Loading...
Hernand Farmhouse
October 29, 2026 at 01:05 PM
Clarify memory steps, quest rewards and limited weapon durability at Hernand Farmhouse
Hernand Farmhouse is a farm located southeast of the City of Hernand in the Hernand region. Multiple workers and farmers keep the operation running, and the farmhouse is a hub for several vendors and quest activities. The farmhouse sits northwest of Springtide Mill and east of Muckroot Ranch, making it a central stop along the roads connecting the major points of interest in southeastern Hernand.

The farmhouse is one of the earliest explorable locations players visit during the Hernand chapter of the main story. Several main quests and faction quests originate or pass through this area, and the vendors here stock useful supplies that are not easily found elsewhere in the region.
From the City of Hernand, travel southeast along the main road. The farmhouse is a short ride on horseback from the city's southern gate. If you are coming from Springtide Mill, head northwest along the path that follows the river. From Muckroot Ranch, take the eastern road. The farmhouse is visible from a distance thanks to its livestock pens and the cluster of buildings around the main farm structure.
The Hernand Farmhouse contains three distinct sub-areas, each with its own vendor and purpose:
Livestock Fence: Located in the eastern part of the farmhouse area. This is where Edmond operates a livestock trading shop. The Livestock Fence deals in animal-related goods and also functions as a place where players can sell stolen livestock.
Back Alley Merchant / Back Alley Shop: Also in the eastern section, near the road closest to the river. Grimrak, a goblin merchant, runs this shop and discreetly supplies items that would be "mortifying if discovered." The Back Alley Shop sits directly opposite the Livestock Fence, making it convenient to visit both vendors in one trip.
Hernand Dryehouse: Located to the southeast of the main farmhouse. Theoric operates the dryehouse, which allows players to change the color and appearance of their equipment and armor.
Bremer (Important NPC): A farmer at the farmhouse whose cattle have gone missing. He is the central figure in the "Trial After Trial" main quest. Bremer can be found sitting near the main farmhouse building, wearing a blue shirt. Speaking with him initiates the investigation into his lost livestock.
Herbalist: A witness NPC who provides information about the missing cattle during the Trial After Trial quest. Speaking with the Herbalist costs one copper coin. After the conversation, the Herbalist offers to lead you to the area where the cattle were taken, guiding you toward the Anvil Riverside bandit camp.
Edmond: Livestock Fence Shopkeeper
Edmond operates the Livestock Fence and deals in livestock trading and animal-related goods. Players can also sell stolen animals here. His shop sits directly opposite Grimrak's stall.

Grimrak: Back Alley Merchant
The inventory categories below are retained from an earlier shop survey; exact prices and current stock remain unverified. Grimrak is a goblin vendor who describes himself as serving "simple farmers" while stocking a wide range of practical and illicit goods. His inventory includes:
Ammunition: Arrows (4 copper), Bullets (6 copper), Small Cannon Balls (30 copper)
Food and Consumables: Bread (12 copper), Dried Fish (20 copper), Jerky (20 copper), Water (6 copper)
Equipment: Keys (30 copper), Prison Keys (26 copper), Masks (10 copper), Brown Leather Headgear (1.56 silver)
Disguises: Disguise Cloak (20.88 silver), Camouflage Outfit (23.74 silver)
Blueprints: Fine Fishing Rod Blueprint (10 silver), Poison Arrow Blueprint (10 silver)
Special Items: Azurite (5 silver), Wind Slash (27.34 silver)
Theoric: Hernand Dryehouse Vendor
Theoric is the dyer at the Hernand Dryehouse. He specializes in dyeing equipment and armor, allowing players to customize the color of their gear for cosmetic purposes.
The 21st main mission in Crimson Desert. Farmer Bremer has lost his cattle and needs Kliff's help figuring out what happened to them. Players meet Bremer at the farmhouse, then pay the Herbalist one copper coin for information. The Herbalist leads you to the Anvil Riverside bandit camp where you must clear out the bandits and use your Lantern with the Visione helmet to read a memory fragment titled "The Missing Cow." The memory reveals the fate of Bremer's cattle. Return to Bremer at the farmhouse to complete the quest. An older reward summary listed Silver and Contribution XP, but the documented reward list instead includes Coins, one Standard Inventory Expansion Tool and five Thin Hide; the earlier contribution claim remains unverified.
Trial After Trial has a morning start prompt. Speak to Bremer and the nearby witnesses, follow the Herbalist on horseback, clear the bandit camp, and shine the Lantern near the brown tent to learn The Missing Cow. Then view that memory with the Visione or its inventory Use option, and report to Bremer. Learning the fragment and viewing the full memory are separate steps.

The older route below uses the Springtide Mill area label; another recorded walkthrough starts with Ibano at Capra Pasture. The nearby Palmar Pill pickup remains unverified, while the Mysterious Elixir and horn-thief memory steps are documented. The 22nd main mission. This quest starts at Springtide Mill where a rancher named Ibano reports that bandits have been cutting the horns off his goats. The quest leads east toward the river near the Hernand Farmhouse area, where a small bandit camp is stationed along the riverbank. After defeating the bandits and reading the "Hornless Goat" memory fragment, players discover a Palmar Pill among the stolen goods, along with a Mysterious Elixir on a rock pile at the camp. The quest concludes by returning the Mysterious Elixir to Ibano, who has relocated to Muckroot Ranch.
A House Celeste Faction Quest. The bounty notice for Bianca can potentially be found posted around the Hernand Farmhouse area once Chapter 2 begins. Bianca is a hired killer operating near Hernand. Players must locate her at the Church of Hernand during daytime, chase her down, and capture her alive by tackling and tying her up. Delivering Bianca to the nearest constabulary in the City of Hernand has a recorded reward of Silver (+5.00); the earlier House Celeste Contribution (+300) quote remains unverified.
Earlier gatherable list; check ownership before taking items, because free pickup is not verified for every container or object. Gatherables found around the farmhouse include bread, dried fish, jerky, carrots, oakwood mushrooms, water, and azurite. These items can be collected freely from crates, barrels, and the surrounding environment.


Earlier shop-price quotes, unverified for current stock and cost: Key items such as Wind Slash and Mysterious Elixir can be obtained here. Wind Slash is available for purchase from Grimrak's Back Alley Shop for 27.34 silver. The Mysterious Elixir is found during "The Man Trapped in the Mire" quest at the nearby bandit camp.
Earlier blueprint-price and nearby Palmar Pill report, unverified for those exact prices and the pickup: Crafting blueprints for fishing rods (Fine Fishing Rod Blueprint, 10 silver) and poison arrows (Poison Arrow Blueprint, 10 silver) are available from Grimrak. Recovery items like Palmar Pill can be found at the bandit camp during the quest "The Man Trapped in the Mire."
Wind Slash has a recorded crafting alternative if Grimrak's stock is unavailable: learn Gear Blueprint: Wind Slash, then combine one Destruction I, one Haste I and one Swift I through Witch crafting. It is an Abyss Gear effect triggered by specified follow-up attacks, rather than a replacement for every basic weapon strike. No current shop price or universal cooldown is established by that recipe.
Bandits can be encountered in and around the farmhouse area, particularly during the main quests. The bandit camps near the river contain small groups of lightly armed enemies that can be dispatched with basic sword combos. Check whether an item actually displays durability rather than assuming ordinary armor and weapons all wear out. Some makeshift weapons have durability and an Irreparable tag; these can break and disappear after repeated hits.
Iguanas can be found roaming the grounds near the farmhouse. They are passive wildlife and can be hunted for crafting materials.
Visit Grimrak's Back Alley Shop before heading into dangerous areas. His stock of arrows, bullets, keys, and disguises is useful for both combat and stealth approaches.
The anvil and sharpening wheel at the nearby bandit camp are recorded preparation stops for equipment-condition buffs. This is separate from the limited durability carried by certain makeshift weapons; it does not establish universal armor or weapon breakage.
Grimrak is a recorded Mask seller, and the Mask enables criminal behavior. The older 10-Copper price is unverified; check the shop before budgeting. Other recorded Mask routes include the Outlaws in Hernand / Bounty Notice - Jeffrey quest reward.
The Disguise Cloak and Camouflage Outfit sold by Grimrak can help with stealth missions and avoiding detection during certain quests.
City of Hernand (northwest): The main city in the Hernand region, accessible via the southeastern road.
Hernand North Gate (north): The northern entrance to the City of Hernand.
Muckroot Ranch (west): A nearby ranch connected by the eastern road. Ibano relocates here during "The Man Trapped in the Mire" quest.
Springtide Mill (southeast): A mill located downstream along the river, and the starting point for "The Man Trapped in the Mire" quest.