This article is incomplete
Some sections are missing or need additional details. Help improve it by contributing.
Follow Theodora from Megaira to Fort Zanbar, with battalion progression, supply unlocks, timed paralogues and objective-focused battle tactics. Finish dated requests before their own deadlines and leave enough Free Time for travel. Character profiles give route-specific recruitment conditions.
Chapter 1: Theodora, The Iron Bastion
Route | Free Time turns |
|---|---|
- |
Explore Megaira before entering King Sergio’s northern room, which starts the next story sequence and battle. Theodora, Tobias and Bonaventure form the initial army. Linaria and Coffee Berries are among the town’s ground pickups.
Theodora begins the shrine battle alone. Use Brush for Avoid until Tobias and Bonaventure arrive on turn 2, then defeat enemies individually while moving toward the marked destination. Bonaventure supplies healing. Reaching the objective opens Mahadu Arm, Mahadu Spear and Earthen Throw, then changes the goal to defeating every enemy. Use cover and Earthen Throw against the boss.
Battle at Mahadu's Shrine
Check | Details |
|---|---|
Location | Troy's Shrine |
Max Units | 3 |
Victory | Get Theodora to the target destination. |
Defeat | Theodora falls in battle. |
Chapter 2: Dyan's Uprising
Route | Free Time turns |
|---|---|
- |
Continue toward Megaira; the sequence with Fortuna and Eshmel grants Divine Sand. The three-unit throne battle requires Dyan’s defeat while Theodora survives.
Bait small groups from Avoid Spots and heal between waves with Bonaventure or Vulneraries. His Wind targets the low Resilience of armored foes. Weaken Dyan and Huver with Wind and Earthen Throw before committing to adjacent attacks.
Scramble for the Throne
Check | Details |
|---|---|
Location | Megaira |
Max Units | 3 |
Victory | Defeat Dyan. |
Defeat | Theodora falls in battle. |
Chapter 3: Tumult at the Imperial Capital
Route | Free Time turns |
|---|---|
- |
After Dyan’s banishment, explore the Saraminian Guesthouse in Dagsion. Speak to Bonaventure for the audience with Solel, then follow the Temple Row markers.
Orchel, Diego, Loretta and Seteth join this battle as guests. Clear nearby foes, handle the left reinforcements and let the enemies open the right wall before dividing the army. Diego can draw ranged attacks. Earthen Throw crosses walls and can intercept the Bullion-carrying thief before escape. Watch Theodora’s gauge while using it, and keep both Theodora and Orchel alive.
Battle vs Bandits
Check | Details |
|---|---|
Location | |
Max Units | 3 |
Victory | Defeat Idi. |
Defeat |
Chapter 4: Unlikely Allegiances
Route | Free Time turns |
|---|---|
24 |
There are 24 turns to explore Dagsion and learn Arena training, Certification Exams, licenses, Battalions and Gambits. Lysander and Lilian join automatically. Complete the facility tutorials and nearby requests before spending the remaining turns on training and relationships.
For the Gaia Brigade qualifier, clear the western river area, bring the guest army north and the main group south, then advance toward the central bridge. Tialla’s Lend Strength costs her action and grants Strength +2 to an ally within two tiles through the following turn.
Watch the enemy Gambit users near the bridge and southeast. Theodora’s Unstoppable Force triples damage to obstacles, helping open the wall protecting one of them. Entering the caster’s range to Zarcone’s right draws the boss forward. Keep Theodora, Cai and Orchel alive and retain damage for Zarcone’s second HP bar.
Niraga Mine offers White-Magic Manual and Miracle Gem. Inn meals raise Motivation and Support; room rental restores the army’s HP, magic and Motivation. Arena participation spends Motivation and builds Support. Divine Services send two allies to a temple for favor.
Qualifier - Gaia Brigade (Theodora)
Check | Details |
|---|---|
Location | |
Max Units | 5 |
Ideal Class Tier | Beginner |
Ideal Weapon Tier | Wooden |
Suggested Classes | Cavalry |
Suggested Items | Wooden Bow |
Victory | Defeat Zarcone. |
Defeat |
Chapter 5: An Ominous Clash
Route | Free Time turns |
|---|---|
52 |
Use the 52 turns to learn Send Supplies, Battalion Search and recruitment. Sofia needs Support 1 and Renown 2 and likes Saraminian Sweets, making her a practical second healer. The marketplace opens; the armory’s single Javelin and Hand Axe each provide range 1-2.
The Forgotten Alcor match includes Talimun, Anatolia, Ursula and Sha Lan as guests. Clear nearby enemies while avoiding the yellow Ballista ranges. Rain begins around turn 5 and disables those weapons for roughly four turns. It also weakens fire, strengthens lightning and creates puddles with poor Avoid. Advance during the siege-weapon pause.
Wandering Wall makes a tile impassable and can control the approach. Entering the northern fortress draws Bartholome and his escorts. A high-Defense unit can bait his bow during rain, then allies can close in; prepare for his frequent double strikes. Keep Theodora, Talimun and Anatolia alive. The later Event Clash uses Link attacks, with Recovery or Mixed Links available when needed.
Qualifier - Forgotten Alcor
Check | Details |
|---|---|
Location | |
Max Units | 6 |
Ideal Class Tier | Beginner |
Ideal Weapon Tier | Bronze |
Suggested Classes | Any |
Suggested Items | Javelin Zanbato |
Victory | Defeat Bartholomé. |
Defeat |
Chapter 6: The Treasure Hunter
Route | Free Time turns |
|---|---|
114 |
Win the opening Bahr Vahn Event Clash through Links, then complete the Vandahl, Battalion Recruitment and Blacksmith introductions during the 114-turn chapter. Benditz appears after the April 10 match.
Attend Bertrand’s exhibition in Dagsion by April 6 at 6 PM. Theodora brings two allies. Prepare magic, Earthen Throw and enough durability to survive a physical hit. Bertrand’s temporary Blaze defense favors magical attacks; the exhibition stops near the last quarter of his second HP bar.
Three Ladon Pike trade for Cleansing Blade at Vandahl. Search Ladon Lake to the southwest personally or through a battalion. Aguino’s Longbow, Raivo Port’s Short Axe and Masked Woods’ Veroquine are useful optional pickups.
Open the showdown with Earthen Throw across the spikes to reveal the undead phase. Underworld Boon halves ordinary damage, while Cleansing Blade bypasses it in combat. Split defenders left and right to stop undead reaching Bahr Vahn. The spikes slow movement and damage units starting on them, including undead. Remove the northwest healing Diviner, lure Bahr Vahn off protective recovery tiles and save attacks for his extra HP bar.
Bahr Vahn Showdown
Check | Details |
|---|---|
Location | |
Max Units | 6 |
Ideal Class Tier | Beginner |
Ideal Weapon Tier | Bronze |
Suggested Classes | Any |
Suggested Items | Cleansing Blade |
Victory | Defeat Bahr Vahn. |
Defeat | Theodora falls in battle. |
Chapter 7: A Voice From the Darkness
Route | Free Time turns |
|---|---|
148 |
Talk to Alexandra near the inn as soon as the 148-turn chapter begins to start a missable sequence, then follow its blue map markers. Kiroc and Jasmine appear after the May 7 match. A Lowtown conversation supplies optional lore.
The Transport Chief outside the Guesthouse exchanges unused battalions for Troop Points and training rewards. Keep strong search battalions before exchanging the weaker ones. Iron weapons, Hexlock Shield and Longbow help against magic and flying enemies; check Vandahl or Dione Fort for the shield and Aguire for the bow.
Dietrich, Fabio, Leda and Buccar hold the left as guests while Theodora’s army covers the center and right. Kill the three stationary Physic priests to remove Alexandra’s barrier. Repeated forced Bursts lower Theodora’s maximum HP, so fall back to Earthen Throw support when necessary.
Bows and Wind work against ordinary Wing Soldiers, but Alexandra ignores effective damage. Her Short Spear counters at range 1-2. Draw her toward the army, then concentrate attacks after she dismounts and calls more fliers. Theodora, Dietrich and Leda must survive.
Qualifier - Silver Knights of Tellus
Check | Details |
|---|---|
Location | |
Max Units | 7 |
Ideal Class Tier | Beginner |
Ideal Weapon Tier | Iron |
Suggested Classes | Any |
Suggested Items | Iron Bow |
Victory | Defeat Alexandra. |
Defeat |
Chapter 8: Rendezvous With Troy
Route | Free Time turns |
|---|---|
116 |
The chapter offers 116 turns. Alexandra can join outside the Guesthouse at Support 1 and Renown 6. Renown 7 opens C-tier battalions and Theater. Completing the earlier supply requests and this chapter’s deliveries opens Cataphract.
Prepare Credna’s level-1 Blessing for 5 vision, plus Antitoxin or Group Detoxification. In Tritopater Corridor, defeat Nuzzuo before 20 turns pass. Three devices clear the fog temporarily, with three total uses. Nuzzuo starts just to the left but moves independently in the fog; rush him for the objective or clear the south for experience. Torch provides additional visibility.
Most enemies deal physical damage apart from a northwest mage. Venin Bow poison persists until cured. Antitoxin costs 400 Gold and adds three turns of protection after curing it. Nuzzuo restores HP once; check whether he currently holds sword or bow before choosing a safe attack range.
Afterward, Wandering Wood has no enemy battle. Follow butterfly counts 1, 3, 2, 1, 3, taking west, east, west, west, east. A wrong path returns the party to the start.
Battle vs. the Har Hali
Check | Details |
|---|---|
Location | Tritopater Corridor |
Max Units | 8 |
Ideal Class Tier | Specialty |
Ideal Weapon Tier | Iron |
Suggested Classes | Any |
Suggested Items | Iron Gauntlets Iron Gauntlets |
Victory | Defeat Nuzzuo. |
Defeat | 20 turns pass. Theodora falls in battle. |
Chapter 9: To The Forbidden Land
Route | Free Time turns |
|---|---|
119 |
The 119-turn chapter begins at Troy Shrine on Sunday. Return to Dagsion in time for the next weekly activity cycle. Nuzzuo is now recruitable and Inyoni appears after July 9. Bring poison cures and a Hunter’s Bow from Ribeira or Galen Fort Ruins.
An early trip through Lambath to Fezzan Gate avoids later desert delays and opens automatic main-quest travel. In Southern Passage, explore the branch near the rest point for Salamander and Swarm Z, then take the other branch to progress. After Kunlun and Zenon, follow the detector or Show Path through Northern Passage to the red door.
The Digamma battle ends by seizing the epimenium. All enemies use magic, favoring high-Resistance bait. Immobile reddish-brown abnormal Digammas have weaker stats and echo damage to nearby foes regardless of their defenses. Use the yellow range display to group enemies around one, then strike it for several hits at once. Hunter’s Bow helps against ordinary Digammas. Cure Poison Attack and retain resources for the boss’s two HP reserves.
Battle vs. the Digammas
Check | Details |
|---|---|
Location | Northern Passage |
Max Units | 7 |
Ideal Class Tier | Specialty |
Ideal Weapon Tier | Iron |
Suggested Classes | White-Magic Users |
Suggested Items | Hunter's Bow Physic |
Victory | Seize the epimenium. |
Defeat | Theodora falls in battle. |
Chapter 10: The Queen and the Merchant
Route | Free Time turns |
|---|---|
88 |
Lend Trafalgar to Anatolia at the chapter’s start for her help in Chapter 12. The loan removes sea travel until September 21, so plan the 88 turns around it. Orchel has a missable lore conversation at Yu Phas Temple. Accept Leda’s paralogue during September 2-8 to open Buccar’s recruitment condition.
The Talimun match scores Orbs after 12 player turns. Defeated units return home rather than dying, losing that turn’s action. Nine Orbs exist. Each unit carries at most one, needs a free inventory slot and has Defense 0 while carrying it. End a turn on an Orb to collect it. Defeating its carrier transfers it only if the attacker has room; an attacker already holding one sends the dropped Orb back near the center.
Enemies prioritize carriers, then nearby Orbs, then ordinary combat. Use quick or evasive units and mounts to bring Orbs toward your base. Central Onagers reach both bases and can kill carriers to transfer their Orbs, including your own. Scoring happens immediately after player turn 12, with no final Enemy Phase. Talimun’s area debuffs last a turn; prepare nine trained units and stronger battalions.
Battle vs. Talimun
Check | Details |
|---|---|
Location | |
Max Units | 9 |
Ideal Class Tier | Specialty |
Ideal Weapon Tier | Iron |
Suggested Classes | Any |
Suggested Items | None |
Victory | Hold more orbs than the enemy after 12 turns pass. |
Defeat | The enemy holds more orbs than you after 12 turns. |
Chapter 11: A Sudden Turn
Route | Free Time turns |
|---|---|
112 |
Use these 112 turns for most unfinished business, since Chapter 12 has only 32. The last two Send Supplies requests complete the Dragoon unlock. Upgrade Da Mina weapons or refine equipment before the semifinal.
Paralogue windows include Bertrand on September 17-25, Anna on September 24-October 5, and Talimun on September 17-22 or October 1-12. Check the individual request before committing to travel.
Against Cai, each barrier needs its pair of levers activated during the same turn. The first pair is near the start and behind Ultand; the second lies behind Tialla and Peter. Clear supporting enemies before opening the final barrier.
The western Fire Orb and eastern Ballista have limited ammunition. Durable bait can exhaust them. Cai’s enlarged range warns of an area Blaze hitting a target and its four adjacent tiles; spread allies and avoid the hellfire it leaves behind. Sofia can use Physic from Ultand’s former Guard Spot. Cavalry-effective attacks help finish mounted Cai. Afterward, follow the underground markers with him to Aurora.
Semifinal - Battle vs. Cai
Check | Details |
|---|---|
Location | |
Max Units | 9 |
Ideal Class Tier | Specialty |
Ideal Weapon Tier | Da Mina |
Suggested Classes | Cavalry Flying |
Suggested Items | None |
Victory | Defeat Cai. |
Defeat | Theodora falls in battle. |
Chapter 12: The War of Zanbar
Route | Free Time turns |
|---|---|
32 |
Prioritize remaining paralogues and Part-I-only Support scenes in the final 32 turns. A practical order is to accept Dietrich and Cai on October 16, finish Dietrich’s trip, then accept Orchel from October 18 and complete that trip before Cai’s October 22 noon cutoff. Quest rewards correspond to Fabio through Dietrich, Tialla through Cai and Diego through Orchel.
Advance cautiously through Fort Zanbar with durable bait. Stairs and effective weapons can punish mounted units, so dismount as needed. Entering the lower-left area provokes reinforcements from the starting side; hold that corner while allied siege weapons assist.
Anatolia and Sha Lan arrive only if Trafalgar was loaned earlier. Activate the lower-right lever to provide their Warp Tiles. Approaching Klapka closes Dyan’s gate; prepare the army, then activate both northeast levers together. Dyan and the throne-room enemies charge when it opens.
Destroying one of the three censers produces ash that sharply reduces Hit in its yellow area. Keep your main attackers outside and break it when enemies occupy the affected tiles. Theodora must survive while the ten-unit army defeats Dyan.
The Battle of Fort Zanbar
Check | Details |
|---|---|
Location | Fort Zanbar |
Max Units | 10 |
Ideal Class Tier | Advanced |
Ideal Weapon Tier | Da Mina |
Suggested Classes | Heavy Armor |
Suggested Items | Hammer |
Victory | Defeat Dyan. |
Defeat | Theodora falls in battle. |
Related pages
Routes, Story and Plot Structure, Paralogues, Subquests, Calendar Events