crafted At | Worktable III |
Sell Price | 5,092g |
Upgrades | Cannot be upgraded |
The Grinder converts harvested crops into seed packets, allowing you to replicate your best crops without buying new seeds. Standard crops require 2-4 of the harvested crop to produce one seed packet. Crossbred flowers additionally require a Moo Ball, and tree crops require Honey, Horse Dew, or both. This is one of the most expensive stations to build, requiring endgame materials like Mini Reactors and Chips.
Food Processing Stations
Food stations handle cooking, turning raw crops and animal products into meals, drinks, and preserved foods. Most blueprints come from Graminova's Happiness Seed Shop or Aurelis's Aureleaf Kitchen.
Campfire
Detail | Info |
|---|---|
Unlock | Apprentice Crafter (given in tutorial) |
Build Materials | Stone x10, Softwood x5 |
Function | Basic cooking: grilled fish, roasted vegetables, simple meals |
Each recipe takes real in-game time to cook, so queuing multiple items means you wait. Build two or three Campfires to cook in parallel. Time spent waiting on a single Campfire adds up fast.
Gas Stove
Detail | Info |
|---|---|
Unlock | Junior Crafter certification |
Build Materials | Iron Sheet x10, Copper x5, Rubber x5 |
Function | Upgraded cooking: all Campfire recipes plus advanced dishes, faster speed |
Once you build a Gas Stove, the Campfire is mostly obsolete for solo cooking. However, keeping a Campfire around for parallel cooking can still be useful when preparing large batches.
Juicer
Detail | Info |
|---|---|
Unlock | Apprentice Farmer certification |
Build Materials | Stone x5, Softwood x5, Copper x3 |
Function | Blends fruits and vegetables into juice drinks that restore stamina |
Brewing Barrel
Detail | Info |
|---|---|
Unlock | Junior Farmer certification |
Build Materials | Hardwood x10, Copper x5, Iron Sheet x3 |
Function | Ferments crops into vinegar, wine, soy sauce, and other cooking ingredients (timed) |
Jam Maker
Detail | Info |
|---|---|
Unlock | Junior Farmer certification |
Build Materials | Hardwood x5, Copper x5, Glass Pane x3 |
Function | Combines fruit with sugar to make jam (timed). Jams are cooking ingredients and sell for decent profit. |
Pickling Jar
Detail | Info |
|---|---|
Unlock | Junior Farmer certification |
Build Materials | Stone x5, Copper x5, Glass Pane x3 |
Function | Combines vegetables with salt to make pickled goods (timed) |
Animal Care Stations
Animal care stations support the Ranching profession and are purchased from Pastelle's Green Pasture Ranch.
Ranching Automation
These stations automate animal care tasks and are primarily unlocked through the Rancher profession.
Station | Description |
|---|---|
Automates cow milking. Expert Rancher unlock. | |
Automates sheep shearing and alpaca fiber collection. Expert Rancher unlock. | |
Automatically cleans animals in the enclosure. | |
Automatically feeds all animals in the enclosure. | |
Hatches chicken, duck, and ostrich eggs into baby animals. | |
Plays soothing melodies that boost animal happiness in an enclosure. | |
Automatically collects eggs from poultry in coops. | |
Allows targeted trait selection when breeding animals. |
Feeders
Feeder Tier | Unlock | Function |
|---|---|---|
Feeder | Apprentice Rancher | Holds basic feed for animals in enclosures. Must be stocked regularly. |
Mirth Feeder | Junior Rancher | Upgraded feeder that holds more feed and dispenses special treats that boost animal happiness. |
Mega Feeder | Intermediate Rancher | Largest capacity feeder. Holds enough feed for multiple days. |
Love Feeder | Senior Rancher | Specialized feeder that boosts breeding readiness in addition to feeding. |
Fertilizer Box
The Fertilizer Box converts animal manure and organic waste into fertilizer. Five tiers exist (I through V), each producing stronger fertilizer that improves crop quality and yield. Place the Fertilizer Box near your animal enclosures for easy access to manure. Higher-star crops sell for more at shops and produce better cooking ingredients.
Station Placement Tips
Group related stations together. Keep the Separator, Campfire, Gas Stove, Brewing Barrel, Jam Maker, and Pickling Jar in a "kitchen" cluster for efficient cooking workflows.
Create a workshop area. Place the Worktable, Furnace, Cutter, Chopper, and Charcoal Kiln together near your storage chests for quick material access.
Build multiples of timed stations. Two Cutters running at once halves your wait for planks. The same applies to the Furnace, Charcoal Kiln, and Ore Analyzer.
Place the Ammo Maker near your exit. Build it near your farm entrance or the Moonlit Forest portal. You will restock ammo before every forest trip.
Use indoor placement. Stations can be placed inside your house. Interior placement looks cleaner and keeps everything close together.
Upgrading preserves position. You do not need to pick up a station before upgrading it. The upgrade happens in place.
Buy all blueprints early. Check with Zerine, Graminova, Pastelle, Delphin, and Zephyria for their respective station categories. Some blueprints are easy to miss.
Recommended Upgrade Priority
When progressing through the Crafter profession, stations compete for the same rare materials. Here is a suggested priority order:
Furnace I to II: unlocks Iron Ingot and Gold Ingot, which gate almost everything else.
Cutter I to II: unlocks Iron Sheet and Hardwood Plank, both needed for Worktable II.
Worktable I to II: unlocks mid-tier tools, weapons, the Plume Bow, and many new station recipes.
Furnace II to III: unlocks Flamecore Ingot, Aurorite Ingot, and Eternal Alloy for endgame gear.
Cutter II to III: unlocks Premium Wood Plank and Meteor Plank for endgame construction.
Worktable II to III: unlocks endgame tools, vehicles, and Teleporters. Requires a Mini Reactor from the Energy Converter.
Build the Gear Smith and Energy Converter after reaching Worktable II, since both stations require mid-tier materials. The Energy Converter is the last station most players build, as its recipes feed directly into Worktable III and Furnace III upgrades.
Automation Stations
These stations automate resource gathering and are unlocked at higher Crafter and Rancher profession tiers.
Station | Type | Description |
|---|---|---|
Automation | Passively catches bugs without player input. Part of the automation system. | |
Automation | Automates collection of forageable materials (mushrooms, flowers, shells). | |
Automation | Automates tree harvesting and wood collection. | |
Automation | Automates ore and stone collection from mining areas. | |
Automation | Central resource storage hub for all automation robots. |
Special Stations
World Tree : Late-game craftable that generates treasure chests periodically.