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Tools
Tools are the equipment you use for gathering, farming, fishing, ranching, and combat in Starsand Island. Every tool has a progression path tied to the five profession tiers: Apprentice, Junior, Intermediate, Senior, and Expert. Higher-tier tools work faster, cover more area, or unlock access to resources that lower-tier tools cannot touch.
All tools are crafted at Worktables. Blueprints are sold by Zerine (General Store), Graminova (Happiness Seed Shop), Delphin (AquaBlue Outpost), Pastelle (Green Pasture Ranch), and Zephyria (Exploration Club). Some expert-tier tools are quest rewards or treasure chest drops rather than shop purchases.
There are three Worktable tiers. Worktable I handles basic starter tools, Worktable II unlocks mid-game upgrades and the first automated tools, and Worktable III produces endgame equipment like the Chainsaw, Electric Drill, and resource robots. Upgrading your Worktable requires reaching higher Crafter certification ranks with Zerine.

Axes
Axes chop trees for wood. Higher-tier axes cut faster, harvest rarer wood types, and consume less stamina per swing. The upgrade chain is: Axe, Impact Axe, Machete, Sharp Machete, with the Chainsaw as a separate endgame branch.
Tool | Materials | Blueprint | Worktable |
|---|---|---|---|
Axe | Tutorial (Zerine) | I | |
Impact Axe | General Store (500 Coins) | II | |
Machete | 4 Hardwood Planks + 4 Iron Sheets + 2 Radiant Crystals + 3 Bronze + 1 Impact Axe | General Store (2,500 Coins) | II |
Sharp Machete | 5 Starflare Crystals + 5 Rubber + 1 Machete | General Store (7,000 Coins) | II |
6 Meteor Planks + 5 Chips + 6 Eternal Alloy + 8 High-Performance Wire Sets | General Store (22,000 Coins) | III |
The Axe is your starting woodcutting tool. It can harvest Softwood from palm and coconut trees, plus Bamboo from bamboo groves, but it cannot chop Banyan trees (Hardwood) or White Fig trees (Premium Wood). You need it to clear debris on your farm during the first few days.
The Impact Axe is a significant upgrade. Hardwood is needed for Worktable II, Furnace II, the Spinning Wheel, the Loom, and dozens of mid-game recipes. The Impact Axe is also the base ingredient for the Machete, so plan accordingly.
The Machete upgrades into the Sharp Machete and functions as both a woodcutting tool and a melee weapon. The Chainsaw is the endgame woodcutting option. It does not require a previous axe as an ingredient; instead it needs advanced materials from the deeper levels of the Moonlit Forest. The Chainsaw cuts any tree in one or two swings regardless of size, making wood gathering trivial.
Pickaxes
Pickaxes mine stone, ore, and crystals. Progression is more linear than axes because each upgrade is needed to reach the next layer of Moonlit Forest minerals. The upgrade chain is: Stone Pickaxe, Impulse Pickaxe, Impact Hammer, Blast Hammer, with the Electric Drill as the endgame branch.
Tool | Materials | Blueprint | Worktable |
|---|---|---|---|
Stone Pickaxe | 2 Softwood + 2 Stone | Tutorial (Zerine) | I |
Impulse Pickaxe | 10 Copper + 10 Fluorite + 5 Softwood + 5 Quartz + 1 Stone Pickaxe | General Store (500 Coins) | II |
4 Hardwood Planks + 4 Iron Sheets + 2 Radiant Crystals + 3 Bronze + 1 Impulse Pickaxe | General Store (2,500 Coins) | II | |
Blast Hammer | 20 Premium Wood + 5 Alloy + 5 Starflare Crystals + 5 Rubber + 1 Impact Hammer | General Store (8,000 Coins) | II |
6 Meteor Planks + 5 Chips + 6 Eternal Alloy + 8 High-Performance Wire Sets | General Store (22,000 Coins) | III |
The Stone Pickaxe handles surface rocks and the first room of the Moonlit Forest. It can mine Stone, Fluorite, Tin Ore, and Clay, but cannot break Copper or Iron deposits.
The Impulse Pickaxe is needed to mine Copper Ore in the Moonlit Forest and to break the Gravecrystals that trap Gravestars. Without it, you cannot progress past the Gate of Life.
The Impact Hammer is both a mining tool and a melee weapon. Its area-of-effect swing makes it the fastest way to mine ore clusters in the deeper Moonlit Forest. It can mine Iron Ore, Gold Ore, and Primorite.
The Blast Hammer requires the Impact Hammer as a crafting ingredient (an upgrade, not a separate item). It mines all ore types including Magnetite, Oilstone, Flamecore, Diamond, Moonstone, and Aurorite.
The Electric Drill is the endgame mining tool. Like the Chainsaw for trees, it makes ore gathering nearly instant and yields more materials per deposit. It does not consume the previous pickaxe as an ingredient.
Hoes
Hoes till soil for farming. Higher-tier hoes till more squares per swing, saving time and stamina when preparing large fields. The upgrade chain is: Stone Hoe, Wide Hoe, Steel Wide Hoe, Powered Hoe, Hydraulic Hoe. The Mechanical Tiller is a separate automated tool.
Tool | Materials | Blueprint | Worktable |
|---|---|---|---|
Stone Hoe | 3 Softwood + 3 Stone | Tutorial (Graminova) | I |
Wide Hoe | 8 Copper + 8 Softwood + 1 Stone Hoe | Happiness Seed Shop (400 Coins) | II |
Steel Wide Hoe | 4 Iron Sheets + 4 Hardwood Planks + 2 Radiant Crystals + 1 Wide Hoe | Happiness Seed Shop (1,000 Coins) | II |
Powered Hoe | 1 Flamecore Ingot + 5 Premium Wood Planks + 3 Starflare Crystals + 3 Alloy + 5 Rubber | Happiness Seed Shop (6,500 Coins) | III |
Hydraulic Hoe | 3 Eternal Alloy + 5 Meteor Planks + 1 Powered Hoe | Happiness Seed Shop (10,000 Coins) | III |
The Stone Hoe tills one square per swing. The Wide Hoe tills a 1x3 row, dramatically speeding up field preparation. The Steel Wide Hoe expands the area further.
The Powered Hoe and Hydraulic Hoe are endgame options that till large sections of soil in a few swings. The Hydraulic Hoe requires the Powered Hoe as an ingredient, so you upgrade sequentially.
Mechanical Tiller
The Mechanical Tiller is a standalone automated farming tool, not part of the hoe upgrade chain. It operates like a small machine rather than a hand tool, tilling a large area per use.
Detail | Info |
|---|---|
Materials | 5 Alloy + 5 Premium Wood Planks + 5 Prisms + 5 High-Performance Wire Sets |
Blueprint | Happiness Seed Shop (5,000 Coins) |
Worktable | II |
Watering Cans
Watering cans water tilled soil for crop growth. The area covered per pour increases with each tier. Once you reach mid-game, sprinklers replace manual watering entirely, so watering cans are mainly for the first few seasons.
Tool | Materials | Blueprint | Worktable |
|---|---|---|---|
Wooden Watering Can | 5 Softwood | Tutorial (Graminova) | I |
Bronze Watering Can | 20 Copper + 1 Wooden Watering Can | Happiness Seed Shop (400 Coins) | II |
The Wooden Watering Can waters one square per pour and must be refilled at any water source (pond, river, well). The Bronze Watering Can waters a 1x3 area per pour and holds more water before needing a refill.
Once you unlock the Sprinkler (which requires a Bronze Watering Can as an ingredient), manual watering becomes unnecessary for most of your crops.
Sprinklers
Sprinklers automate watering. Place them near your crops and they water surrounding tiles every morning automatically, freeing up stamina for other tasks. Sprinklers are the most impactful farming upgrade. Even a basic Sprinkler saves 10 to 15 stamina points every morning. Prioritize building your first one as soon as you reach Intermediate Farmer.
Tool | Materials | Blueprint | Worktable | Coverage |
|---|---|---|---|---|
Sprinkler | 5 Hardwood Planks + 4 Iron Nails + 4 Bronze + 1 Bronze Watering Can | Happiness Seed Shop (1,500 Coins) | II | Small area (approx. 3x3) |
Sprinkler I | 1 Alloy + 1 Solid-State Battery + 1 Gear | Happiness Seed Shop (3,500 Coins) | II | Medium area |
Pressurized Sprinkler | 5 Alloy + 5 Rubber + 3 Glue + 1 Sprinkler | Happiness Seed Shop (4,500 Coins) | II | Medium-large area |
Sprinkler II | 1 Alloy + 1 Mini Reactor + 1 Spring + 1 Rubber | Happiness Seed Shop (10,000 Coins) | III | Large area (approx. 5x5) |
Sprinkler III | 1 Eternal Alloy + 1 Perpetual Reactor + 1 Chip + 2 Meteor Planks | Happiness Seed Shop (25,000 Coins) | III | Very large area (approx. 7x7) |
The basic Sprinkler requires a Bronze Watering Can as an ingredient, connecting the watering can upgrade chain to the sprinkler line. The Pressurized Sprinkler also requires a basic Sprinkler as an ingredient. Sprinkler I, II, and III are standalone crafts that do not require a previous sprinkler.
For optimal endgame farming, pair a Sprinkler III with Ripening Fertilizer III to maximize both coverage and crop growth speed.
Fishing Rods
Fishing rods are used at any body of water: rivers, ponds, the ocean, and fishing spots inside the Moonlit Forest. Higher-tier rods reduce the tension bar movement during the reeling minigame, making it easier to land rare fish. Each cast costs 10 stamina. Blueprints come from Delphin's AquaBlue Outpost.
Main Upgrade Chain
The primary fishing rod upgrade path consumes the previous rod as a crafting ingredient: Wooden Rod, Chrono Rod, Noble Rod, Solar Rod, Titanium Rod.
Rod | Materials | Blueprint | Worktable |
|---|---|---|---|
Wooden Rod | 6 Softwood + 4 Fiber | Tutorial (Delphin) | I |
Chrono Rod | 3 Softwood Planks + 10 Fiber + 3 Copper Ingots + 1 Wooden Rod | AquaBlue Outpost (800 Coins) | II |
Noble Rod | 1 Rod Shaft + 2 Fishing Lines + 5 Bronze + 5 Iron Sheets + 5 Prisms + 1 Chrono Rod | AquaBlue Outpost (3,500 Coins) | II |
Solar Rod | 1 Rod Shaft + 2 Fishing Lines + 6 Alloy + 5 Springs + 5 Magnets + 1 Noble Rod | AquaBlue Outpost (9,000 Coins) | III |
Titanium Rod | 1 Rod Shaft + 2 Fishing Lines + 6 Eternal Alloy + 5 Lunar Crystals + 5 Chips + 1 Solar Rod | AquaBlue Outpost (25,000 Coins) | III |
The Wooden Rod has a fast tension bar that makes catching rare fish difficult. The Chrono Rod noticeably slows the bar, which is a major quality-of-life upgrade for mid-tier fish. The Noble Rod further reduces tension and is needed for most deep-sea species. The Solar Rod and Titanium Rod are endgame rods that allow you to catch the rarest Moonlit Forest and deep-sea fish with relative ease.
Specialty Rods
Several fishing rods sit outside the main upgrade chain. These are standalone crafts that do not require a previous rod as an ingredient.
Rod | Materials | Blueprint | Worktable |
|---|---|---|---|
Silent Rod | 3 Copper Ingots + 2 Carbon Lines + 3 Charcoal | I | |
Cloud Rod | 3 Softwood Planks + 10 Fiber + 3 Copper Ingots | I | |
Lost Angler's Rod | 5 Rod Shafts + 7 Fishing Lines + 10 Rubber | Senior Fisher quest reward | III |
Divine Rod | 5 Rod Shafts + 7 Fishing Lines + 10 Rubber | Senior Fisher quest reward | III |
Dawnbreak Rod | 5 Rod Shafts + 7 Fishing Lines + 10 Rubber | Senior Fisher quest reward | III |
Astra Rod | 5 Rod Shafts + 7 Fishing Lines + 10 Rubber | Expert Fisher | III |
Wanderer's Rod | 1 Rod Shaft + 2 Fishing Lines + 6 Alloy + 5 Springs + 5 Magnets | Expert Fisher | III |
The Lost Angler's Rod, Divine Rod, and Dawnbreak Rod are quest rewards earned through the Senior Fisher profession chain. Each has the same crafting materials but targets different fish species or environments. The Astra Rod and Wanderer's Rod are Expert-tier rods for the most dedicated anglers.
Fishing Net
The Fishing Net is not a rod but a separate tool that catches multiple small fish at once without the rod minigame. It is useful for bulk gathering common fish for cooking ingredients or selling. It does not work on rare species.
Detail | Info |
|---|---|
Materials | 10 Rubber + 30 Carbon Lines + 10 Iron Sheets + 5 Premium Wood Planks |
Blueprint | |
Worktable | III |
Tier | Senior Fisher |
Ranged Weapons
Ranged weapons are used for combat in the Moonlit Forest and for hunting. The Slingshot is the first ranged option you receive, and the Plume Bow is a significant upgrade.
Weapon | Materials | Blueprint | Worktable |
|---|---|---|---|
2 Softwood + 2 Fiber | I | ||
Golden Slingshot | 1 Slingshot + 3 Gold Ore | Quest reward (Momo's Gift) | II |
Plume Bow | 5 Hardwood Planks + 6 Carbon Lines | Exploration Club (650 Coins) | II |
Golden Bow | 1 Plume Bow + 2 Gold Ingots | Quest reward or shop | II |
15 Premium Wood + 3 Gold Wire + 4 Iron Sheets | Expert Explorer rank reward | III |
Get a Slingshot as soon as possible for early Moonlit Forest defense. The Plume Bow is a major step up and uses Carbon Lines, which you can craft from fiber at a Spinning Wheel. The Crossbow is an Expert Explorer reward and the strongest ranged weapon in the game.
Ranching Tools
Ranching tools help manage your animals. Blueprints are sold at Pastelle's Green Pasture Ranch.
Tool | Materials | Function |
|---|---|---|
Brush | 2 Softwood + 2 Wool | Grooms animals to increase happiness. Happy animals produce higher-quality products. Use once per day per animal. |
Ukulele | 3 Hardwood Planks + 3 Iron Sheets + 2 Leather + 2 Glue + 5 Carbon Lines | Playing music near animals boosts their mood. A quick way to raise happiness across all animals in an enclosure at once. |
Milk Bottle | 1 Glass Pane | Collects milk from cows. Milk is used in cooking recipes and can be sold directly. |
Electric Shearer | 4 Iron Sheets | Shears wool from Snowool and Ebowool sheep. Wool feeds into the Spinning Wheel, Loom, and Sewing Table textile chain. |
Realm Summoner | 5 Gold Ingots + 5 Hardwood | Senior-tier ranching tool used to summon rare animals from special encounters. |
Automated and Special Tools
Endgame automated tools can gather resources independently. These require high-tier materials from the deepest levels of the Moonlit Forest and cost significant amounts of Coins for their blueprints.
Tool | Materials | Blueprint Cost | Worktable | Function |
|---|---|---|---|---|
3 Eternal Alloy + 2 Chips + 1 Lunar Crystal + 5 High-Performance Wire Sets + 3 Springs + 1 Spirit Cube III | 55,000 Coins | III | Automatically mines ore deposits in the area where it is placed. | |
3 Eternal Alloy + 2 Chips + 1 Lunar Crystal + 5 High-Performance Wire Sets + 3 Springs + 1 Spirit Cube III | 55,000 Coins | III | Automatically chops trees in the area where it is placed. | |
3 Eternal Alloy + 2 Chips + 1 Lunar Crystal + 5 High-Performance Wire Sets + 3 Springs + 1 Spirit Cube III | 55,000 Coins | III | Automatically gathers resources (herbs, flowers, shells) in the area where it is placed. | |
4 Eternal Alloy + 3 Chips + 2 Lunar Crystals + 6 High-Performance Wire Sets + 2 Spirit Cube II | 50,000 Coins | III | Automatically catches insects in the area where it is placed. Useful for Islandpedia completion. | |
Teleporter | 4 Eternal Alloy + 1 Perpetual Reactor + 1 Spirit Cube III | 35,000 Coins | III | Creates a fast-travel point. Place two Teleporters to warp between them instantly. |
All three resource robots (Mining, Logging, Gathering) share identical crafting recipes. They are expensive to build but save enormous amounts of time in the late game. Place them in resource-rich areas and collect the gathered materials periodically.
Other Special Tools
Tool | Materials | Function |
|---|---|---|
2 Softwood + 2 Fiber | Catches insects and butterflies. Required for the Junior Explorer trial where you catch 5 Luminwing Butterflies in the Moonlit Forest. Also used for Islandpedia completion and some bait recipes. | |
Sentry Bot | See Exploration Club blueprints | A deployable AI companion for the Moonlit Forest. Draws enemy aggro, deals passive damage, patrols areas, and collects resources independently. |
Apprentice Crafter reward | The starting movement tool. Faster than walking. Works inside the Moonlit Forest, unlike most vehicles. | |
5 Softwood + 5 Fiber | Exploration loot blueprint. A utility tool for clearing small debris. | |
2 Radiant Cores + 1 Glass Pane + 2 Softwood | Exploration loot blueprint. Provides light in dark areas of the Moonlit Forest. | |
3 Hardwood Planks + 2 White Wool + 15 Fiber | Exploration loot blueprint. A specialized tool used for certain Moonlit Forest puzzles. | |
Junior Crafter reward | Identifies ore types before mining. Shows what minerals a deposit contains. |
Tool Upgrade Path Summary
Every tool line follows the same pattern: each upgrade requires the previous tier's tool as a crafting ingredient. You are not building a new tool from scratch; you are upgrading your existing one. This means you always have exactly one tool per category (with a few exceptions like the Chainsaw and Electric Drill, which are standalone crafts).
Category | Upgrade Chain |
|---|---|
Axes | Axe > Impact Axe > Machete > Sharp Machete (separate: Chainsaw) |
Pickaxes | Stone Pickaxe > Impulse Pickaxe > Impact Hammer > Blast Hammer (separate: Electric Drill) |
Hoes | Stone Hoe > Wide Hoe > Steel Wide Hoe > Powered Hoe > Hydraulic Hoe (separate: Mechanical Tiller) |
Watering Cans | Wooden Watering Can > Bronze Watering Can > Sprinkler (automated) |
Sprinklers | Sprinkler + Pressurized Sprinkler chain; Sprinkler I / II / III standalone |
Wooden Rod > Chrono Rod > Noble Rod > Solar Rod > Titanium Rod (plus specialty rods) | |
Ranged | Slingshot > Golden Slingshot; Plume Bow > Golden Bow; Crossbow (Expert) |
Tips
Item | Description |
|---|---|
Upgrade your Pickaxe before your Axe | Mining access gates Moonlit Forest progression, which gates everything else. |
The Impact Hammer doubles as a melee weapon | Carry it inside the Moonlit Forest for both mining and emergency close-range combat. |
Build sprinklers as soon as possible | Manual watering with cans is the single biggest stamina drain in early-game farming. |
Keep your old Fishing Rod until you build the next one | Rods in the main chain consume the previous rod as an ingredient, so you will lose it. Consider buying a specialty rod like the Silent Rod as a backup. |
Bring a Bug Net into the Moonlit Forest when it is sunny | Some insects only appear there and count toward Islandpedia completion. |
The Chainsaw and Electric Drill are enormous quality-of-life upgrades | Pair the Crafting and Exploration professions to reach them fastest. |
Every tool upgrade eats the previous tool | If you need the old tool for another recipe (like the Axe for the Machete), build a spare before upgrading. |
Check your phone's Workpedia app for tool-related perks | There are upgrades that reduce stamina cost, increase gathering yield, and expand tool range. |
Resource robots share the same recipe | Mining, Logging, and Gathering Robots all use identical materials, so pick the one that addresses your biggest bottleneck first. |