Overview

Riding Attire is a Boss Leather Armor body armor piece in Crimson Desert. Whip (active skill) Reduces Horse Taming Difficulty Practical riding gear worn by professional equestrians. It is crafted from soft materials that offer excellent mobility and minimize physical strain even during intense riding. Increases horse taming speed when equipped.
Stats
The Riding Attire record lists Defense 5 at +0 to 31 at +10, Lightning Resistance Lv.1 and reduced horse-taming difficulty. Equip it from the armor Quick Slot; wearing it lets you tame wild horses more quickly. Sumore at Saddle Black Market is a recorded seller, with first-unlock and current-price conditions not established here. The older championship route below remains a separate acquisition account.
Stat | Value |
|---|---|
Grade | |
Armor Type | |
Slot | Body |
5 | |
Price | 3,987 Silver |
Refinement
At Refinement Level 0, this item provides the following stats:
Stat | Value |
|---|---|
5 |
Higher refinement levels increase these stats further. Visit a Blacksmith to refine this equipment.
How to Obtain
This item can be found as loot in the open world or obtained through specific quests and encounters.
Notes
Leather armor provides a balance between protection and mobility, sitting between Cloth Armor and Chain Mail in terms of defensive capability and weight.
Equipment can be improved through the Refinement System at a Blacksmith.
See Also
Armor - Overview of all armor types
Refinement System - How to upgrade equipment
Equipment - Full equipment guide
Winning the Riding Attire From the Demeniss Championship
The Riding Attire chest piece is awarded for winning the championship horse-race series at the Horse Track Arena in Demeniss. The championship is a four-race bracket. Talk to the host in the middle of the arena to start the first race, then win all three qualifying races to face the championship leader in the fourth and final match. Beating the champion delivers the Riding Attire as the championship reward.
During each race, do not spam your sprint button down the straights. The AI competitors compensate with a sprint boost of their own, which means burning your stamina early just throws away your edge. Hold sprint for the curves at the two ends of the arena and for the final approach to the finish line. That stamina-banking pattern is enough to take all four races even on a modestly leveled horse.
Whip Skill and Combat Utility
The direct item record describes the quicker-taming effect. It does not independently verify the older whip attack, its two-to-three-hit damage example or the claim that no other armor has that skill. Those combat observations are retained separately from the documented taming benefit.
Equipping the Riding Attire grants the whip skill, a unique ability that is not available from any other armor in the game. The whip deals respectable damage and can defeat low-tier enemies in two or three hits. It is not a build-defining ability, but it is one of the few examples in Crimson Desert of an armor piece carrying its own combat skill rather than a passive stat block.
Taming Benefit and Stacking with the Riding Set
The Riding Attire's standout effect is a sharp reduction in horse-taming difficulty. With the chest equipped, the How to Tame Horses minigame becomes dramatically easier. This is what makes the Riding Attire one of the most-recommended pieces of gear for any player chasing legendary horses such as Roiler, Rokaid, or Kamora, because the difficulty drop is large enough to remove most of the failure pressure from the encounter.
The older full-outfit training observation combines this chest with Master Trainer's Touch, Riding Boots, the Leather Riding Hat, and the Riding Cloak. Its sub-minute level-one-to-two result is an older test of the whole outfit, not a verified conversion from an individual item's Horse EXP label to Companion Trust or a guaranteed time for every mount.
Related Pages
Master Trainer's Touch, Riding Boots, Leather Riding Hat, Riding Cloak, Horse Leveling, Legendary Horses.
Older Patch 1.04 tooltip report
Older notes attributed a tooltip rewrite to Patch 1.04 across the Riding Set and described previously hidden effects. That exact date and universal before/after behavior are not independently established by the item records used here. The Riding Attire record explicitly lists reduced horse-taming difficulty and quicker wild-horse taming; the separate hat, boots, cloak and gloves records describe their own effects.
Keep the two concepts separate: Horse Taming Difficulty applies to the How to Tame Horses minigame, while Horse EXP Gain is a separate label. The earlier notes connected Horse Leveling with Companion Trust, but the item records do not independently establish that these are the same progression meter or use the same multiplier.
Horse EXP item records and older claims
The separate +10 card for Leather Riding Hat lists Horse EXP Gain +2, rather than the earlier post-patch +1 claim in the table below. The Riding Boots card also lists +2, Riding Cloak lists +1 and Master Trainer's Touch lists +2. These item references do not independently establish a uniform +1-per-piece history or a complete stacking formula.
The older table compares a claimed +3 total with +4 Horse XP Gain, a one-point increase within that table, not more than double. Those older values remain unverified against the separate item cards, and this arithmetic does not establish an actual XP multiplier or training-time reduction.
Riding Set Piece | Earlier pre-1.04 claim (unverified) | Earlier post-1.04 claim (unverified) |
|---|---|---|
+1 | +1 | |
Riding Attire (chest) | +1 | +1 |
+1 | +1 | |
0 | +1 | |
Full Riding Set | +3 | +4 |
Older full-set timing observations
The earlier full-outfit test used Leather Riding Hat, Riding Attire, Master Trainer's Touch, Riding Boots, and Riding Cloak and reported roughly halving its own training time. Treat that result as an older combined-outfit observation, not proof that the unverified +4 label is a multiplicative bonus or that every horse reaches maximum Companion Trust in half the time.
This matters most when you are chasing the late-game entries on the Best Horses list, since those horses require the full trust bar before you can access their higher stat ceilings and advanced riding behaviors. It also compounds well with the longer training rides described in the Horse Guide. If you are working a new tame through its first several trust tiers, swap the full Riding Set on before the ride begins; the difference is visible within a single in-game day of riding.
The older account extended its timing result to every owned mount. Its comparisons of companions from the Mounts list have not been independently established by the Horse EXP item records. The same is true for its claim that all Mounted Combat time advances Companion Trust identically to ordinary riding; check the actual progression meter rather than applying one universal multiplier.