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Movement bonuses can come from class, personal abilities, skills, mounts and temporary effects. Compare the full equipped setup before spending a permanent stat item or changing class.
Ways to improve reach
Option | Use |
|---|---|
Kalla's third blessing | All allies gain Movement+2 for the active turn; costs Divine Sand |
Shoes of the Wind | A Part III consumable giving a permanent Movement+1 |
Mov Effect | A temporary equipped bath ability lasting one chapter |
Rocinan and Bucephalus | Io and Alexandra automatically use their animals in compatible classes on any route; outside Cai's stable, battle use builds their bond |
Class and mount choice | Check the class movement and animal compatibility before certifying |
Dismounting can remove an effective-damage weakness or improve movement over difficult ground, at the cost of mounted movement benefits. A unit must stand on infantry-accessible ground to use it.
Related pages
Dismounting, Animal Mounts, Terrain Effects, Temple Blessings, Classes