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Overview
Ghosts are Zois who died with insufficient karma and could not pass to the afterlife. Instead of resting peacefully, they linger in the world as spectral presences that count toward the city's population cap. Ghosts retain aspects of their personality from life and can interact with the living under certain conditions. The ghost system ties directly into inZOI's karma and death mechanics.
A city with too many ghosts faces serious gameplay consequences, including blocked births and the inability to form new families. This article covers ghosts as they exist in the world. For the player-controlled afterlife experience, see Ghost Play.
Becoming a Ghost
The transformation happens at the moment of death. When a Zoi dies, the game evaluates their accumulated karma score:

Karma Level | Outcome |
|---|---|
Good or Excellent | Smooth transition to the afterlife. No ghost is created. |
Neutral | May or may not become a ghost depending on circumstances. |
Poor or Terrible | The Zoi becomes a ghost. They are unable to move on and remain in the world. |
Upon death, clicking "On to the Afterlife" summons Nyx, a black cat entity from AR Company. Nyx is responsible for processing souls and explains the ghost state to the player. According to Nyx, "having too many ghosts in your city can make it harder to add new Zois."
The Karma System
Karma determines whether a Zoi passes peacefully or lingers as a ghost. There are seven karma tiers: Terrible, Poor, Neutral, Good, and Excellent. Karma accumulates through daily interactions.
Good Karma Actions
Good karma actions are marked with a blue indicator in conversation menus:
Solo: Clapping, cheering on
With others: Compliments, offering directions, providing comfort, sharing food, giving encouragement, exchanging ideas, presenting gifts or thank-you cards, asking if help is needed, mood-lifting jokes
Smartphone: Posting complimentary content on Bubbly, leaving positive comments, sending thank-yous, signing environmental petitions
Bad Karma Actions
Bad karma actions are marked with a red indicator:
Solo: Secretly dropping items, secretly flatulating, expressing anger
With others: Heckling, yelling, offering fake gifts, knocking down, phone distraction, insulting, yawning in face, threatening, crude jokes, fighting, extortion, throwing punches
Smartphone: Sending rumors or malicious texts, prank messages
Good karma takes sustained effort over several in-game days to shift levels. Bad karma has a spiral effect: low-karma Zois receive more bad karma options and fewer good ones, making recovery increasingly difficult without intervention.
Karma System Changes
v0.4.0 (October 2025): Major overhaul. Karma interactions were merged into general interactions. Dedicated karma score displays, karma-specific icons, and standalone karma menu items were removed. The Zoi Karma Status section was deleted from the Karma Report. Neutral Donut and Diabolic Donut were removed from the Meow Store.
v0.5.0 (December 2025): Karma interaction selection rate decreased by 50% for more gradual progression. Psycat alerts for declining city karma were removed. Karma interactions now consider the Zoi's emotional state and relationship dynamics.
Ghost Encounters
Ghosts appear in the world under specific conditions. They tend to manifest in locations connected to their life: near their former home, workplace, or places where significant Shared Memories were formed.
Each ghost's behavior reflects their unresolved issues and personality traits from when they were alive. A ghost who was angry in life may be hostile and spread anger. A ghost who was neglected may cry out asking others to play. Players cannot directly control NPC ghosts; they appear and act autonomously.
Effects on Living Zois
Fear and mood effects: Unexpected ghost encounters can leave living Zois in a negative emotional state. The fear and unease from seeing a ghost affects mood and behavior for some time. Fear is one of 22 intense emotional states in the game.
Blocking pathways: Ghosts in houses can block essential areas like bathrooms and refrigerators. Living Zois become constantly distracted by "ghost events" and stop repeatedly to look, making navigation difficult.
Emotional reunions: When a living Zoi encounters the ghost of a deceased friend or family member, the game can trigger heartwarming reunion moments with dramatic emotional weight.
Ghost Towns
The ghost population of a city is tracked through the Soul Management Report (accessible via City Map > Souls tab). This report shows every deceased Zoi and displays a Zoi-Soul Ratio indicating the proportion of living versus deceased Zois. Cities have a population cap of 300 Zois, and ghosts occupy population slots.
When the ghost percentage grows too high, the city becomes a ghost town. Ghost town status has two major consequences:
No new births: Pregnancy attempts automatically fail. No new Zois can be born into the city.
No new families: New family formation is blocked. Existing families continue, but no new households can be created.
Reversing Ghost Town Status
Reducing the ghost population requires a combination of prevention and active management:
Method | Details |
|---|---|
Ghost Appearance Rate Slider | In the City Edit menu. Nine levels from Lowest (removes all ghosts) to Highest (dense ghost population). Changes are applied gradually. |
City Karma Sliders | Adjust "Conversation Karma Positivity" and "Conversation Negative Positivity" sliders. Increase positive karma probability and decrease negative karma probability. The Civic Consciousness slider affects karma interaction success rates. |
Intervention System | Scold Terrible-karma Zois to reset them to Neutral. This can be done once per 24 in-game hours per Zoi. |
One and Only True Path (Exorcist) | Hire via Pocket Market for 3,000 Mew. The exorcist comes to your property to remove ghosts. |
Manage Families Menu | Access from the city map to delete ghosts directly. |
removeZoi cheat | Use showZoiInfo true to find ghost IDs, then removeZoi [ID] to permanently eliminate specific ghosts. |
Nyx and AR Company
AR Company is the fictional virtual reality firm that oversees all Zoi lives. Players take on the role of the company's intern (a character named Bora) who manages virtual people and monitors their karma.
Psycat is the player's supervisor at AR Company. Originally conceived as a deity in the game's earliest lore, Psycat was later rewritten as a supervisor and "ex-god." Psycat warns players when city karma declines.
Nyx is a black cat that manages Zois in the afterlife. Nyx only appears in-game as a notification when a Zoi dies and explains whether the Zoi will become a ghost based on their karma.
Cupid is another AR Company employee who has a crush on Psycat (a mythology reference: Psyche is the goddess of the soul, Cupid represents physical love).
If city karma drops critically low, the player must "meet with the CEO" outside the inZOI city, a narrative consequence designed to encourage karma management.
Funeral Properties
Three property types for handling death and remembrance were added in v0.4.0. These exist in all three cities: Dowon, Bliss Bay, and Cahaya.
Property | Description |
|---|---|
Funeral Home | A venue for organizing and holding funeral ceremonies. Use the "Make Event" option on the urn to trigger a funeral gathering that friends and family attend. |
Columbarium | A building where urns of the deceased can be stored and visited. Use the "Enshrine Deceased" interaction to place urns here. |
Cemetery | An outdoor property where Zois can be buried and remembered. Also supports the "Enshrine Deceased" interaction. |
When a Zoi dies, an urn is automatically generated. This urn is used for funeral ceremonies and interment. Enshrined urns can be retrieved later for additional ceremonies. Urns are only generated for deaths that occur after v0.4.0; earlier deaths do not retroactively produce urns.
Soul Services
Several services help manage ghosts and communicate with the deceased. These are accessed through the Pocket Market on the smartphone.
Service | Cost | Description |
|---|---|---|
Undertaker | Varies | Can be hired to request that souls be put to rest. Also offers "Talk About Soul You Wish to Meet" for contacting specific spirits. Some interactions are still placeholder in Early Access. |
Soul Guide | Varies | A psychic medium service that summons a specific ghost for conversation. Allows living Zois to talk with ghosts they may not encounter naturally. |
One and Only True Path (Exorcist) | 3,000 Mew | The most expensive service. An exorcist comes to your property to remove ghosts. Also offers spirit contact options. |
Ghost Appearance and Korean Folklore
Ghosts in inZOI are designed to look eerie and unsettling rather than cartoonish or comedic. The developers took deliberate inspiration from Korean folklore, particularly in the city of Dowon, where cultural elements influence the visual style and behavior of ghosts.
Korean supernatural traditions that may influence inZOI's ghost design include gwishin (spirits that have not fulfilled their life's purpose), dokkaebi (mischievous nature spirits with extraordinary powers), and dalgyal gwishin (featureless egg-shaped ghosts). The gwishin concept aligns well with inZOI's system where ghosts have "unfinished business" in the form of restoring their karma.
Players can control ghost density using the Ghost Appearance Rate Slider in the City Edit menu. The slider has nine levels from Lowest (no ghosts at all) to Highest (densely populated). Higher ghost density makes it more challenging to help ghosts ascend, creating a difficulty factor that players can tune to their preference.
Ghost-Related Cheats
Cheat | Effect |
|---|---|
resetKarma | Resets karma status of all Zois in the game to Neutral. Does not affect existing ghosts. |
apocalypseTheWorld | Sets city status to lowest. All Zois' karma set to Terrible. Some families disappear permanently. Cannot be reversed. |
removeZoi [Zoi ID] | Permanently removes a specific Zoi by ID. Works on ghosts. |
showZoiInfo true/false | Displays or hides Zoi IDs and coordinates. Needed to find ghost IDs for removeZoi. |
immortalZoi true/false | Prevents or allows all Zois from dying. |
Enable cheats via Psycat's Advice menu, then open the console with Ctrl + Shift + C.
Planned Features
The developers have outlined several expansions to the ghost system for future updates:
Feature | Description |
|---|---|
Ghost Expert Job | A planned profession that raises a Zoi's sensitivity to nearby ghosts, allowing them to specialize in spirit communication. |
Lingering Fear Effects | Atmospheric effects triggered by ghost presence. Living Zois in the vicinity would experience prolonged fear-based emotions. |
Supernatural Storylines | Scripted narrative events involving ghosts, giving players story-driven reasons to engage with the ghost system. |
Reincarnation | Confirmed as a future feature by the developers, but not included in v0.4.0 or the current 2026 roadmap. |
Korean Folklore in Dowon | Ghost content inspired by Korean cultural traditions, giving the supernatural elements distinct regional flavor. |
Death-to-Ghost Transition
When a Zoi dies, the game presents the option "On to the Afterlife." Selecting this transitions the deceased Zoi into a ghost state rather than permanently removing them from the world. The ghost appears at the location of death and remains playable for three in-game days. During this period, the player can switch to controlling the ghost just as they would any other household member.
There are currently 17 confirmed ways for a Zoi to die in inZOI, each of which produces a ghost with distinct abilities and urges. Death types include natural causes (old age), starvation, sleep deprivation, fire, electrocution, traffic accident, falling, food poisoning, drowning, shark attack, jellyfish attack, lightning, hypothermia, heatstroke, anger, overwork, and lack of recognition. Only Zois who have reached the Senior life stage can die of natural causes; younger Zois can only die from accidents, environmental hazards, or extreme neglect.
Karma and the Afterlife
The karma system determines a Zoi's fate after death. Zois who die with sufficient karma pass on to the afterlife and do not linger as ghosts. Those who die with insufficient karma remain as spirits and must work to restore their karma points during the three-day ghost period before they can move on. This creates a gameplay dynamic where moral choices made during a Zoi's lifetime directly affect what happens after death.
As of the v0.4.0 update, the karma system was streamlined significantly. Dedicated karma score displays, karma-specific icons, and standalone karma menu items were removed. Instead, karma-based interactions were merged into the general interaction system, making the mechanic feel more organic and less like a separate numerical score to track.
Ghost Abilities by Death Type
Each death type grants a ghost a unique set of abilities and urges. These death-specific powers define how the ghost interacts with the living world during their three-day afterlife. Below is a breakdown of confirmed ghost abilities by cause of death:
Item | Description |
|---|---|
Natural Causes (Old Age) | Can wear out furniture, leave final messages, talk to other ghosts, control TVs, and cook meals. |
Can set objects and surroundings on fire, control TVs, press doorbells, talk to ghosts, and flick lights on and off. | |
Starvation | Can make nearby living Zois feel hungry. The ghost itself also needs to eat. Can control TVs and talk to other ghosts. |
Sleep Deprivation | Can make nearby Zois fall asleep and disturb other Zois' rest. Can talk to ghosts and flick lights. |
Overwork | Can drain other Zois' energy, press doorbells, break computers, and sleep. |
Electrocution | Can release electrical current that breaks electronics, press doorbells, break computers, flick lights, and control TVs. |
Traffic Accident | Can warn Zois walking on streets, talk to other ghosts, flick lights, leave final messages, and press doorbells. |
Falling | Can warn others to be careful, flick lights, talk to ghosts, break faucets, and press doorbells. |
Food Poisoning | Can make nearby Zois feel sick, break toilets and refrigerators, wash hands, and talk to ghosts. |
Anger | Can spread anger to nearby Zois, press doorbells, throw trash around, talk to ghosts, and listen to music. |
Hypothermia | Can blast cold air, break refrigerators, bathe in warm water, flick lights, and wash hands. |
Heatstroke | Can spread heat, flick lights, bathe in cool water, wash hands, and press doorbells. |
Drowning | Can make nearby Zois feel seasick, break faucets, wash hands, soak in warm water, and press doorbells. |
Shark Attack | Can make nearby Zois feel seasick, with abilities similar to drowning-type ghosts. |
Jellyfish Attack | Can make nearby Zois feel seasick, with abilities similar to drowning-type ghosts. |
Lightning | Can release lightning strikes, press doorbells, break refrigerators, control TVs, and talk to ghosts. |
Lack of Recognition | Can cry out asking others to play. This ghost type also has the ability to sleep. |
Additional death types such as death by embarrassment and death by high fever have been referenced by KRAFTON but are not yet implemented as of the v0.6.0 update.
Ghost Personality and Behavior
Beyond death-type abilities, a ghost retains the traits and personality they had in life. A calm, mild-mannered Zoi becomes a gentle spirit, while a Zoi with troublesome traits becomes a mischievous ghost more likely to frighten the living. This personality carryover means no two ghosts behave identically, even if they died the same way.
Item | Description |
|---|---|
Emotional Impact on the Living | Unexpected ghost encounters can leave living Zois in a negative emotional state. The fear and unease from seeing a ghost affects a Zoi's mood and behavior for some time afterward. |
Emotional Reunions | When a living Zoi encounters the ghost of a deceased friend or family member, the game can trigger heartwarming reunion moments with dramatic emotional weight. |
Ghost Missions | Through the character Claire at the AR Library, players can accept missions that reveal the backstories of different ghosts found around the city. These narrative quests provide context for why certain spirits linger. |
The v0.4.0 update introduced over 140 new urges broadly (not all ghost-specific), with 120 existing urges reworked to better align with personality traits. Ghost urges are a subset of this expanded system.
Ghost Appearance and Customization
Ghosts in inZOI are designed to look eerie and unsettling rather than cartoonish or comedic. The developers took deliberate inspiration from Korean folklore, particularly in the city of Dowon, where cultural elements influence the visual style and behavior of ghosts. This gives the ghost system a distinctly atmospheric quality that differentiates it from similar features in other life simulation games.
Players have access to a Ghost Appearance Rate Slider in the City Edit menu that controls how frequently ghosts appear in their city. At the lowest setting, ghosts are removed entirely. At the highest setting, ghosts densely populate the city. Higher ghost density makes it more challenging to help ghosts earn enough karma to move on, creating a gameplay difficulty factor that players can tune to their preference.
Ascending and Departing
At the end of the three-day ghost period, the player faces a final choice. The ghost can either:
Ascend to the Afterlife: The ghost peacefully departs from the mortal world, disappearing permanently.
Attend Their Own Funeral: The ghost visits their funeral ceremony one last time before moving on. This provides a final narrative moment and emotional closure.
If the player does not make an active choice and instead selects "Continue" play, any remaining ghosts in the household will automatically ascend and disappear. Note that selecting "Continue" also resets certain NPC relationships (such as the relationship with Claire) back to their default state. Reincarnation was not included in the v0.4.0 update, though the developer has hinted at expanded supernatural mechanics in future updates.
Community Tips
If ghosts are blocking pathways in your house, they will eventually move out naturally over time. Relocating the household is a last resort.
Use the Ghost Appearance Rate Slider at the Lowest setting to remove all ghosts from a city that has become unmanageable.
Adjust city karma sliders in 5% increments to find a comfortable balance between positive and negative karma.
The Intervention system (scolding bad-karma Zois) resets them to Neutral once per 24 hours, which is the fastest free method for improving city karma.
The removeZoi cheat is the most direct way to eliminate a specific problematic ghost. Use showZoiInfo true first to find their ID.