Overview
Oongka is the heavy hitter of Crimson Desert. He is the third playable character, unlocked during Chapter 7 after the confrontation with Myurdin at Ashclaw Keep. Oongka plays like the exact opposite of Damiane: slow swings, massive damage, huge hit areas. He does not dodge or dance around enemies. He walks into a crowd and leaves a crater.
If Kliff is the generalist and Damiane is the precision character, Oongka is the one you pick when you want to stop thinking about positioning and start thinking about how many enemies you can hit with a single swing. The Fextralife combat guide describes him as "The Fearless Powerhouse," excelling in aggressive, high-damage combat with crowd control abilities. He is widely considered the most beginner-friendly of the three playable characters, with straightforward combos and a forgiving playstyle that does not punish mistiming as harshly as Damiane's.
Berserker Playstyle
Oongka is a berserker/brawler type who relies on brute force. His approach centers on destructive melee damage combined with grappling mastery. When equipped with the Rage skill, he gains a Super Armor state that lets him absorb hits that would stagger most fighters. His Dual Wielding Mastery lets him wield two-handed weapons with a single hand, a rare ability in action RPGs.

How to Unlock Oongka
Oongka becomes playable during Chapter 7 ("Incomplete Victory") after the boss encounter with Myurdin inside Ashclaw Keep. When Kliff is incapacitated following the fight, control automatically transfers to Oongka. Reaching this story beat typically takes 30 to 40 hours of gameplay. There is no side quest or optional trigger required; progressing through the main story is all it takes.
After this initial introduction, Oongka is locked again until you complete the side quest "Gentle Sound of Flowing River." Completing that quest makes him permanently available at all times, letting you freely switch between Kliff, Damiane, and Oongka at any point.
Starting Equipment
When you first take control of Oongka, he comes with the following gear:
Item | Type | Role |
|---|---|---|
Two-handed melee | Primary damage dealer with wide swing arcs | |
Hand cannon (ranged) | Mid-range burst damage and Scatter Shot support | |
Ammunition | Ammo for the Orc Blaster | |
Melee weapon | Secondary melee option |
The Dekarr Greataxe and Orc Blaster combination gives Oongka genuine flexibility right from the start. Open with the Orc Blaster to soften targets at range, then switch to the Dekarr Greataxe for devastating melee strikes once enemies close in.
Weapons
Greataxe
Oongka's primary weapon and the one shown in most of his footage. The greataxe has wide swing arcs that connect with everything in front of him. Ground slams drive the axe into the floor and send a shockwave out, while spinning attacks turn Oongka into a blender that chews through clustered enemies. The axe is built for groups. Its swing arcs hit multiple targets per attack, and the stagger potential is high enough to interrupt enemy attacks mid-windup.
The Great Axe performs significantly better in Oongka's hands than it does on Kliff, with inherent stagger bonuses on heavy attacks. Use it as your default weapon for open-world encounters where you are fighting three or more enemies at once. When paired with Dual Wielding Mastery, equipping a greathammer in the off-hand increases the damage of Rampage and Raging Lightning.
Greathammer
A secondary melee weapon for maximum crowd disruption. The hammer's charge mechanic is its defining feature: hold the attack to charge the swing, then release to send multiple enemies flying. The charged hammer can knock enemies into each other, dealing bonus collision damage when groups are sent flying simultaneously.
The hammer trades the axe's speed for even more crowd control. Where the axe staggers, the hammer launches. Use the charged swing to scatter a tight group, then switch to the axe to clean up separated enemies. The charge time means you need a brief window of safety to set it up; use it after a body slam or when enemies are still recovering from a ground slam. Notable greathammers include the Bekker Greathammer (17 Attack) and the Bonepit Greathammer (20 Attack, Crit Rate Lv. 1).
Orc Blaster (Hand Cannon)
Oongka's ranged option, mounted on his wrist. The Orc Blaster is described as the easiest ranged weapon to use in the game. Scatter Shot hits multiple targets in front of him, while Charged Shot delivers focused burst damage at range. The standout feature is the slow-motion aiming window that triggers when Oongka fires the blaster midair: time slows briefly, letting you line up precision shots before gravity takes over.
The Orc Blaster excels at two things: softening groups with Scatter Shot before closing to melee range, and picking off stragglers who survived the melee onslaught and are trying to retreat. Pair it with a leap slam: jump, fire during the slow-mo window, then crash down with the axe. Elemental modifications through Elemental Scatter Shot and Elemental Charged Shot add further damage and crowd-control options.
Core Skills Breakdown
Oongka's skill tree is divided into several categories: Armed Combat, Unarmed Combat, Grappling, Marksmanship, Keen Senses, Focus, and Elemental abilities. Below are the most important skills to understand for building an effective Oongka.
Armed Combat
Skill | Input | Effect | Unlock |
|---|---|---|---|
R1 | Basic weapon attacks; each level increases melee weapon damage | Default | |
R1 + O | Leap high and slam down hard, attacking surrounding enemies | Default | |
R1 + Triangle | Fast forward swing that drives enemies into the ground; can be charged | Default | |
R1 after charged Slash | Follow-up attack after a successful charged Slash | Default | |
Move + charged Slash | Follow up a charged Slash with a spinning grab throw | Slash Lv. 2 | |
Passive | Slash Lv. 3 | ||
R2 | Move forward and cut down enemies in your path; core damage skill | Default | |
R1 + R2 after hit | Perform a downward strike followed by a finishing attack | Rampage Lv. 2 | |
Passive | Rampage can no longer miss | Rampage Lv. 3 | |
R1 + X | Rapidly spin your body to slash all enemies around you | Default | |
Hold R1 + X | Increase movement distance during Raging Lightning | Raging Lightning Lv. 2 | |
R1 + R2 | Spinning sweep followed by a downward strike; devastating AoE | Default | |
R1 + R2 during skill | Chain into Quaking Fury from another skill | Default | |
Hold R1 + R2 | Stomp the ground, disable enemies with an earthquake, then chain into Quaking Fury | Quaking Fury Lv. 2 | |
Passive | Quaking Fury ignores Super Armor | Quaking Fury Lv. 3 | |
L1 + R1 | Reflect light and temporarily blind enemies | Default | |
X twice while guarding | Charge forward and smash an enemy with your shield | Armed Combat Lv. 3 (Watch and Learn) | |
Passive | Wield two-handed weapons single-handed; greathammer in off-hand boosts Rampage and Raging Lightning damage | Armed Combat Lv. 4 | |
L1 + L2 | Rapidly switch between primary and secondary weapons to perform an attack | Default |
Unarmed Combat
Oongka is not limited to weapons. His unarmed combat strikes are faster than his weapon attacks and useful for filling gaps between slower weapon swings. A quick kick can interrupt an enemy that is about to attack during your weapon recovery frames.
Skill | Input | Effect | Unlock |
|---|---|---|---|
Triangle | Strike with bare fists; each level increases unarmed damage | Default | |
Hold Triangle | Launch your body forward with a double-kick that sends enemies flying | Default | |
Hold Triangle | Powerful two-footed kick that shoves enemies away | Default | |
X + Square (mid-air) | Slam full weight down upon an enemy from the air | Default | |
X + Square (sprinting) | Hook an enemy while sprinting and slam them into the ground | Default | |
Triangle (after rolling) | Low kick after a roll that sends enemies flying | Default | |
Hold Triangle (crouching) | Wrap legs around an enemy and bring them to the ground | Unarmed Combat Lv. 2 | |
Triangle (high in air) | Precise diving kick from high altitude | Unarmed Combat Lv. 5 | |
R1 + Square | Vault over the back of an enemy | Default |
Grappling
Oongka has Lariat available by default, unlike the other characters. His grappling moves slam enemies into the ground with enough force to stagger nearby foes, making them both single-target damage and crowd-control tools.
Skill | Input | Effect | Unlock |
|---|---|---|---|
Triangle + O / X + Square | Perform a grapple; each level increases grappling damage | Default | |
Triangle + O | Toss an enemy across the battlefield | Default | |
Triangle + O during Slash | Take an enemy hostage during Slash | Default | |
X + Square | Slam your enemy into the ground with overwhelming force | Default | |
Triangle + O during kick | Grab enemy during Pump Kick or Dropkick and hurl them with a spinning throw | Grappling Lv. 3 | |
Airborne approach | Latch onto a target while airborne to attack or escape danger | Grappling Lv. 4 | |
X + Square during Lariat | Perform multiple Lariat strikes on the same enemy | Grappling Lv. 5 (Watch and Learn) |
Ranged Combat (Marksmanship)
Skill | Input | Effect | Unlock |
|---|---|---|---|
L2 | Basic ranged attack; each level increases ranged weapon damage | Default | |
R3 | Fire a spread shot that hits nearby enemies | Default | |
Triangle during Scatter Shot | Channel power and deliver an explosive punch during Scatter Shot | Unarmed Combat Lv. 3 + 1 Abyss Artifact | |
L3 + R3 while aiming | Enter Focus then fire multiple shots at several targets | Default | |
Square while aiming / L2 while rolling | Enter Focused Shot mode while aiming or rolling | Focused Shot Lv. 2 | |
R2 during Focused Shot | Unleash a rapid volley of shells with Focused Shot | Focused Shot Lv. 3 | |
O twice while aiming | Sidestep an enemy attack and fire the blaster | Default | |
Passive | Increases the speed of Evasive Shot | Evasive Shot Lv. 2 | |
Passive | Automatically fire two shells in rapid succession during Evasive Shot | Evasive Shot Lv. 3 | |
R2 while aiming | Charge your shot and fire a powerful shell | Default |
Defensive and Utility Skills
Skill | Effect | Unlock |
|---|---|---|
Enhances swift actions with the power of nature; unlocks Parry, Dodge, and Counter at higher levels | Default | |
Guard right before being hit to precisely block an enemy attack | Default | |
Input evade just before being hit to escape danger | Keen Senses Lv. 2 | |
Attack right before being hit to interrupt an enemy attack | Keen Senses Lv. 3 | |
Input evade after being hit to roll away quickly | Default | |
Perform an extra jump in mid-air or off an enemy | Default | |
Just before being hit, grapple an enemy and interrupt their attack | Default |

Focus and Rage
Focus is activated by pressing L3 + R3. Time flows more slowly around you while in Focus mode, giving you a window to set up precision shots or powerful abilities. Focus also replenishes your Spirit, which fuels your more powerful moves.
Rage is activated by pressing R1 while in Focus mode. It unleashes Oongka's inner fury and enters a Super Armor state, meaning he cannot be staggered by incoming attacks. This is one of his most important tools for surviving tough encounters: activate Focus, trigger Rage, then commit to your biggest combo chains without worrying about being interrupted.
Skill | Input | Effect | Unlock |
|---|---|---|---|
L3 + R3 | Time flows more slowly; replenishes Spirit | ||
R1 in Focus mode | Enter Super Armor state; cannot be staggered by incoming attacks | Default | |
In Focus mode | Jump to a targeted location and land with explosive force | Focus Lv. 3 + Marksmanship Lv. 3 + 1 Abyss Artifact | |
R3 (mid-air) | Fire a powerful shell mid-air and use the recoil to evade an attack |
Elemental Skills
Once you unlock Imbue Element (requires learning one of the four base elemental skills plus one Abyss Artifact), Oongka can apply elemental effects to several of his core abilities. The four base elements are earned through Abyss exploration:
Element | Skill | Input | Effect |
|---|---|---|---|
Flame | R2 + Triangle | Strike the ground with fire-imbued fists | |
Frost | R2 + Square | Create a barrier of frost around you | |
Lightning | R2 + O | Gather lightning in both hands and electrocute nearby enemies | |
Wind | R2 + X | Let out a roar that drives enemies back |
As you level Imbue Element, you unlock the ability to apply elements to your existing skills:
Imbue Element Level | Skill Unlocked | Effect |
|---|---|---|
Lv. 1 | Imbue Quaking Fury with an element for additional elemental damage | |
Lv. 2 | Imbue your Charged Shot with an element | |
Lv. 3 | Imbue Scatter Shot with an element for elemental AoE | |
Lv. 4 | Imbue Meteor Kick with an element |
Recommended Builds
Community build guides and sources like Slashskill and GAMES.GG identify several loadout combinations for Oongka. All three builds share the same core principle: prioritize two-handed weapons with the highest base damage you can equip, stack Attack and Health, and invest in Abyss Cores that boost attack power or reduce skill cooldowns.
Raging Berserker (Greataxe + Orc Blaster)
Oongka's strongest option for raw damage according to multiple weapon tier lists. The Great Axe serves as the primary melee weapon, benefiting from Oongka's inherent stagger bonuses on heavy attacks. The Orc Blaster provides ranged pulls for gap closing and the Scatter Shot covers AoE softening before you wade into melee.
Item | Description |
|---|---|
Primary | Greataxe (best available; Hellhounds' Chopping Axe at 19 Attack with Crit Rate Lv. 2, or Horseshoe-Blade for earlier progression) |
Secondary | Orc Blaster for Scatter Shot and Charged Shot ranged support |
Key Skills | Rampage, Raging Lightning, Quaking Fury, Rage, Leaping Smash |
Playstyle | Open with blaster to soften the group, Leaping Smash into the center, Rampage through the line, Quaking Fury to finish. Activate Rage through Focus before engaging bosses. |
Siege Titan (Greataxe + Arm Cannon)
Swaps the Orc Blaster for an Arm Cannon, trading precision for AoE at range. This loadout excels against large groups and siege-style encounters where you need both melee and heavy ranged firepower.
Item | Description |
|---|---|
Primary | Greataxe for melee dominance |
Secondary | Arm Cannon for heavy ranged AoE damage |
Key Skills | Rampage, Quaking Fury, Scatter Shot, Charged Shot, Rage |
Playstyle | Bombard groups at range with the Arm Cannon, then close in with Leaping Smash and chain into axe combos. The Arm Cannon's heavier damage compensates for the loss of the Orc Blaster's agility. |
Mountain Breaker (Greathammer + Arm Cannon)
Full heavy-weapons loadout for maximum stagger and knockback. The greathammer's charged swings send enemies flying, and the Arm Cannon delivers punishing ranged damage. This build sacrifices speed entirely in favor of overwhelming force.
Item | Description |
|---|---|
Primary | Greathammer (Bonepit Greathammer at 20 Attack, Crit Rate Lv. 1; or Bekker Greathammer at 17 Attack) |
Secondary | Arm Cannon for heavy ranged support |
Key Skills | Quaking Fury, Lariat, Giant Swing, Rage, Charged Shot |
Playstyle | Charge hammer swings to scatter groups, use Lariat and Giant Swing for single-target control, Arm Cannon for ranged cleanup. Best against slower enemies and bosses. |
Dual Wielder (Greataxe + Greathammer)
Unlocked through Dual Wielding Mastery at Armed Combat Lv. 4. This build equips a greathammer in the off-hand to boost the damage of Rampage and Raging Lightning. It is the highest melee damage configuration but sacrifices all ranged options.
Item | Description |
|---|---|
Primary | Greataxe for Rampage and standard combos |
Secondary | Greathammer in off-hand for passive Rampage and Raging Lightning damage boost |
Key Skills | Dual Wielding Mastery, Rampage, Raging Lightning, Quaking Fury, Slash Rend Armor |
Playstyle | Pure melee aggression. Open with Leaping Smash, chain Rampage through enemy lines, use Raging Lightning for 360-degree coverage. Without a ranged weapon, you need to close gaps quickly with Clothesline and Dropkick. |
Skill Priority
Skills for Oongka should focus on heavy attack modifiers, stamina management, and survivability tools. Below is a recommended priority order for investing Abyss Artifacts and leveling skills.
Armed Combat to Lv. 4: Unlocks Dual Wielding Mastery, your most important passive. Each level also increases base melee damage.
Rampage to Lv. 3: Rampage is your bread-and-butter damage skill. Lv. 2 adds Rampage Proficiency (finishing strike), and Lv. 3 grants Rampage Sure Hit so it never misses.
Quaking Fury to Lv. 3: Your best AoE. Lv. 2 gives Quaking Fury Expertise (earthquake stomp opener), and Lv. 3 gives Quaking Fury Rend Armor to ignore Super Armor.
Keen Senses to Lv. 3: Unlocks Dodge (Lv. 2) and Counter (Lv. 3). Even though Oongka is a tank, having Dodge and Counter available keeps you alive during boss fights.
Health: Invest in Health upgrades through the skill tree. Oongka takes hits as part of his playstyle, so a larger health pool is essential. Max upgrade is Lv. 18 via Abyss Artifacts.
Slash to Lv. 3: Unlocks Slash Rend Armor at Lv. 3, letting you bypass Super Armor on tough enemies and bosses.
Grappling to Lv. 5: Unlocks Giant Swing (Lv. 3), Back Hang (Lv. 4), and Lariat Follow-up (Lv. 5) for maximum grab-combo potential.
Unarmed Combat to Lv. 5: Unlocks Scissor Takedown (Lv. 2), Unarmed Combat Proficiency (Lv. 3), and Meteor Kick (Lv. 5).
Imbue Element: Once you have the base elemental skills from Abyss exploration, invest here to add elemental damage to Quaking Fury, Charged Shot, Scatter Shot, and Meteor Kick.
Abyss Gear and Abyss Core Recommendations
Abyss Cores that boost attack power or reduce skill cooldowns are the highest priority for Oongka. Defensive Abyss Gears help compensate for his lower evasion and tendency to trade hits. Below are recommended options:
Effect | Why It's Good for Oongka | |
|---|---|---|
Swift | Attack Speed increase (up to Lv. 5) | Speeds up Oongka's slow swing animations, significantly improving damage output at higher levels |
Aegis | Damage Reduction | Flat damage reduction helps Oongka survive the hits he takes while swinging through groups |
Vitality | Health regeneration (+0.2 per second, scaling) | Passive health recovery synergizes perfectly with his tanky, hit-trading playstyle |
+35% Turning Slash Damage | Direct damage boost to directional slash attacks | |
Vigor | Stamina Regen +2% | Oongka's powerful moves consume heavy stamina; faster regen keeps you swinging |
Gourmet | Food Effect Lv +3 | Enhances healing from cooked meats, which Oongka burns through during boss fights |
Unleashes a forward blade of wind | Adds a ranged option for builds that skip the Orc Blaster or Arm Cannon | |
Frostward | Ice Resistance (up to Lv. 5) | Situational; swap in for cold environments or frost-based boss encounters |
For Abyss Cores, prioritize cores that increase Attack, reduce skill cooldowns, or boost Health. These three stats define Oongka's effectiveness. See the Abyss Gear Guide and How to Unlock Abyss Core Slots for more details on equipping and upgrading your cores.
Armor Priorities
Armor for Oongka should compensate for his lower evasion with high physical defense values. There are four armor slots (Headgear, Body Armor, Gloves, and Footwear), and keeping all four equipped is essential for the stat bonuses they provide.
Item | Details |
|---|---|
Priority stat | Physical Defense. Oongka takes hits constantly, so maximizing damage reduction through armor is critical. |
Secondary stats | |
Stamina bonuses are less critical than for Damiane, since Oongka attacks more slowly and dodges less. | -- |
Upgrade regularly | Use the Sharpen and Repair system to keep your armor in top condition. Worn armor loses effectiveness. |
Combo Chains
Oongka's combat revolves around chaining heavy hits together while enemies are staggered. The key is to use each move's stagger effect to set up the next one.
Standard AoE Clear
Leaping Smash into the center of a group (R1 + O)
Ground slam the toughest enemy
Raging Lightning spin to hit everything around you (R1 + X)
Switch to Orc Blaster and fire Scatter Shot to ignite whatever is left standing

This four-move sequence covers gap-closing, single-target burst, area damage, and ranged cleanup.
Boss Opener
Activate Rage (R1 in Focus) for Super Armor
Leaping Smash into the boss
Slash (R1 + Triangle), charge it, then Hack and Slash follow-up
Chain into Quaking Fury (R1 + R2) for heavy damage
Rampage (R2) through the boss if still in Rage state
Grapple Chain
Clothesline a sprinting enemy (X + Square while sprinting)
Lariat slam them into the ground (X + Square)
Lariat Follow-up for additional slams (X + Square during Lariat)
Finish with a Dropkick or Pump Kick to send them flying
Aerial Combo
Jump and activate the Orc Blaster's slow-motion aiming window
Fire Charged Shot or Scatter Shot during bullet-time
Body Slam (X + Square mid-air) to crash down on the target
Follow up with axe swings or Quaking Fury on landing
Stamina Management
Oongka's powerful moves consume heavy stamina. Running out of stamina mid-combo leaves you stuck in recovery frames with no way to dodge or attack. Managing your stamina is the difference between clearing a group and getting surrounded.
Activity | Details |
|---|---|
Pace your swings | Do not chain every heavy attack back-to-back. Mix in unarmed strikes (kicks and punches) between weapon swings to deal damage while your stamina recovers. |
Use Focus to recover Spirit | Activating Focus replenishes your Spirit gauge, which fuels special abilities. Use it between engagements to reset. |
Vigor Abyss Gear | Equipping Vigor increases stamina regeneration, directly extending how long you can stay aggressive. |
Cook and eat meat | Cooked meats from hunting provide both health and stamina recovery. Stock up before boss fights by buying meat from vendors in Hernand or hunting and skinning animals. |
Playstyle Tips
Tip | Details |
|---|---|
Stand your ground | Oongka is not built for dodging. His attacks have wide arcs and heavy stagger, so the best defense is keeping enemies flinched. If you are swinging, they are not. |
Axe for groups, hammer for control | The axe is your default weapon. Switch to hammer when you need to scatter a tight cluster or create space for a charged swing. |
Blaster for cleanup | After the melee, use the Orc Blaster to burn down runners and finish off wounded enemies. Jump first to trigger the slow-mo aiming window. |
Leap slam to start every fight | Close the distance and stagger the group in one move. The initial stagger window is your best opportunity for a full combo chain. |
Recovery frames are your weakness | Oongka's big swings have long recovery animations. If you whiff a ground slam or spinning attack, you are open. Time your attacks to hit. |
Use unarmed to fill gaps | A quick kick between hammer charge-ups or axe swings keeps the pressure on and prevents enemies from recovering. |
Activate Rage before bosses | Enter Focus, trigger Rage for Super Armor, then commit to your biggest combo chains without worrying about being interrupted. |
Maintain forward momentum | Oongka's kit rewards aggression. Retreating gives enemies time to recover and regroup. Keep pushing forward with Rampage, Clothesline, and Leaping Smash. |
Boss Strategy
Against bosses, Oongka's approach depends on boss size and Super Armor behavior.
Human-Sized Bosses
Smaller bosses can be body-slammed, grappled, and staggered. This opens them up for full hammer and axe combos. Use Lariat to slam them down, follow up with Quaking Fury, then chain Rampage through them while they recover. Slash Rend Armor and Quaking Fury Rend Armor are critical for bosses that use Super Armor, letting your attacks break through their defensive states.
Large Bosses
Larger bosses that are immune to grapples require more patience. Wait for their attack recovery windows, get in a ground slam or heavy axe swing, then back off before the counter-attack. Activate Rage through Focus before engaging to gain Super Armor, letting you trade hits during these windows. The Orc Blaster's slow-mo aiming is useful against large bosses for landing precise shots on weak points.
Preparing for Boss Fights
Stock up on healing items: buy meat from vendors in Hernand and cook it at a campfire. Bringing 40+ cooked meats makes most boss fights manageable.
Equip Abyss Cores with Attack and Health boosts.
Consider swapping to faster weapons (such as one-handed swords) for bosses with tight dodge windows. The Sword of the Lord from Kailok is an option for maximizing attack speed.
Upgrade your weapons and armor through the Sharpen and Repair system before the fight.
Strengths and Weaknesses
Strengths | Weaknesses |
|---|---|
Exceptional single-target damage against bosses | Heavy stamina consumption from powerful moves |
Wide AoE attacks that hit everything in range | Slow attack animations with long recovery frames |
Less effective against agile, fast-moving targets | |
Default access to Lariat grapple | Requires active stamina management |
Dual Wielding Mastery enables unique loadouts | No ranged options in Dual Wielder build |
Most beginner-friendly of the three characters | |
Forgiving aim thanks to wide weapon arcs | Punished harder than other characters when attacks miss |
Traversal
Unlike Kliff and Damiane who use gliders, Oongka straps a jetpack (rocket pack) to his back for aerial movement. The Flight skill lets him fly while airborne, and Swift Flight (Flight Lv. 2) reduces air resistance for faster travel. Vertical Flight lets him take off from the ground or ascend vertically.
See Also
Article | Description |
|---|---|
Character page with story role and background | |
Complete list of all Oongka skills | |
All three characters compared | |
Kliff's sword-and-shield build guide | |
Damiane's speed/precision build guide | |
Quick-reference build recommendations | |
Weapon recommendations for early game | |
All two-handed weapons in the game | |
Details on dual-wielding two-handed weapons | |
How to equip and upgrade Abyss Gear | |
How to reset your skill points | |
Core combat mechanics overview | |
All confirmed boss encounters | |
Locations for observation-based skill unlocks |