Overview
Flow Styles in Honor of Kings: World are called Resonances (共鸣, Gòngmíng) in the canonical Chinese naming and the Tencent S0 landing page. The "Flow Style" term is used in some English press coverage as an alternate translation, drawing on the in-universe concept of the Flow energy that the Resonances channel. Both terms refer to the same mechanic: a complete combat moveset (basic attacks, three skills, ultimate, passive, health bar) that the player can equip and use.

Terminology
English Term | Chinese | Usage |
|---|---|---|
Resonance | 共鸣 | Canonical Chinese term used by Tencent and TiMi |
Flow Style | Alternate English press translation | |
The protagonist's innate Resonance with a four-weapon cycle |
This wiki uses both terms interchangeably. The slug "flow-styles" is maintained as a point of entry for English search traffic, but the article content emphasizes the canonical "Resonance" terminology because and Tencent materials use it consistently.
What a Resonance Contains
Every Resonance in Honor of Kings: World includes:
A unique weapon and combat identity (sword, bow, artillery, parry focus, etc.)
A basic attack string that chains into longer combos
Three active skills on short cooldowns
One evasion or dodge ability
One ultimate ability that charges through combat actions
A passive that ties the kit together thematically and mechanically
A dedicated health bar separate from other equipped Resonances
A Talents tree for per-Resonance customization
The S0 Launch Resonances
Honor of Kings: World launched on April 10, 2026 with 11 playable Resonances: Child of the Primal Flow (the protagonist), Dongfang Yao, Xi Shi, Meng Ya, Master Lu Ban, Sun Bin, Wang Zhaojun, Jialuo, Mulan, Kai, and the S0-original hero Leng Chun. See Heroes for the full roster with role assignments and identities.
Equipping and Swapping
Players equip two Resonances at once via the Resonance System and swap between them in real time with no animation lock. See the Resonance System article for the full mechanics of swapping, cross-Resonance combos, and strategic loadout choices. The Resonance System is the single most important combat feature of Honor of Kings: World and differentiates it from other open-world action RPGs.
Customization via Talents
Each Resonance has its own Talent System (天赋) that modifies move properties, adds new abilities, or tweaks existing skills. Talents are earned through Resonance progression and are not gacha-gated. Two players using the same Resonance can feel meaningfully different based on their Talent choices.
Related Systems
Flow Styles is the energy and pathway layer that determines how a Resonance generates and spends its combat resource. The system sits alongside the Resonance system hub, which catalogues the playable roster, and the combat system article, which covers basic attack chains, dodge, parry, and ultimate timing.
For the per-Resonance breakdown of which Flow Style a hero accesses, see the individual hero articles such as Jialuo, Wang Zhaojun, Mulan, and Xi Shi.