Overview
Jump Rope Trophy is an event-exclusive Decoration in Pokemon Pokopia, earned by reaching the 50-jump milestone in Bulbasaur's Jump Rope Contest (April 19 - April 26, 2026). The trophy is a one-of-a-kind keepsake that permanently records the player's jump count and the date earned, making each player's trophy slightly different.
In-game description: "A trophy awarded to those who jumped a lot in a jump rope contest."
Item Details
Property | Value |
|---|---|
Category | Decoration |
Trade Value (standard) | 500 |
Trade Value (favorite) | 0 (cannot be a favorite) |
3D Printer compatible | No (cannot be duplicated) |
Score recorded | Highest jump count from the qualifying session |
Date recorded | Date the qualifying jump count was reached |

How to Obtain
Reach 50 consecutive jumps in a single session of Jump Rope with Bulbasaur during the Bulbasaur's Jump Rope Contest event window. The trophy is awarded automatically the first time you cross the 50-jump milestone. Subsequent attempts do not produce additional trophies. The score and date written on the trophy are taken from the run that earned it; later higher scores are tracked separately and do not overwrite the trophy's display.
Event Window
Detail | Information |
|---|---|
Start | April 19, 2026, 5:00 AM local time |
End | April 26, 2026, 4:59 AM local time |
Required jump count | 50+ |
Restriction | Not earnable on Cloud Islands |
Re-runs | Not available outside the event window |
System Clock Workaround
Because Pokopia events use the Nintendo Switch 2 system clock, players who missed the official event can set the console date back to any day inside the April 19-26, 2026 window to retrigger the contest and earn the trophy.
Why It Cannot Be 3D Printed
The Jump Rope Trophy is one of the few items in Pokopia that the 3D Printer refuses to duplicate. Photographing the trophy and attempting a print fails because the trophy is tied to the player's personal record. Each trophy is a unique artifact for the player who earned it. To get a Jump Rope Trophy on any save file, that save must clear 50 jumps during a Bulbasaur's Jump Rope Contest event window.
Display
Place the trophy in any indoor or outdoor location to display it. Reading the trophy in-game (interacting with it) shows the score and date inscribed on its base. The trophy is purely decorative; it does not provide any gameplay buffs, comfort tags, or functional effects beyond serving as a record.
Reward Tier in the Contest
The Jump Rope Trophy sits at the 50-jump tier of the contest's milestone reward chart:
Jump Count | Reward |
|---|---|
5+ | Leppa Berry x5 |
10+ | Star Piece x1 |
20+ | Large Lost Relic x3 |
30+ | Rainbow Feather x3 |
40+ | Silver Feather x3 |
50+ | Jump Rope Trophy x1 |
75+ | Pokemetal x30 |
100+ | Rare Pokemetal x10 |
Tips
Practice the standard Jump Rope mini-game outside the event so you can comfortably hit 50 jumps when the contest opens. Pacing and timing are identical between the two modes.
Listen for the whip sound of Bulbasaur's vine and watch for the exclamation mark cue that signals an upcoming speed change. Both help you maintain rhythm past the 30-jump mark.
Eat a Bitter Hamburger Steak or other PP-restoring food before attempting a high-jump run. While Jump Rope does not consume PP directly, eating refills any lost stamina from prior activity.
If you reach 50 jumps and the trophy claims a low-double-digit score, the run that produced your trophy was your first 50+ session. There is no way to update the score on the trophy after it is awarded; later higher runs do not overwrite it.