Overview
The Kliff Dual Weapon Build is a fully offensive configuration that swaps Kliff's shield for a second one-handed weapon, giving him a new attack moveset designed around relentless pressure. With two swords equipped, Kliff gains access to combo strings that hit faster and cover a wider arc than his standard sword-and-shield animations. The build works well from Chapter 1 through the late game without requiring any special quest rewards to function.
Two weapons means double the Abyss Core slots compared to a weapon-and-shield setup. This gives you room to stack offensive cores on both swords simultaneously, which is the primary reason this configuration outperforms the sword-and-shield build in raw damage output. The trade-off is giving up the shield's Aegis and Fortification cores and the passive damage reduction they provide.
Dual weapon play rewards aggression. The most effective way to use this build is to stay in constant melee contact, chain skills together before enemies can retaliate, and use the dodge and counter options from the Spirit tree instead of the shield for defense. Players who prefer a measured, reactive combat style may find the Sword and Shield build more comfortable. For everyone else, this is among the highest-damage options available to Kliff.
How to Equip Dual Weapons
Equipping a second weapon does not require a skill unlock or story progression. All you need is two one-handed weapons in your inventory.
Hold Left on the D-Pad (or the equivalent PC key) to open the Armed Combat radial menu.
Navigate to the two equipment slots at the top of the wheel.
Hover over the shield slot and press R2 or L2 to replace it with a one-handed weapon from your inventory.
Only one-handed weapons qualify for the off-hand slot. Two-handed weapons, spears, and ranged weapons cannot be placed there. The specific pair of weapons you choose does not change which moves are available; the dual-weapon moveset is fixed regardless of what combination you equip. That said, individual weapon stats (ATK, attack speed) and Abyss Cores do affect total damage output, so the weapon choice matters for numbers even though it does not alter animations.
Weapon Progression
The recommended weapons change as the story advances. The following table covers the main-hand upgrade path from the opening chapters through the late game.
Main-Hand Weapon Path
Stage | Weapon | ATK | ATK Speed | Notes |
|---|---|---|---|---|
Prologue to Ch. 2 | 12 | - | Starting weapon. Slot Hwando Abyss Cores for early offensive stats. | |
Chapter 2+ | 13 | Lv. 2 | Obtained after defeating Kailok. Comes with Destruction I, Swift I, and Wind Slash pre-slotted. | |
Chapter 5+ | 16 | Lv. 1 | Major ATK upgrade. Found in the Icemoor Castle Ruins area. | |
Late Game | Ignir Sword | 20 | Lv. 2 | Five Abyss Core slots. Best one-handed sword in the game for this build. |
Off-Hand Weapon
Stage | Weapon | ATK | ATK Speed | Notes |
|---|---|---|---|---|
Chapters 1-4 | 12 | - | Use as off-hand with Hwando Abyss Cores until Chapter 5 options become available. | |
Chapter 5+ | 15 | Lv. 1 | Obtained after the Crowcaller fight. Its innate Crow's Pursuit core summons crows that deal bonus damage, making it the best off-hand for sustained output. |
The Tauria Curved Sword is the pivot point of the off-hand setup. Crow's Pursuit is an innate Abyss Core that cannot be replicated by manually socketing other cores, and it delivers noticeable bonus damage on top of your normal attacks. Until you reach Chapter 5, the Sword of the Wolf with transferred Hwando cores gives you a functional off-hand at no extra cost.
Abyss Core Configuration
With two weapons, you have access to more Abyss Core slots than a sword-and-shield setup. The following configuration is recommended for the Chapter 5+ loadout using the Sword of the Lord and Tauria Curved Sword. See How to Equip Abyss Cores and How to Unlock Abyss Core Slots for setup instructions.
Weapon | Core Slot 1 | Core Slot 2 | Core Slot 3 |
|---|---|---|---|
Sword of the Lord (Main) | Destruction I (ATK +1) | Swift I (ATK Speed) | Wind Slash (ranged wind blade on charged heavy attacks) |
Tauria Curved Sword (Off-Hand) | Destruction I (ATK +1) | Stamina Transference (stamina on hit) | Crow's Pursuit (innate: bonus damage) |
Stamina Transference is the key quality-of-life core for this build. Dual weapon combos drain stamina rapidly, and without a way to recover mid-fight you will exhaust your bar before finishing a boss encounter. Stamina Transference restores a small amount of stamina with each landed hit, which means your offense actively sustains itself through extended combo chains.
Wind Slash on the main-hand sword fires a ranged wind blade each time you execute a charged heavy attack. It lets you poke enemies from a distance before closing in, and it is useful for finishing retreating targets without chasing them out of your combo position.
For a full breakdown of all available cores and their effects, see Best Abyss Cores and All Abyss Gear Modifiers.
Recommended Armor
The best armor set for this build is the Canta Plate set, purchasable from the Equipment Shop in Hernand Town after dueling Matthias in Chapter 2. The full set offers solid DEF values, attack bonuses on the gloves and boots, and complete Daze immunity. Getting Dazed mid-combo is particularly dangerous without a shield, since it interrupts your attack chain and leaves you briefly unable to act.
Piece | DEF | ||
|---|---|---|---|
3 | - | Daze immunity (part of set bonus) | |
6 | Highest DEF piece in the set. Refineable to Tier 4. | ||
3 | ATK 13, ATK Speed Lv. 1 | ||
3 | Destruction I, Destruction I | ATK 13, ATK Speed Lv. 1 |
Total base DEF from the four pieces is 15. Refining the Canta Plate Armor to Tier 4 should be a priority once you have the materials, as it meaningfully improves survivability without changing the offensive profile of the set.
Accessories
Slot | Item | Notes | |
|---|---|---|---|
Cloak | DEF 3, Ice Resistance 3 | Not refineable. Good defensive buffer against ice-type enemies. | |
Necklace | ATK +1 | Free offensive bonus with no downside. Replace if a better necklace drops. |
Skill Priorities
Kliff's three skill trees each contribute to the dual weapon playstyle in different ways. The full list of skills and upgrade paths is in the Kliff Skills article. Below is the recommended investment order for this build.
Stamina Tree (Primary Focus)
Skill | Priority | Effect |
|---|---|---|
Essential | AoE crowd control burst. Staggers nearby enemies and opens a window for follow-up attacks. | |
Essential | Hold heavy attack after Blinding Flash to trigger a rapid flurry where time slows. Costs 5 Spirit per strike. The final hit launches lighter enemies. | |
Essential | Primary sustained damage skill. Upgrade through Forward Slash Proficiency and Forward Slash Sure Hit for consistent hit registration against mobile targets. | |
High | AoE melee sweep that chains naturally after Forward Slash. The main tool for clearing groups. | |
Armed Combat Lv. 2 | Medium | Unlocks Evasive Slash, a backward dodge with an attack built in. Useful for repositioning during boss fights. |
Medium | Dodge backward while striking. Creates safe distance without stopping your damage. |
Spirit Tree (Secondary Focus)
Skill | Priority | Effect |
|---|---|---|
Keen Senses Lv. 1 | Essential | Unlocks Parry. Time a guard input at the moment of impact to deflect the attack. |
Keen Senses Lv. 2 | Essential | Unlocks Backstep (Dodge) with extended invincibility frames. Required for avoiding unblockable attacks (grabs, magic, ground slams). |
Keen Senses Lv. 3 | Essential | Unlocks Counter. Attack at the exact moment an enemy strikes to negate the hit and deal damage simultaneously. The primary defensive tool for this build. |
High | Creates a spectral copy that replicates your attacks. Effectively doubles the output of your whole rotation with no extra stamina cost. | |
High | Nature's Echo replicates Forward Slash specifically. Since Forward Slash is the core DPS skill, this upgrade is a large sustained damage increase. | |
Medium | Useful for repositioning enemies and exploration. The damage is secondary. |
Health Tree (Low Priority)
Skill | Priority | Effect |
|---|---|---|
Medium | Anchor skill. Unlocks Aerial Maneuver and the elemental imbue branch. | |
Medium | Traversal improvement. Useful for exploration in Pywel. | |
Low | Adds elemental damage to attacks. Optional for physical-focused builds but becomes a large bonus if you invest in it. |
Stat Point Allocation
You earn stat points as you level up and can allocate them among Stamina, Spirit, and Health. For the dual weapon build, Stamina is the highest priority because dual weapon combos burn through it faster than any other Kliff configuration.
Stat | Recommended Points | Reason |
|---|---|---|
5+ (first priority) | Longer combos without fatigue. Running out of stamina mid-fight is often fatal, as it blocks dodging and attacking simultaneously. | |
4 (second priority) | A safety buffer for situations where a dodge or counter is mistimed. Without a shield's passive mitigation, mistakes hurt more. | |
Remaining points | Fuels Blinding Flash Finisher (5 Spirit per strike) and Nature's Echo. More Spirit means more frequent skill usage. |
Combat Rotation
The dual weapon combat loop is built around two phases: an opener that deals burst AoE damage, and a sustained chain that keeps pressure on a single target.
Against Groups of Enemies
Open with Blinding Flash Finisher. Activate Blinding Flash (LMB + Block), then hold Heavy Attack to enter the Finisher flurry. This staggers the whole group and lets you land multiple hits while time slows.
Chain into Forward Slash. Forward Slash is your main sustained DPS skill. With Nature's Echo active, every Forward Slash hit is replicated by the echo for roughly double output.
Transition to Spinning Slash. Spinning Slash chains cleanly after Forward Slash and sweeps in a wide arc. This is your primary mob-clearing finisher.
Recover stamina, then repeat. Stamina Transference on the Tauria Curved Sword restores a small amount on each hit, so brief pauses are usually enough to top up before the next Blinding Flash cycle.
Against Bosses
Study attack patterns. Identify the boss's combo strings and find the punish windows at the end of each one.
Use Counter or Backstep on incoming attacks. Counter (Keen Senses Lv. 3) neutralizes the hit and deals damage at the same time, keeping your offensive momentum. Use Backstep for unblockable attacks with glowing red indicators.
Punish with Forward Slash into Spinning Slash. After a successful Counter, immediately start your Forward Slash chain. Spinning Slash after it delivers high stagger damage.
Use Blinding Flash Finisher during stagger windows. The time-slow effect lets you land the full flurry uninterrupted. Save it for after the boss is staggered for maximum return.
Reposition with Evasive Slash when needed. If the boss closes distance before you can counter, Evasive Slash lets you dodge backward while still dealing damage.
Key Combos at a Glance
Combo | Input | Best Used Against |
|---|---|---|
LMB + Block, then hold Heavy Attack | Groups or staggered single targets. AoE burst opener. | |
Forward + LMB, chain into Spinning Slash | All situations. Core sustained DPS sequence. | |
Counter into Forward Slash | Guard at impact moment, then immediately Forward Slash | Bosses and elite enemies. Defensive transition into offense. |
Back + Dodge-Attack, then Forward + LMB | Reposition after boss attacks. Maintain damage while creating space. |
Nature's Echo Synergy
The Nature's Echo skill from the Spirit tree elevates this build significantly. When active, it creates a spectral copy that replicates your attacks. Because Forward Slash is the build's primary damage skill, investing in Echoing Forward Slash means every Forward Slash hit is replicated automatically with no additional input. This effectively doubles the sustained DPS of the core combo chain.
The practical effect in combat is that mid-to-late game boss fights become considerably faster once Nature's Echo is active. The echo does not consume extra stamina or Spirit when it fires, so the only cost is the initial Spirit investment in unlocking and maintaining the skill.
Strengths and Weaknesses
Strengths
Highest sustained damage. Two weapons with double Abyss Core slots deliver more raw DPS than any other Kliff configuration. Nature's Echo amplifies this further.
Strong AoE capability. Blinding Flash Finisher and Spinning Slash handle enemy groups efficiently without needing to reposition.
Flexible core customization. Six or more total Abyss Core slots across both weapons allow you to mix offensive, stamina, and utility cores.
Parry and block still available. Despite having no shield, defensive options remain functional. Missed blocks are slightly more punishing, but the system still works.
Effective from the first chapter. No story gating required. The dual weapon moveset is usable as soon as you have two one-handed weapons.
Weaknesses
High stamina consumption. Combo chains drain the stamina bar quickly. Exhausting it mid-fight removes your ability to dodge and attack simultaneously.
No shield Abyss Cores. Aegis (damage reduction) and Fortification (guard stability) are only available on shields. You lose both when going dual weapon.
Requires confident timing. Without passive block mitigation, every mistimed defense costs full hit points. Players still learning enemy patterns may struggle initially.
Spirit-hungry skills. Blinding Flash Finisher costs 5 Spirit per strike. Running low on Spirit mid-boss fight removes your highest-damage opener.
Build Comparison
Build | Damage | Difficulty | Best For | |
|---|---|---|---|---|
Dual Weapon (This Build) | Very High | Medium | Medium-High | Aggressive players comfortable with dodge and counter timing |
Medium | Very High | Low | Beginners or players who prefer methodical, reactive combat | |
High | Low | Medium | Players who enjoy long combo chains and stagger-heavy play | |
Medium-High | Medium | Medium | Counter-focused play with ranged poke between combos | |
Medium-High | Low | High | Grapple-heavy play against bosses, high burst on stagger |
For the full comparison of all Kliff build options, see Best Kliff Builds. For the general guide on how dual wielding mechanics work, see Dual Wield Build Guide.
Tips
Prioritize Stamina points first. At least five stat points in Stamina before anything else. The difference between four and six stamina points is several extra attacks per combo, which compounds significantly over a boss fight.
Practice Counter timing before boss encounters. A successful Counter (Keen Senses Lv. 3) deals damage while negating the hit. Practice it on normal enemies first to build muscle memory before attempting it against bosses with punishing attacks.
Use Blinding Flash as a group-gathering tool. Before activating the Finisher, allow enemies to cluster around you. The wider the group, the more enemies the AoE hits at once.
Use Backstep for unblockable attacks, not Counter. Attacks marked with a red glow cannot be parried or countered. Backstep (Keen Senses Lv. 2) gives you extended invincibility frames specifically for avoiding these. Attempting a Counter on an unblockable attack will fail.
Keep Stamina Transference on your off-hand always. The stamina recovery per hit is small individually but adds up over long combo chains. Losing this core to replace it with a damage core is usually not worth it.
Respec freely if the playstyle does not suit you. Crimson Desert allows full skill respec without penalty. All Abyss Artifacts invested in skills are refunded, so trying this build costs nothing to undo.
Related Articles
Kliff - Character overview and background
Kliff Skills - Full skill tree with all upgrades
Best Kliff Builds - All build paths compared
Dual Wield Build Guide - General dual-weapon mechanics and tips
Abyss Cores - Core types, effects, and socketing
Best Abyss Cores - Tier list for core selection
Weapon Tier List - Rankings across all weapon types
Skill Tree Guide - How skill trees and upgrades work