Complete guide to every crafting station in Starsand Island. Covers all tiers of the Worktable, Furnace, Cutter, and Chopper, plus the Charcoal Kiln, Spinning Wheel, Loom, Sewing Table, Gear Smith, Energy Converter, Ammo Maker, Separator, Ore Analyzer, Grinder, and food processing stations with full recipe tables, build costs, upgrade paths, and blueprint sources.
Stations fall into two categories. Instant crafting stations (like the Worktable and Sewing Table) produce items immediately when you confirm the recipe. Timed processing stations (like the Furnace, Cutter, and Charcoal Kiln) run automatically over real in-game time while you do other activities. Building multiples of timed stations is the standard way to keep up with demand for processed materials.
Higher-tier stations include all recipes from the tier below, so upgrading never removes access to earlier products. Upgrading a station in place preserves its position on your property. You do not need to pick it up and re-place it.
Starter Equipment Blueprint Pack
When you begin the Crafter profession with Zerine, you receive a free Equipment Blueprint Pack from the register at the General Store. This pack contains blueprints for the five foundational stations:
Worktable I (the primary instant crafting station)
The Worktable is the most important station in the game. It handles all instant crafting: tools, weapons, furniture, decorations, other crafting stations, and vehicles. There are three tiers, each unlocked through the Crafter profession certifications with Zerine. Every tier inherits all recipes from the previous tier.
The Worktable I is the first station you build. A pre-placed Worktable I is already available at your house when the game begins, and public Worktables can be found at camps throughout the Moonlit Forest. It handles hundreds of recipes, including every basic tool (Axe, Bug Net, Wooden Fishing Rod, Stone Pickaxe, Stone Hoe, Wooden Watering Can), starter furniture (Stump Stool, Simple Chair, Basic Bed), fencing, storage boxes, and all the other foundational crafting stations like the Furnace I, Cutter I, Charcoal Kiln, Spinning Wheel, and Loom.
Upgrading to Worktable II is a major milestone. It unlocks the entire second tier of tools and opens weapon crafting for deeper Moonlit Forest progression. Notable new recipes include the Plume Bow, Impact Hammer, Machete, Impulse Pickaxe, Wide Hoe, Bronze Watering Can, Chrono Rod, Beehive, Breeding House, Bamboo Raft, and the Ancient Key (Iron Ingot x2 + Prism x1). The Iron Ingot requirement means you need a Furnace II and access to Iron Ore from the Moonlit Forest before you can upgrade.
Worktable III is the final tier and handles the most advanced recipes in the game. Notable additions include the Crossbow, Blast Hammer, Sharp Machete, Electric Drill, Chainsaw, Hydraulic Hoe, Cosmos Watering Can, Pressurized Sprinkler, Spirit Cubes, Teleporters, the Jet Ski (Mini Reactor x4, Premium Wood Plank x10, High-Performance Wire Set x10, Starflare Crystal x10, Rubber x10), the Freewind Jet (Chip x6, Eternal Alloy x20, Spirit Cube III x3, Perpetual Reactor x6, Bronze x25, Meteor Plank x20), and the Nitro GTS. This tier represents the endgame of the Crafting profession.
Furnace
The Furnace smelts raw ores into ingots, alloys, and other processed metals. It is essential for almost every mid-to-late-game recipe. Like the Worktable, it has three tiers. Each smelting recipe requires Charcoal (at Furnace I) or Coal (at Furnace II and III) as fuel.
Copper Ingot is the first metal you smelt, needed for tools like the Impulse Pickaxe and many Junior-tier recipes. Stone Brick and Glass Brick are the primary building materials for structures and bus stops. Bronze is required for the Worktable II upgrade path.
Iron and Gold Ore are mined inside the Moonlit Forest. Iron Ingot is a critical ingredient for the Worktable II upgrade and many Junior-tier tools. Alloy is required for endgame equipment and the Worktable III upgrade.
Furnace III materials come from the deepest sections of the Moonlit Forest. Oilstone replaces Coal as the fuel at this tier. Eternal Alloy is the ultimate refined metal, used in endgame vehicles like the Freewind Jet and the Nitro GTS. Most players will not need this tier until they are working on Expert-level equipment.
Cutter
The Cutter is a passive processing station that saws raw wood and metal into planks, boards, sheets, and other refined materials. You load materials, and the Cutter processes them over time while you do other activities. Along with the Furnace and Worktable, it is one of the three core Crafter profession stations. Building multiple Cutters running in parallel is the standard strategy for keeping up with plank demand.
Softwood Plank is one of the most heavily used materials in the early game. Build two or three Cutter I stations early on to keep up with demand. Copper Sheet requires Copper Ingot and Copper Ore as input, so you need a Furnace running as well.
Worktable II upgrade, Junior-tier tools, bus stop quest
Gold Sheet
Advanced decorations, some endgame recipes
Iron Sheet is a critical bottleneck material. You need it for the Worktable II upgrade and many Junior-tier recipes. Hardwood is gathered by chopping trees with an upgraded Axe.
Premium Wood comes from chopping White Fig trees with a Machete. Meteor Plank is the ultimate wood material, used in the most expensive recipes in the game.
Chopper
The Chopper is a crafting station primarily used to produce fishing bait. Unlike most stations, the Chopper is tied to the Angler profession rather than the Crafter profession. All three tier blueprints are purchased from Delphin at the AquaBlue Outpost on the right side of Half-Moon Bay. Building requires Bronze, Glass Panes, and Softwood Planks at the Worktable.
Specific picky eaters that only respond to insect-based bait
The intermediate ingredients (Flour, Fish Fillet, Vegetable Juice, Protein Powder) are all produced at the Separator. Flour comes from Wheat, Fish Fillet from any caught fish, Vegetable Juice from any vegetable, and Protein Powder from any bug. Keep Wheat growing at all times, as Flour is required for all three bait types.
Charcoal Kiln
Detail
Info
Blueprint
Free (Equipment Blueprint Pack)
Blueprint Cost
15g
Build Materials
Stone x5
Crafted At
Worktable I
Sell Price
10g
Upgrades
Cannot be upgraded
The Charcoal Kiln converts Softwood and organic materials into Charcoal and other processed goods. Charcoal is the fuel source for Furnace I smelting recipes, making this station essential from the very start of the game. Keep at least one Charcoal Kiln running at all times.
Charcoal is the single most consumed material in early-game smelting. You will go through large quantities if you are actively smelting. Rubber is needed for vehicles and advanced equipment. Salt Brick is used in Ammo Maker recipes like Pristine Orb. Build at least two Charcoal Kilns if you are actively crafting.
Carbon Line is one of the first bottleneck materials you hit. You need it for the Plume Bow, which is the single biggest combat upgrade in the early mid-game. Prioritize building a Spinning Wheel as soon as you can.
The Loom weaves wool, fur, and hemp into fabric. It is the second stage of the textile crafting pipeline, producing materials that feed into the Sewing Table.
Orange, Cyan, Yellow, Purple, Blue, Green, Red Wool (x1 each)
Colored Wool comes from colored sheep variants raised at Green Pasture Ranch or through breeding. Rainbow Fabric requires one of every colored wool, making it the most complex Loom recipe.
The Sewing Table is the final stage of the textile crafting pipeline. It crafts clothing items using fabric produced at the Loom. The full chain is: Spinning Wheel (fiber to thread/rope) into Loom (thread/wool to fabric) into Sewing Table (fabric to finished clothing).
Known Sewing Table Recipes
Item
Materials
Craft Time
Jade Whisper Trousers
Leather x2, Flannel x5
5s
Mountain Walk Shoes
Leather x3, Feather x3
5s
Additional clothing recipes become available as you progress through the Crafter profession tiers and purchase new blueprints from the Boutique.
The Gear Smith is high-precision machining equipment that crafts gears, springs, crystals, and other intricate components. These parts are used in vehicles, advanced tools, and the Energy Converter. You do not need a Gear Smith until mid-to-late game, but once you start building vehicles or crafting Expert-tier tools, it becomes essential.
Chip is the most expensive Gear Smith product, requiring Flamecore Ingot (from Furnace III), Gold Wire, and Diamond. Chips are used in endgame vehicles and the Energy Converter. Springs and Gears are needed for mid-tier mechanical recipes.
The Ammo Maker crafts all ammunition and explosive items. A public Ammo Maker is available inside the Exploration Club, but building your own at home saves significant travel time. Buy the blueprint from Zephyria on your first visit and build it near your front door; you will use it every time before heading into the Moonlit Forest.
The Ammo Maker also produces multiple firework variants (colored firecrackers, fountain fireworks, and skyrockets), all of which use Hardwood x2, Fiber x3, Coal x2, and Iron Sheet x1 as base materials.
The Energy Converter transforms raw energy components into reactors and batteries. These outputs power endgame construction and vehicles. You will not need this station until late in the Intermediate Crafter tier.
Mini Reactor is the gateway to Worktable III and Furnace III upgrades. Perpetual Reactor is the most expensive product, requiring Lunar Crystal from the Gear Smith and Diamond from deep Moonlit Forest nodes. Spirit Cubes (crafted at the Worktable) also require Energy Converter outputs.
The Ore Analyzer processes unidentified Ore Chunks found in the Moonlit Forest into usable materials. Building the Ore Analyzer is part of the "Become a Junior Crafter" quest from Zerine. Ore Chunks cannot be smelted directly; they must be analyzed first. The output is randomized, ranging from basic Stone and Copper to valuable components like Ancient Gear Parts, Magnetite, and Spirit Cube Fragments.
Place the Ore Analyzer near your Furnace so you can immediately smelt any ores that come out. You can build multiple Ore Analyzers to process chunks in parallel, which saves significant waiting time when running large batches from deep forest expeditions.
The Separator instantly processes raw crops, fish, bugs, and meat into base cooking ingredients. Unlike the Furnace or Cutter, there is no wait time. It is technically a farming station, but it is critical for both cooking and bait production.
Butterflies, dragonflies, fireflies, cicadas (3-45 per bug)
Place the Separator near your kitchen area for convenience. Every processed cooking ingredient starts here. The Separator also feeds into the Chopper bait production chain, since all three bait types require Flour, Fish Fillet, Vegetable Juice, or Protein Powder.
The Grinder converts harvested crops into seed packets, allowing you to replicate your best crops without buying new seeds. Standard crops require 2-4 of the harvested crop to produce one seed packet. Crossbred flowers additionally require a Moo Ball, and tree crops require Honey, Horse Dew, or both. This is one of the most expensive stations to build, requiring endgame materials like Mini Reactors and Chips.
Food Processing Stations
Food stations handle cooking, turning raw crops and animal products into meals, drinks, and preserved foods. Most blueprints come from Graminova's Happiness Seed Shop or Aurelis's Aureleaf Kitchen.
Each recipe takes real in-game time to cook, so queuing multiple items means you wait. Build two or three Campfires to cook in parallel. Time spent waiting on a single Campfire adds up fast.
Upgraded cooking: all Campfire recipes plus advanced dishes, faster speed
Once you build a Gas Stove, the Campfire is mostly obsolete for solo cooking. However, keeping a Campfire around for parallel cooking can still be useful when preparing large batches.
Specialized feeder that boosts breeding readiness in addition to feeding.
Fertilizer Box
The Fertilizer Box converts animal manure and organic waste into fertilizer. Five tiers exist (I through V), each producing stronger fertilizer that improves crop quality and yield. Place the Fertilizer Box near your animal enclosures for easy access to manure. Higher-star crops sell for more at shops and produce better cooking ingredients.
Station Placement Tips
Group related stations together. Keep the Separator, Campfire, Gas Stove, Brewing Barrel, Jam Maker, and Pickling Jar in a "kitchen" cluster for efficient cooking workflows.
Create a workshop area. Place the Worktable, Furnace, Cutter, Chopper, and Charcoal Kiln together near your storage chests for quick material access.
Build multiples of timed stations. Two Cutters running at once halves your wait for planks. The same applies to the Furnace, Charcoal Kiln, and Ore Analyzer.
Place the Ammo Maker near your exit. Build it near your farm entrance or the Moonlit Forest portal. You will restock ammo before every forest trip.
Use indoor placement. Stations can be placed inside your house. Interior placement looks cleaner and keeps everything close together.
Upgrading preserves position. You do not need to pick up a station before upgrading it. The upgrade happens in place.
Buy all blueprints early. Check with Zerine, Graminova, Pastelle, Delphin, and Zephyria for their respective station categories. Some blueprints are easy to miss.
Recommended Upgrade Priority
When progressing through the Crafter profession, stations compete for the same rare materials. Here is a suggested priority order:
Furnace I to II: unlocks Iron Ingot and Gold Ingot, which gate almost everything else.
Cutter I to II: unlocks Iron Sheet and Hardwood Plank, both needed for Worktable II.
Worktable I to II: unlocks mid-tier tools, weapons, the Plume Bow, and many new station recipes.
Furnace II to III: unlocks Flamecore Ingot, Aurorite Ingot, and Eternal Alloy for endgame gear.
Cutter II to III: unlocks Premium Wood Plank and Meteor Plank for endgame construction.
Worktable II to III: unlocks endgame tools, vehicles, and Teleporters. Requires a Mini Reactor from the Energy Converter.
Build the Gear Smith and Energy Converter after reaching Worktable II, since both stations require mid-tier materials. The Energy Converter is the last station most players build, as its recipes feed directly into Worktable III and Furnace III upgrades.
Automation Stations
These stations automate resource gathering and are unlocked at higher Crafter and Rancher profession tiers.