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Mobility Skills
September 17, 2026 at 12:32 AM
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Mobility abilities are the traversal powers a Pathfinder gains by Twining with an Aniimo. They are listed separately from combat skills on every creature sheet, because they are not what the creature does in a fight. They are what the world opens up into once you are wearing its shape.
50 of the 86 published entries carry one, and between them they cover 19 distinct abilities. That coverage grew at launch: eighteen creatures whose mobility field had been empty were given one, among them Tromber, Cornet and Fragrancier with Take Off, Nimbi with Puff Up, Turbo with Cloudwalk, Flutternym and Gracewing with the newly added Luminous Prowl, Wisptis, Ignitis and Fulmintis with Cloak, Bolty and Blazen with High Jump, Fentuft and Fenmane with Scurry, Helgon and Infergon with Bilateral, and Fahloo and Erlath with Floaty Bubble. The rest have none listed, so choosing a Twining partner for getting around is a genuinely narrower choice than choosing one for battle.
The official creature index was rebuilt for launch. As of September 17, 2026 it publishes 86 Basic Form entries numbered 001 to 082 plus 122 Form variants, 208 payloads in total, and most dex numbers moved by one or two places in the process. The rosters below were compiled before that rebuild, so their dex numbers belong to the earlier index.
Ability | Entries | Effect |
|---|---|---|
Hustle | 11 | Enters Hustle state, increasing movement speed by consuming stamina. |
Tunnel | 6 | Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air. |
Bilateral | 4 | Enters Bilateral mode to see a different perspective. |
Take Off | 3 | Enters the Flying state to evade attacks from ground enemies. Takes more damage while airborne. |
Cloak | 3 | Enters Cloak state. |
Glow | 3 | Emits light from above to illuminate surroundings. |
Blooming | 2 | Flowers bloom wherever it dances. |
High Jump | 2 | Allows you to perform a higher jump. |
Scurry | 2 | Rushes forward a short distance. |
Detection | 2 | Gives a detective vision that reveals nearby metal objects and cloaked Aniimo. |
Head Hammer | 2 | Use Head Hammer to launch a shock wave. |
Floaty Bubble | 2 | Scrubs itself to create a large bubble around itself. |
Luminous Prowl | 2 | Added at launch, carried by Flutternym and Gracewing. |
Puff Up | 1 | Puffs up, allowing a higher jump and one dash while airborne. |
Cloudwalk | 1 | Floats freely among the clouds. |
Dig In | 1 | No effect text is published for Dig In. |
Luminous Seed | 1 | Throws luminous seeds that light up the surrounding area when they land. |
Hookshot | 1 | Stretch your arm toward the centre of view and pull yourself to walls or enemies on hit. Hold the skill button to aim. |
Fast and Furious | 1 | Enters Fast and Furious state, increasing movement speed and allowing certain obstacles to be knocked away, consuming stamina. |
Enters Hustle state, increasing movement speed by consuming stamina.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 001 | Fire | DPS | |
| 002 | Fire | DPS | |
| 003 | Fire | DPS | |
| 004 | Fire / Dark | Break | |
| 045 | Ice | DPS | |
| 046 | Ice | DPS | |
| 047 | Ice | DPS | |
| 057 | Rock | DPS | |
| 058 | Rock | DPS | |
| 9997 | Holy | DPS | |
| 9998 | Holy | DPS |
Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 024 | Rock / Grass | Break | |
| 025 | Rock / Grass | Break | |
| 026 | Ice | Break | |
| 071 | Rock | Break | |
| 074 | Rock | Break | |
| 075 | Rock | Break |
Enters Bilateral mode to see a different perspective.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 065 | Wind | Break | |
| 066 | Wind | Break | |
| 067 | Wind | Break | |
| 068 | Fire | DPS |
Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 008 | Wind | Support | |
| 009 | Wind | DPS | |
| 041 | Dark | Support |
Enter Cloak state.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 042 | Dark | DPS | |
| 043 | Dark | DPS | |
| 044 | Electric | DPS |
Emits light from above to illuminate surroundings.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 078 | Electric | Support | |
| 079 | Electric | Support | |
| 080 | Electric | Support |
Flowers bloom wherever it dances.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 011 | Grass | DPS | |
| 012 | Grass | DPS |
Allows you to perform a higher jump.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 048 | Electric | Break | |
| 049 | Electric | Break |
Rushes forward a short distance.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 060 | Electric | DPS | |
| 061 | Electric | DPS |
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 062 | Dark | Break | |
| 064 | Dark | Break |
Use Head Hammer to launch a Shock Wave.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 069 | Rock | DPS | |
| 070 | Rock | DPS |
Scrubs itself to create a large bubble around itself.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 081 | Water | Energy | |
| 082 | Water | Energy |
Blows a large floating bubble. No entry in the rebuilt index carries Bubble Drift as of September 17, 2026, so this is a record of the ability as it was published during the 2026 beta period rather than a current listing.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 088 | Grass / Water | Heal | |
| 089 | Grass / Water | Heal |
Puffs up, allowing you to jump higher and perform one dash while airborne.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 018 | Wind | Support |
Floats freely among the clouds.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 019 | Wind | Support |
No effect text is published for Dig In.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 021 | Grass | Break |
Throws luminous seeds that light up the surrounding area when they land.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 022 | Dark / Grass | Energy |
Stretch your arm toward the center of view. Pull yourself to walls or enemies on hit. Hold skill button to aim.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 063 | Dark | DPS |
Enters Fast and Furious state, increasing movement speed while allowing you to knock away certain obstacles, consuming stamina.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 073 | Fire / Rock | Break |
Separate from the named abilities above, the index grades three traversal capabilities on every creature that has them. These are the plain movement verbs, and they are graded rather than binary: a level 3 flier is not the same tool as a level 1 flier.
36 of the 86 published entries carry at least one traversal grade, between them holding 39 graded capabilities. Three creatures carry two: Celestis, Fahloo and Erlath.
Capability | Grade | Entries |
|---|---|---|
Climb | Level 1 | 2 |
Climb | Level 2 | 2 |
Climb | Level 3 | 1 |
Fly | Level 1 | 10 |
Fly | Level 2 | 11 |
Fly | Level 3 | 3 |
Swim | Level 1 | 5 |
Swim | Level 2 | 4 |
Swim | Level 3 | 1 |
Climb is by far the rarest, published for five entries across the whole index. Fly is the best stocked at 24 entries, Swim covers 10, and both thin out sharply at level 3. Which creature holds which grade is on that creature’s own page; the roster tables above were compiled before the launch rebuild renumbered the index.