Overview

The A.T.A.G. (All-Terrain Armored Gear) is the fully upgraded base model of the mechanized combat mount in Crimson Desert. Built by the Ironflame Orcs, these bipedal war machines are powered by Abyss energy cells and serve as walking tanks equipped with heavy weaponry. The A.T.A.G. first becomes available during Chapter 10: Counterattack, when Kliff must defend Gorthak against a mechanized creature assault.
The base A.T.A.G. is the strongest standard variant, with 2,500 Health, 360 Stamina, 35 Attack, and 100 Evade. It seats one pilot and comes equipped with multiple weapon systems including a rapid-fire machine gun, a wide-area blast cannon, and an EMP discharge. After completing Chapter 10, players can craft their own A.T.A.G. for use in the open world.
Base Stats
Stat | Value |
|---|---|
2,500 | |
360 | |
Attack | 35 |
Evade | 100 |
1 | |
1 | |
Climb Speed Multiplier | 1 |
Swim Speed Multiplier | 1 |
Seats | 1 |
How to Unlock
The A.T.A.G. becomes available during the Secret Weapon portion of Chapter 10: Counterattack, approximately 50 to 60 hours into the main story. The unlock sequence follows these steps:
Progress through the main story until Chapter 10 begins.
Complete the quest Master of the Ironworks, which introduces the mech technology built by the Ironflame Orcs.
Complete the quest Hidden Ace, where Kliff learns to operate the A.T.A.G. for the first time.
Defend Gorthak against the mechanized creature assault in the Clockwork Insect Clash battle sequence.
During the Chapter 10 story missions, the A.T.A.G. is provided automatically for the defense of Gorthak. You do not need to craft it for these scripted encounters.
Crafting and Variants
The ATG is crafted at the Kilden Shop. There are two distinct versions available:
Regular ATG: A fully customizable flying mount. Can be equipped with armor and weapons, and supports flight for vertical exploration.
Mini ATG: A bipedal mount with a built-in machine gun. It is faster on the ground than the regular ATG but cannot fly and cannot be customized with armor or weapons. In most cases, a horse is more practical than the Mini ATG for ground travel.
Both versions require a Small Cuckoo ATG as a base crafting component. The Small Cuckoo ATG itself requires power cores and regular cores as materials.
Obtaining Cores
Cores are obtained from sanctum end-puzzles. Each sanctum rewards a specific type of core:
Core of Temperance from the Sanctum of Temperance
Core of Benediction from the Sanctum of Benediction
To solve the sanctum puzzles, use Sword Glint to spin the dials at each puzzle station. Each correct dial position unlocks the next step of the puzzle.
Small Battery Farming
Building and upgrading the ATG requires approximately 500 small batteries in total. The most efficient way to farm these is through the Small Battery Production dispatch mission at the Aeronautical Research Base. This mission yields 76 small batteries every 18 hours, so plan ahead and keep the dispatch running consistently.
ATG Armor
ATG armor pieces are unlocked through the 2nd row (last upgrade) of specific research institutes. Each piece provides between +60 and +80 defense, which can raise the ATG's total defense from roughly 160 to around 340. The armor pieces and their sources are:
Armor Piece | Research Source | Craft Location | Defense Bonus |
|---|---|---|---|
Thruster Pack Mark III | Abyss Energy Research at Scholastone Institute | +60 to +80 | |
Plating Mark III | 2nd row last upgrade at Urava | +60 to +80 | |
Boots Mark III | 2nd row last upgrade at Leian Institute | +60 to +80 |
Note that Porrain is the exception among the institutes and does not provide an ATG armor research unlock. Focus on Scholastone, Urava, and Leian for the three armor pieces.
ATG Weapons
ATG weapons can be crafted at specific locations via dispatch missions:
Weapon | Craft Location | Notes |
|---|---|---|
Welder | Melee weapon option | |
Fists | Close-range melee | |
Pincers | Grabbing weapon | |
Machine Gun | Extremely powerful ranged weapon; shreds enemies | |
Flame Splitter | Fire-based ranged weapon |
The machine gun is widely considered the strongest ATG weapon. It has exceptionally high damage output and can shred through enemies that would be much harder to deal with on foot. If you can only craft one ATG weapon, the machine gun is the recommended choice.
Jetpack Upgrade
The jetpack upgrade is unlocked through research at Goreac (located at the Zaran Tank Works). Once unlocked, the ATG gains the ability to climb vertically by holding L3. This is a massive exploration advantage, as it lets you reach elevated areas and clifftops that are otherwise inaccessible. The vertical climbing capability makes the ATG one of the most important tools for thorough world exploration.
Crafting Your Own A.T.A.G.
After completing Chapter 10 and helping the Ironflame Orcs, you gain access to free-roam A.T.A.G. crafting. In Chapter 11, the quest New Designs tasks you with speaking to Marek at the Zargan Tankworks in Gorthak Territory. Completing this quest rewards the Small Kuku A.T.A.G. Design blueprint.
Small Kuku A.T.A.G. Recipe
Craft at Grimnir's shop at the Kilnden Workshop:
Material | Amount |
|---|---|
1 | |
1 | |
5 | |
5 |
Warning: Do not use a Kuku Pot that has items stored inside it. The Kuku Pot is consumed entirely during the crafting process, and any items stored inside will be permanently lost. Always use an empty pot.
Weapon Systems
The A.T.A.G. can be outfitted with various weapon systems unlocked through Research Institutes in the Delesyia region. Different hangars around Gorthak contain mechs with different weapon loadouts. The available weapon systems are:
Weapon | Type | Research Institute |
|---|---|---|
Rapid-fire ranged | ||
Wide-area blast | ||
Focused beam | ||
Heavy melee | ||
Rocket fist melee | ||
Close-range / repair | ||
Area-of-effect fire |
Equipment Upgrades
The A.T.A.G. can be equipped with armor plating, boots, and thrusterpacks that improve its defensive and mobility capabilities. These are unlocked through research projects at various institutes:
Effect | Research Institute | |
|---|---|---|
Increased armor defense | Urdavah Research (Mk II/III) | |
Enhanced ground movement | ||
Jetpack mobility / flight bursts |
Repair and Maintenance
The A.T.A.G. runs on a finite fuel supply displayed as a purple energy bar. When this bar is depleted, the mech shuts down and cannot be used until repaired. There are two ways to restore a depleted A.T.A.G.:
A.T.A.G. Factories: Visit any A.T.A.G. factory hangar located around Gorthak in the southeastern area of the map. These hangars are recognizable by large metal containers with green lights on the front door. Pull the lever to deploy a fresh mech.
A.T.A.G. Welder: Once unlocked through research at Dewhaven Keep, the Welder attachment allows field repairs without returning to a factory.
Variant Comparison
Multiple A.T.A.G. variants exist in the game, each found in different hangars across Gorthak or encountered during story missions. The Ironflame variants (Mk.I through Mk.VII) share identical stats and differ primarily in their equipped weapon loadouts. The base A.T.A.G. has significantly higher Health than all other variants:
Variant | Attack | Evade | ||
|---|---|---|---|---|
A.T.A.G. | 2,500 | 360 | 35 | 100 |
1,000 | 330 | 30 | 100 | |
1,000 | 330 | 30 | 100 | |
1,000 | 330 | 30 | 100 | |
1,000 | 330 | 30 | 100 | |
1,000 | 330 | 30 | 100 | |
500 | 300 | 25 | 100 |
Notes
The A.T.A.G. is slower than horses despite having access to jetpack thrusterpacks and speed boost abilities. It is best suited for combat missions rather than long-distance travel.
Different hangar locations around Gorthak contain slightly different A.T.A.G. configurations equipped with various weapon loadouts including flamethrowers, miniguns, rocket launchers, anti-air missiles, and jetpacks.
You can check which Mk version you have by looking at the status indicator before entering the mech.
See Also
ATAG Mech - Detailed gameplay guide
Mounts - All mounts in Crimson Desert
Gorthak Ironworks - A.T.A.G. weapon research
Ironflame Orcs - The creators of the A.T.A.G.