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Hardwood
May 23, 2026 at 08:22 PM
Corrected wikilink existence flags
Hardwood is where Windrose starts treating timber like a mid-game material instead of a starter convenience. The current live item page says it is harvested in the Foothills from Divi-divi trees and used for weapons, ship materials, and a long list of better station upgrades.

Field | Current Live Value |
|---|---|
Type | Resource, Common |
Stack size | 30 |
Raw source | Harvested in the Foothills from Divi-divi trees |
Ordinary vendor trade | The current base-item listing says Hardwood is not bought or sold by ordinary vendors |
Use | Current Examples |
|---|---|
Processed material | Timber x3 |
Cooking upgrade chain | Cookware Shelf x10, Supplies Rack x5 |
Alchemy chain | |
Armor progression | |
Broader craft list | Many ranged weapons, ship-leaning materials, and better utility pieces |
This is why Hardwood feels different from Wood even before you look at the exact recipes. Wood keeps the camp alive. Hardwood pushes the camp upward.
Each Divi-divi Tree yields only about one to two Hardwood when felled, and it drops Tree Bark alongside the wood, so a harvesting run quietly fills two material columns at once. The trees are larger than ordinary timber and cluster toward the higher inland ground of Foothills islands rather than the coast, so plan a short overland walk from your landing point. Hardwood weighs 0.5 each and stacks to 30, light enough to carry a full load home in a single trip.
It shows up in upgrade pieces rather than only in starter stations.
It feeds both comfort-side infrastructure and combat-side equipment, so it is easy to overspend.
It is one of the clearer signs that the Foothills are a real mid-game biome rather than just another starter island with different rocks.
The raw Hardwood item page and the Merchant Contract system should be kept separate. The raw item page says ordinary vendors do not trade the base Hardwood item, while the current Merchant: Natural Resources station lists Hardwood as one of its advanced contract-station goods after local threats are cleared.
Hardwood can be purchased from the following vendor.
Vendor | Stock Qty | Faction Level | Price |
|---|---|---|---|
50 | People of Tortuga, Level 2 | 50 Piastre |
Hardwood is an ingredient in the following recipes.
Recipe Output | Quantity |
|---|---|
×1 | |
×5 | |
×10 | |
×10 | |
×3 | |
×5 | |
×6 | |
×5 | |
×6 | |
×6 | |
×5 | |
×5 | |
×6 | |
×6 | |
×5 | |
×5 | |
×5 | |
×6 | |
×5 | |
×5 | |
×5 | |
×5 | |
×6 | |
×6 | |
×6 | |
×12 | |
x1 | |
Buildings, Stations, and Decorations that require this item | |
x10 | |
x20 | |
x5 | |
x5 | |
x10 | |
x5 | |
x30 | |
x5 | |
x5 | |
x10 | |
x3 | |
x3 | |
x3 | |
x3 | |
x3 | |
x5 | |
x5 | |
x5 | |
x10 | |
x5 | |
x5 | |
x3 | |
x5 | |
x10 | |
x10 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x10 | |
x10 | |
x10 | |
x10 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x10 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x10 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x10 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x20 | |
x5 | |
x10 | |
x10 | |
x5 | |
x5 | |
x5 | |
x5 | |
x10 | |
x5 | |
x10 | |
x2 | |
x5 | |
x1 | |
x1 | |
x5 | |
x5 | |
x5 | |
x1 | |
x5 |
Sulfur - the other Foothills material that reshapes mid-game crafting priorities
Merchant Contracts - the later contract-station route that can supply Hardwood
Foothills - the biome where Hardwood starts showing up as a regular need
Resources - the broader material ladder behind the Foothills jump
Tree Bark - the secondary drop from the same Divi-divi trees
Timber - the refined plank made from Hardwood at the Press
Property | Value |
|---|---|
Weight | 0.5 |
Stack | 30 |
Discovery | Ship materials, fishing, and fish dishes |