Patch 1.04.00 dispatch UI feature that splits one-shot send and auto-repeat into two separate buttons at the Greymane Camp dispatch board. Default-resource missions can be set to auto-repeat; special-reward dispatches remain one-shot.
The Auto-Repeat Dispatch feature is a Dispatch Missions UI change introduced in Patch 1.04.00. The Greymane Camp dispatch board now uses separate buttons for one-shot send and auto-repeat, so default-resource missions can be set to renew automatically without further input while special-reward dispatches remain one-shot by design. The Pearl Abyss patch notes confirm the split into two buttons; specific bindings and edge-case behaviors below are sourced from community testing and are flagged accordingly.
Two distinct buttons at the dispatch UI (one-shot vs auto-repeat). Specific glyphs reported by community testing as Square / F (controller / keyboard) for one-shot and Triangle / G for auto-repeat; verify in-game.
Auto-repeat eligible
Default-resource missions: Camp Food, Camp Funds, and other repeatable resource dispatches.
Auto-repeat ineligible
Special-reward missions: dispatches that pay out an Abyss Artifacts or other rare item remain one-shot.
How it Works
Open the Dispatch board at the camp.
Pick a mission and assign the team as before.
Choose one-shot or auto-repeat using the two newly separated inputs.
Auto-repeat missions tick in the background. The mission renews on completion without further input from the player, which is especially useful for default-resource generation while focusing on combat or exploration.
Special-reward dispatches expire after two or three in-game days if not actioned. They cannot be set to auto-repeat by design; the rare drops on those runs are gated behind manual sends.
Beer Multiplier (Community-Reported)
Community testing since Patch 1.04.00 reports that the double-reward Beer multiplier still applies to the first manual dispatch but does not currently apply to subsequent auto-repeat runs. This is not listed in the official Pearl Abyss patch notes for 1.04.00, 1.04.01, or Patch 1.04.02, so the behavior is not yet officially confirmed as a bug or as intended design. Until Pearl Abyss clarifies, players who want every Beer-buffed run to count the multiplier should keep dispatching manually for those missions and reserve auto-repeat for the unbuffed default-resource sends.
Why it Matters
Cuts repetitive UI input. Default-resource missions that previously needed a manual re-send every cycle now run hands-free.
Keeps rare drops gated behind attention. Special-reward dispatches still require the player to engage the mission flow each time, which preserves the cadence the launch-era system was tuned around.
Pairs with the Specialized Storage rework. Auto-repeating Camp Food and Camp Funds dispatches feed the new Sturdy Gatherables Chest and food coolers without the player intervening, which makes long crafting runs more affordable.
UI Walkthrough
Step
Action
1
Travel to Greymane Camp and approach the dispatch board near the camp manager.
2
Press the interact key to open the dispatch board UI; the board lists available freesword missions in the left column.
3
Select a mission. Mission detail (rewards, duration, eligible team members) appears in the right column.
4
Assign team members to the mission as you would in 1.03.00.
5
Confirm. Two buttons now appear at the bottom of the panel: a one-shot send and a separate auto-repeat send.
6
Pick auto-repeat for default-resource missions you want to renew automatically; pick one-shot for everything else.
7
Close the board. Auto-repeat missions tick down in the world; the camp manager notifies you on completion and the next cycle starts immediately.
Auto-Repeat Eligibility Checklist
The mission rewards default resources only (Camp Food, Camp Funds, generic supplies).
The mission has no special-reward tag in the dispatch detail panel.
The mission is repeatable rather than chapter-gated or story-gated.
The team you assign meets the minimum stat requirements; the system does not auto-pick replacements when team members rotate out.
If any one of these conditions fails, the auto-repeat button stays grayed out and the mission must be sent one-shot.
Patch 1.05.01 Cancellation Fix
On May 3, 2026, Patch 1.05.01 addressed a player-impacting bug where ongoing dispatch missions could be canceled with the spent resources and contribution not refunded. The hotfix prevents the same cancellation path going forward, and contribution that was lost to this issue before the hotfix was scheduled to be restored in a follow-up patch. The fix applies to default-resource dispatches that are eligible for auto-repeat as well as to one-shot special-reward dispatches, so anyone running long auto-repeat loops should update to the 1.05.01 build before scheduling new cycles.