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The 30-day cycle is the core time mechanic in The Blood of Dawnwalker, giving players 30 days and nights to rescue Coen's family from Brencis.
Anca is a village healer in Vale Sangora whose knowledge of herbs and magic makes her one of Coen's key allies, though she keeps her own secrets.

The vampire mythology of The Blood of Dawnwalker features unique turning rituals, growing needle-fangs, blood plague cures, and draws from strigoi, moroi, and Balkan folklore.

The Blood of Dawnwalker's quest system removes the main/side quest distinction and offers dual day-night paths for many objectives.

Hex magic is Coen's daytime supernatural ability system, using rune scars carved into his skin as conduits for offensive, defensive, and investigative spells.

The Vrakhiri are the four ancient vampires who rule Vale Sangora: Brencis, Xanthe, Ambrus, and Bakir. Each controls their own territory within the valley.

Rebel Wolves is the Warsaw-based studio behind The Blood of Dawnwalker, co-founded by The Witcher 3 game director Konrad Tomaszkiewicz and staffed by CD Projekt Red veterans.

Rune carving is the magic system in The Blood of Dawnwalker, where Coen etches runes into his flesh to channel occult Hex abilities at the cost of HP.

The bestiary of The Blood of Dawnwalker includes vampires, murohni, uriashi, kobolds, likho, psoglavi, undead, and other creatures drawn from Eastern European folklore.
The notoriety system in The Blood of Dawnwalker tracks Coen's actions against Brencis, triggering escalating countermeasures like edicts, curfews, and lockdowns.

The Blood of Dawnwalker runs on an older version of Unreal Engine 5, using Nanite and Lumen with extensive custom code modifications.
Leader of the human rebellion against Brencis in Vale Sangora, revealed in the Road to Launch Event Story Trailer.

The Blood of Dawnwalker's soundtrack is composed by Nikola Kolodziejczyk, Piotr Musial, and Mikolai Stroinski, rooted in 14th-century Eastern European folk traditions.

The uriashi are towering mountain folk who live high above Vale Sangora, hunted to near-extinction in a previous age and only recently drawn back into the valley's affairs.
Lacra is a character in The Blood of Dawnwalker driven by a personal mission that often puts her at odds with others around Coen.

Coen is the protagonist of The Blood of Dawnwalker, a silver-poisoned peasant turned Dawnwalker who must rescue his family from a vampire lord within 30 days.

The Blood of Dawnwalker has three skill trees: Swordmastery, Witchcraft, and Vampirism, reflecting Coen’s dual nature as a Dawnwalker. All three draw on one shared pool of skill points, and level 50 is confirmed reachable.

Greifberg is the castle overlooking Svartrau in Vale Sangora, seat of the vampire lord Brencis and the player's ultimate objective in The Blood of Dawnwalker.

Equipment in The Blood of Dawnwalker includes weapons, armor types, magical accessories, and an alchemy-focused crafting system for tinctures and concoctions.

Murohni are failed vampires, created when a vrakhiri fang lodges somewhere other than the victim's heart, leaving a savage and mindless creature driven only by hunger.
Official PC system requirements for The Blood of Dawnwalker across minimum, recommended, and ultra tiers, plus baseline notes for PlayStation 5 and Xbox Series X|S.

Dawnwalkers are beings caught between humanity and vampirism. Coen and Saint Mihai are the only known Dawnwalkers, both created under exceptional circumstances.

Lunka is Coen's sister, whose plague cure by vampire blood set the events of The Blood of Dawnwalker into motion. She may be aging slower than normal due to the vampire blood in her system.

An overview of The Blood of Dawnwalker, the dark fantasy action RPG from Rebel Wolves set in 14th-century Carpathian Mountains. Single-player, Unreal Engine 5, released September 3, 2026.

Xanthe is the oldest of the Vrakhiri, a former Greek priestess who hears voices from beyond the pale and is the one who stripped the Blood Guards of their humanity.

Brencis is the primary antagonist of The Blood of Dawnwalker, an ancient Roman vampire who seized control of Vale Sangora and holds Coen's family hostage.

Vale Sangora is the fictional 14th-century valley in the Carpathian Mountains where The Blood of Dawnwalker takes place, drawing from Polish, Romanian, Ukrainian, and Balkan cultures.

Peregrini Aurorae, meaning Dawn's Pilgrim, is the long sword Coen carries through daytime combat in The Blood of Dawnwalker.

Saint Mihai is one of the two saints venerated in Vale Sangora, a pagan-born knight said to have died fighting a monster, and the patron of Svartrau's cathedral.

Ambrus is the youngest of the Vrakhiri, a charming and deceptive vampire lord who rose from humble origins and now serves Brencis in Vale Sangora.
Konrad Tomaszkiewicz is the co-founder, CEO and Game Director of Rebel Wolves, formerly the Game Director of The Witcher 3: Wild Hunt at CD Projekt Red.

Svartrau is the capital city of Vale Sangora, featuring Greifberg Castle, the cathedral, and distinct districts that change dramatically between day and night.

The factions of Vale Sangora include the vampire elite, human resistance, loyalists, and independent groups, each controlling territory and responding to player actions.

Coen's vampiric powers activate at night, including teleportation, wall-walking, bat transformation, blood draining, and abilities absorbed from defeated vampires.

Bakir is one of the Vrakhiri vampire lords, a former Central Asian warlord who thirsted for blood even before he was turned.

At night, Coen transforms into a vampire with claw-based combat, traversal abilities like Shadowstep and Planeshift, and a blood craving system.

Exploration in The Blood of Dawnwalker covers a compact open world with supernatural traversal, visible map, southward difficulty scaling, and no horse.

A chronological record of The Blood of Dawnwalker's announcements, trailers, Community Bulletin Boards, and the Secret History promotional series from 2025 to 2026.

Zdislav is the alderman of Laslea, a village elder whose diary records a warning for future generations and whose folklore stories map onto the valley's real creatures.
Sanzhana are small winged creatures in Vale Sangora who harvest teeth from the dead and pay for them by manipulating time, the one confirmed exception to the 30-day economy.