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Bullit is the Old Camp guard who meets the Nameless Hero at the base of the drop zone and knocks him unconscious.
Cor Angar is the leader of the Templars in the Swamp Camp.
Cronos is one of the Water Mages living inside the New Camp.
Learn pickpocketing, read the success ring, and identify witnesses before stealing from an NPC.
Separate lockpicking sequences for the tower, both hidden laboratory chests, and the broken bridge chest.
Find weapon traders, world pickups, crafting materials, and named-NPC drops with damage and equip requirements.
Craft the Sickles for Huno to earn the Lurker's Bite recipes.
Rescue Stone from the Old Camp dungeon, choose a cell-opening method, and collect his rewards in the Swamp Camp.
Help Ghorim, collect both harvests, and claim Orun's full reward.
The five Guru recommendations, the four-approval requirement, and Cor Kalom's final admission question.
Remove Mordrag and preserve the available camp routes.
Sell Baal Isidro's shipment through Cipher and bring 400 ore nuggets to Lares for New Camp admission progress.
Sell Baal Kagan's samples, keep the proceeds, and choose cash, scrolls, or help gaining Baal Tyon's approval.
Find Bullit alone and resolve Syra's request.
Kingstide, saddle materials, and the Scavenger mount reward.
Recruit Dusty and escort him to Baal Tondral.
Retrieve the Dreamjuice Recipe from Cor Kalom's laboratory.
Serve the farmers and end Lefty's recurring demands.
Unlock Climbing with Theron and finish the wall-climbing lesson.
Rayk's peaceful route, Bran's evidence, and Homer's Lurker.
The Amulet ambush, Ulbert's chest, and Baloro's false promise.
Find Jacko's operation and report to Cor Kalom.
Materials and Learning Points for Torrez's first rune lesson.
Read the six Chromanin books in order and claim the hidden reward.
How to unlock Diego's supply-list task and preserve both camp admission routes.
How to obtain Baal Isidro's shipment, sell it to Cipher and settle the split.
Learn to harvest plates and collect Wolf's crafted armor.
How to earn Lares's trust, preserve the supply-list route, complete the Rice Lord's jobs, and finish The Raid.
The Old Camp admission route, Shadow recommendations, Test of Faith, the Gomez interview, and the point where faction choice becomes final.
Unlock Fingers' favor and steal Scatty's Ring.
Collect Bugmeat and Hellcaps for Snaf, learn his ragout recipe, and unlock three free meals each day.
Buy Whistler's sword from Fisk without revealing the deal, collect the missing ten nuggets, and earn his recommendation.
Save points to preserve camp quests, Fire Mage admission, Stone's rescue, and the final opportunity to explore the Colony.
Find Nek's body near the Old Camp, recover his amulet, and decide when to return it to Sly.
Replace Mordrag with Sharky as Fisk's fence and keep Fisk from obstructing admission to the Shadows.
Defeat and spare Shrike to claim a New Camp hut, its storage chest, and Gorn's quest reward.
Fire Mage admission in Chapter 3, including prerequisite training, Corristo's answers, both shrines, and initiation rewards.
Haenno's bow quest, the Bow training prerequisite, and the wood choices that determine the crafted weapon.
Recruit three diggers, help Kirgo defend the Exchange Zone shipment, and collect Warder equipment from Stone.
The bookshelf activation order, the dining-room clue, and the route into the hidden laboratory and upper fortress.