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Overview
Pearl Abyss published the official Crimson Desert system requirements on March 10, 2026, nine days before the game's launch. The specifications span five PC tiers from Minimum through Ultra, three console display modes per platform, a dedicated Mac configuration, and portable gaming support on the ROG Ally X. All PC tiers require 16 GB of RAM, an SSD, and Windows 10 64-bit (22H2 or later). The game runs on the proprietary BlackSpace Engine, which Pearl Abyss built on the foundation of the Black Desert Online engine with years of additional research and development.
PC Requirements
Five preset tiers define the PC hardware targets. Each tier targets a specific resolution and frame rate combination. Storage requirements are 150 GB on an SSD; a traditional hard drive is not supported due to the seamless open-world streaming demands. All tiers require DirectX 12 and Windows 10 64-bit (version 22H2 or later).

Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
Minimum | Upscaled 1080p (from 900p) at 30 FPS | Ryzen 5 2600X / i5-8500 | RX 5500 XT / GTX 1060 | 16 GB |
Low | 1080p at 30 FPS | Ryzen 5 2600X / i5-8500 | RX 6500 XT / GTX 1660 | 16 GB |
Medium (Recommended) | 1080p at 60 FPS or 4K at 30 FPS | Ryzen 5 5600 / i5-11600K | RX 6700 XT / RTX 2080 | 16 GB |
High | 1440p at 60 FPS | Ryzen 5 7600X / i5-12600K | RX 7700 XT / RTX 4070 | 16 GB |
Ultra | 4K at 60 FPS | Ryzen 7 7700X / i5-13600K | RX 9070 XT / RTX 5070 Ti | 16 GB |
The Minimum GPU requirement (GTX 1060 / RX 5500 XT) is notably modest for a 2026 AAA title, reflecting Pearl Abyss's focus on engine optimization. The Low tier bumps up the GPU to a GTX 1660 or RX 6500 XT for native 1080p at 30 FPS. The Medium (Recommended) tier is where 60 FPS gameplay at 1080p becomes possible, or you can opt for 4K output at 30 FPS instead. Moving to High, you need a RTX 4070 or RX 7700 XT class GPU for 1440p at a smooth 60 FPS. The Ultra tier leverages current-generation hardware (RTX 5070 Ti / RX 9070 XT) to deliver native 4K at 60 FPS with ray tracing enabled.
Console Performance Modes
Each console offers multiple display modes that balance resolution, frame rate, and ray tracing quality. Players who want to use 120/240 Hz output modes or Variable Refresh Rate (VRR) will need an HDMI 2.1 cable and a compatible display.
PlayStation 5
Mode | Resolution | Frame Rate | Ray Tracing |
|---|---|---|---|
Performance | 1080p | 60 FPS VSync (60+ FPS with VRR) | Low |
Balanced | Upscaled 4K from 1280p (FSR 3) | 40 FPS VSync | Low |
Quality | Upscaled 4K from 1440p (FSR 3) | 30 FPS VSync | High |
The PS5 Performance mode renders at native 1080p and targets 60 FPS with VSync enabled. When connected to a VRR-capable display, the frame rate can exceed 60 FPS. Balanced mode uses AMD FSR 3 to upscale from 1280p to a 4K output at a 40 FPS target. Quality mode also uses FSR 3, upscaling from 1440p to 4K, and locks to 30 FPS with the highest ray tracing quality available on the standard PS5.
PlayStation 5 Pro
Mode | Resolution | Frame Rate | Ray Tracing |
|---|---|---|---|
Performance | Upscaled 4K from 1080p (Upgraded PSSR) | 60 FPS VSync (60+ FPS with VRR) | High |
Balanced | Upscaled 4K from 1440p (Upgraded PSSR) | 40 FPS VSync (48+ FPS with VRR) | High |
Quality | Native 4K | 30 FPS VSync | Ultra |
The PS5 Pro uses Upgraded PSSR (PlayStation Spectral Super Resolution) across Performance and Balanced modes for sharper upscaling than the standard PS5's FSR 3. In Performance mode, it renders at 1080p and upscales to 4K with High ray tracing at 60 FPS, with VRR support for frame rates above 60 on compatible displays. Balanced mode renders at 1440p with Upgraded PSSR to 4K, targeting 40 FPS VSync with 48+ FPS possible through VRR. Quality mode runs at native 4K resolution with Ultra ray tracing at a locked 30 FPS. Ray tracing quality is elevated across all three modes compared to the base PS5.
Xbox Series X
Mode | Resolution | Frame Rate | Ray Tracing |
|---|---|---|---|
Performance | 1080p | 60 FPS VSync (60+ FPS with VRR) | Low |
Balanced | Upscaled 4K from 1280p (FSR 3) | 40 FPS VSync | Low |
Quality | Upscaled 4K from 1440p (FSR 3) | 30 FPS VSync | High |
Xbox Series X mirrors the PS5's three-mode structure. Performance mode runs at native 1080p with 60 FPS VSync and supports VRR for higher frame rates. Balanced mode upscales from 1280p to 4K using FSR 3 at 40 FPS. Quality mode upscales from 1440p to 4K with FSR 3 at 30 FPS and High ray tracing. Ray tracing levels on Xbox Series X match those on the standard PS5 at each mode.
Xbox Series S
Mode | Resolution | Frame Rate | Ray Tracing |
|---|---|---|---|
Performance | 720p | 40 FPS VSync | Off |
Quality | 1080p | 30 FPS VSync | Off |
Xbox Series S is the most constrained console option. It tops out at 1080p in Quality mode at 30 FPS, and Performance mode renders at 720p with a 40 FPS target. Ray tracing is disabled entirely on the Series S. Only two modes are available rather than the three offered on other consoles.
macOS Requirements
Component | Minimum | Recommended | High | Ultra |
|---|---|---|---|---|
macOS | 15.0 or later | 15.0 or later | 15.0 or later | 15.0 or later |
Chip | M2 Pro (RT Off) or M3 / M4 (RT On) | M3 Pro, M4 Pro, or M5 (RT On) | M2 Max (RT Off) or M3 Max (RT On) | M3 Ultra or M4 Max (RT On) |
MetalFX (macOS 15) | 720p to 900p at 30 FPS | 1080p at 30 FPS | 1440p at 30 FPS | 4K at 40 FPS |
MetalFX (macOS 26+) | 720p to 900p at 60 FPS | 1080p at 60 FPS | 1440p at 60 FPS | 4K at 60 FPS |
RAM | 16 GB | 16 GB | 16 GB | 16 GB |
Storage | 150 GB | 150 GB | 150 GB | 150 GB |
The macOS version is available on both Steam and the Mac App Store, launching day one alongside all other platforms. The game uses a "For this Mac" preset that automatically assigns graphics settings and resolution to provide the best balance of visual quality and performance for your specific hardware. Specific settings may vary depending on the power of your chip.
Mac-specific features include MetalFX Upscaling for resolution scaling, MetalFX Denoiser for ray-traced effects, and hardware-accelerated ray tracing on M3 and M4 family chips. The M2 Pro and M2 Max can run the game but without ray tracing support. Running macOS 26 or later enables MetalFX frame interpolation, which effectively doubles the frame rate across all tiers. For example, the Ultra configuration on macOS 15 targets 4K at 40 FPS, but the same hardware on macOS 26 reaches 4K at 60 FPS through frame interpolation.
Portable and Cloud Gaming
ROG Ally and ROG Ally X
The ASUS ROG Ally and ROG Ally X are officially supported handhelds. Pearl Abyss worked directly with ASUS to optimize the experience for portable play. The ROG Ally X supports three presets (Performance, Balanced, Quality), while the base ROG Ally is limited to a single Performance preset at 720p.
Device | Preset | Resolution | Frame Rate | Storage |
|---|---|---|---|---|
ROG Ally | Performance | 720p (FSR 3 Frame Generation) | 40 FPS | 150 GB |
ROG Ally X | Performance | Upscaled 1080p from 720p (FSR 3 Super Resolution + Frame Generation) | 60 FPS | 150 GB |
ROG Ally X | Balanced | Upscaled 1080p from 720p (FSR 3 Super Resolution) | 40 FPS | 150 GB |
ROG Ally X | Quality | 1080p | 30 FPS | 150 GB |
The ROG Ally X Performance preset uses both FSR 3 Super Resolution and Frame Generation to hit 60 FPS at an upscaled 1080p output. Frame Generation synthesizes intermediate frames between rendered ones to boost the perceived smoothness. The Balanced preset uses FSR 3 Super Resolution without frame generation, targeting 40 FPS. Quality mode renders at native 1080p but drops to 30 FPS. All configurations require 150 GB of storage.
GeForce NOW
Crimson Desert is available on NVIDIA GeForce NOW cloud gaming from launch day. It was among the 15 new games added to the GeForce NOW library in March 2026. Cloud streaming allows players without high-end local hardware to run the game at higher quality settings, including ray tracing, provided they have a stable internet connection.
Unsupported Hardware
Intel Arc GPUs (Partial Support)
Intel Arc graphics cards had no support at all when Crimson Desert launched on March 19, 2026. Players attempting to run the game on any Intel Arc GPU received a "The graphics device is currently not supported" error and could not proceed past the startup screen. This affected all Intel Arc discrete GPUs (A770, A750, A580, B-series Battlemage) and the integrated Arc graphics in Intel Meteor Lake and Lunar Lake mobile processors.
Workarounds and Current Status
Pearl Abyss initially directed affected users to seek a refund through their purchase platform. Following widespread backlash, the studio reversed course on March 23, 2026. Pearl Abyss stated: "We are currently working on compatibility and optimization support so that Crimson Desert can also be enjoyed on Intel Arc GPU systems." The studio apologized for the confusion caused by their earlier FAQ response.
Current status (as of March 24, 2026): The game can now launch and run on Intel Arc GPUs, but performance is not yet fully optimized. Players should expect lower frame rates, potential visual artifacts, and occasional stability issues compared to equivalent AMD or Nvidia hardware. Pearl Abyss has confirmed that full optimization is in progress but has not provided a specific timeline for completion. Intel has stated they are "ready to assist" with the effort.
For the latest information on known bugs and issues affecting Intel Arc users, see the dedicated tracking page.
Denuvo DRM
The PC version uses Denuvo DRM, which was added to the Steam store page on March 12, 2026, roughly a week before launch. Denuvo is an anti-piracy technology that has historically been associated with performance overhead in some titles. Pearl Abyss confirmed that all previously released performance benchmarks and specifications were captured with Denuvo active, so the published tier targets already account for any impact from the DRM.
Storage and General Notes
Storage across all platforms is 150 GB, and an SSD is mandatory on PC and Mac. The seamless open-world architecture streams terrain, textures, and assets continuously as you move through the world, which makes fast random-read speeds essential. Installing on a traditional HDD is not supported on PC.
DirectX 12 is required on all PC tiers. Windows 10 64-bit (version 22H2 or later) is the minimum supported operating system. 16 GB of RAM is required across every PC tier, from Minimum through Ultra.
An internet connection is required for the Day 1 patch download and initial setup. After that, offline single-player gameplay is supported.
Performance Tips
The following tips can help you get the best performance out of your hardware.
Tip | Details |
|---|---|
Check your GPU drivers before launch. | GPU manufacturers typically release game-ready drivers around the time a major title launches. Crimson Desert is no exception. If you experience issues on launch day, consider whether rolling back to a previous stable driver or waiting for an updated one might help. Additional driver updates often come out within the first week. |
Try custom settings instead of presets. | The game automatically selects a preset based on your hardware, which is convenient but not always optimal. Depending on whether you prefer higher frame rates or better visuals, manually tweaking individual settings (shadow quality, draw distance, volumetric effects) can yield a better balance for your specific configuration. |
Ray tracing is the biggest performance cost. | If your frame rate is lower than expected, disabling or reducing ray tracing quality is the single most impactful change you can make. On PC, this applies at every tier. On consoles, the Performance mode already uses the lowest ray tracing setting (or none on Xbox Series S). |
SSD speed matters for load times and streaming. | While any SSD meets the minimum requirement, a faster NVMe drive will reduce loading screens and may help with texture pop-in during fast travel or high-speed traversal. |
Console VRR improves the experience. | If you have a display that supports Variable Refresh Rate over HDMI 2.1, enabling VRR in your console settings can smooth out frame rate fluctuations in Performance and Balanced modes, where the target sometimes dips below the VSync cap. |