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Distant Shadows sends Coen to observe Ascar for Crake. Being seen by Ascar changes the route without failing the quest; being detected by Brencis's soldiers is a separate danger.
How to trigger Ambrus's duel, use the optional poisoning plan, handle the blood offer and choose what happens after the fight.
Laslea's epilogue errands, optional conversations and the final meeting with Neberu.
Compare four approaches to Coen's skill trees and choose a practical starting foundation.
Seven bandit map and treasure routes, their time costs, shovel requirements and listed rewards.
Free the caged Sanzhana in Svartrau's shop and find the hidden upstairs stash.
Solo approaches to Greifberg, the castle route and the choice between fighting Brencis and betraying an ally.
Volk's multi-day quest, optional chores, Pieter's treasure and the conditions that decide Volk's survival and sword reward.
Find Mert, meet the Stoneward overseer and manage the four-day rescue deadline.
Investigate the farm south of Svartrau and uncover the warning about Vicho.
Help Ocha and Nora, choose how to confront Andrei and decide where Ocha goes afterward.
Recover the alchemist's seeds, grow the Razkovniche plant and choose who brews the elixir.
Follow the scholar's map and enter the guarded ruin peacefully to recover its treasure.
Investigate the unfinished ritual and use its catalysts to obtain the Mysterious Bracelet bracers.
Help the woman in Svartrau's alley and decide whether to buy her silver brooch.
Take the prison key and escort Mert out of Stoneward Post through the side exit or main gate.
A Closer Look follows Crake's departure from the Manumit Hideout after Distant Shadows. It reveals his history with Ascar and includes an optional romance scene.
A Friend Like This introduces Lacra and her captive Nish. Learning the location of the Uriash village during their conversation opens Song of the Mountain.
A Hero's End explores the ancient ruins beneath Father Florin's hideout. Its main reward is Ancient Hero's Armor, with The Hand of Fate available through an optional locked container.
A Monk and a Saint follows Albertus's account of Saint Mihai to a crypt beneath Svartrau Cathedral. Coen can investigate through the daytime cathedral errands or reach the clues from above at night.
A Mother's Plea is the Uriash Matriarch's request to find Ocha. It connects the peaceful route through Uriash Village with Ocha's affairs in Svartrau.
A Pilgrimage for Power is a four-part search for sacred stones. Each location awards a Ravenous Flock manual after Coen investigates the scene and copies its Uriashi glyph.
A Study in Crimson follows Vicho through a murder investigation across Svartrau. The initial case ends with Doctor Simeon, but the later Good Samaritan quest reopens questions about Vicho himself.
Vendor services, specialist teacher unlocks, Silver Trader access and selling trade goods.
Investigate the churchyard with Crake, defeat its beast and escape the guards.
Search Silas's former home and laboratory, then rescue the injured Crake.
Earn the rebels' trust and investigate the missing scouts in Svartrau.
Solve Enolf's clues with Anca and enter the ruins that lead to the Font of Life.
Reach Aurelius's tower, recover Silas's Book and learn Life Lock.
Day and night healing options, early ointment materials, quickslot preparation and hunger management.
Between the Words examines the forbidden books recovered with Anca from St. Tyna's Convent. A seemingly blank volume provides the lead to Saint Mihai's burial and Albertus.
Don't Kill the Messenger investigates an abandoned camp south of Shepherd's Rest Shrine. The last clues require Compel Soul, so the route must be finished during the day.
Echoes of Silenced Bells takes Anca and Coen through the haunted convent at St. Tyna's Grove to recover forbidden books. The bell signals change where the undead nuns gather, making the route to the library a puzzle rather than a simple fight.
Finders Keepers follows the Silver Cache treasure map from the broken bridge near Coward's Path to a wolf-guarded stash. The map begins the quest; the shovel for the final dig is already near the treasure.
Forge It Anew restores Saint Mihai's broken sword, then tempers it into the Imbued Sword of St. Mihai. Three shard searches and the cathedral boss can be tackled in either order.
Good Home introduces Heile, Tonis and the Sanzhani Tsarina. Researching their family before returning to the burrow opens a peaceful resolution that a rushed search can miss.
Hive and Seek searches a Kobold hive for Isbrand, the vampire who turned Brencis. Accepting the hive's guidance is optional; the later decision about Isbrand can avoid another fight.
Home Sweet Home traps Coen in a recurring dream of his family. Escaping requires investigating the well during a later cycle; repeating the rescue sequence instead leads to the Together Forever ending.
Lacra's castle raid from Westridge Outpost, its route through the ruins, Xanthe's trap and final choices.
Brencis's nighttime parley, the betrayal route and the consequences of attacking during negotiations.