Overview
The Metilbahm Shotgun is a firearm in Crimson Desert designed for close-range engagements. As a shotgun, it fills a different role from pistols and muskets: instead of precise single shots at medium to long range, the Metilbahm delivers a spread of projectiles that deal solid damage up close.

With a base Attack Power of 12, the Metilbahm Shotgun trades the higher single-target damage of pistols for better effectiveness against nearby enemies. It is one of two shotguns in the game (alongside the Mortimer Shotgun), and both share the same base Attack Power. The Metilbahm is the cheaper option at 1.50 Silver Coins, making it accessible earlier in a playthrough.
Unlike pistols and muskets which are restricted to Damianeshotguns have not been confirmed as character-exclusive. They require ammunition (Bullets or Cannon Balls) to fire like all firearms in the game.
Stats
Attribute | Value |
|---|---|
Weapon Type | Firearm (Shotgun) |
Attack Power | 12 |
10/10 | |
Abyss Core Slots | 5 |
Buy Price | 1.50 Silver Coins |
Stats
The following stats are.
Attribute | Value |
|---|---|
Weapon Type | Shotgun |
Category | Ranged Weapon |
Grade | Uncommon |
Base Attack | 14 |
Price | 150 Silver Coins |
Enhancement Levels
Level | Attack |
|---|---|
+0 | 14 |
+1 | 16 |
+2 | 18 |
+3 | 20 |
+4 | 22 |
+5 | 25 |
+6 | 28 |
+7 | 30 |
+8 | 32 |
+9 | 35 |
+10 | 38 |
How to Obtain
The Metilbahm Shotgun can be purchased from equipment merchants for 1.50 Silver Coins. Prices may vary based on faction reputation. At 1.50 Silver, it is the cheapest firearm available for purchase, making it an affordable entry point for players who want to experiment with shotgun combat.
A firearm crafting book may also unlock the Metilbahm's recipe for crafting at a Blacksmiththough the specific crafting materials have not yet been documented. Check equipment shops and exploration rewards for crafting books if you prefer to craft rather than buy.
Refinement and Upgrades
The Metilbahm Shotgun supports 10 refinement levels and 5 Abyss Core slots. Since shotguns lack a secondary stat bonus (no Attack Speed or Critical Hit Chance)Abyss Cores are the primary way to differentiate the Metilbahm from the Mortimer Shotgun.
Cores that add spread damage, stagger chance, or close-range damage bonuses complement the shotgun's intended engagement range. You can also slot in defensive cores to help survive the close-quarters fights that shotgun gameplay demands.
Shotgun Comparison
Shotgun | Attack | Buy Price | Notes |
|---|---|---|---|
Metilbahm Shotgun | 12 | 1.50 Silver | Budget option; same base stats |
12 | 2.53 Silver | Premium option; may have hidden handling differences |
Both shotguns have identical Attack Power and the same number of refinement and Abyss Core slots. The Mortimer costs about 70% more without any visible stat advantage, which suggests there may be hidden handling differences in spread pattern, reload speed, or stagger. Players on a budget should start with the Metilbahm and upgrade later if the Mortimer proves to offer tangible benefits in practice.
Combat Tips
The Metilbahm Shotgun works best when fired just before closing to melee range. A blast at close quarters softens the target, and then you can immediately follow up with melee strikes. The shotgun's spread pattern means aiming does not need to be as precise as with a pistol or musket, which makes it forgiving during chaotic close-range fights.
Against groups of enemies clustered together, the spread can tag multiple targets with a single shot. This makes shotguns surprisingly effective for crowd control in tight spaces like dungeons and enemy camps.
For the price of 1.50 Silver Coins, the Metilbahm is an affordable way to experiment with the weapon type before committing to the pricier Mortimer Shotgun. If you find that shotgun gameplay does not fit your preferred combat style, you have not lost much. Players who prefer longer-range engagements should consider Damiane's pistols or the Bekker Musket instead.