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Patch Notes: July 2026
October 6, 2026 at 11:58 PM
Initial version (2026-10-06)
July 2026 brought five update notes to the Korean and Taiwanese service of AION 2, on July 1, 8, 15, 22 and 29. The July 1 note shipped Chapter 1. Lands of Sand and Snow, the largest update so far: the Brawler class, the Eltnen and Morheim territories, a level cap of 50, five-player Expeditions and Transcendence, ten-player Sanctuaries, the Pendant slot and a new upper layer of the Abyss. The rest of the month added the Expedition Ordeal mode on July 15, the first paid server transfer window and an overlay map on July 22, and pet auto-loot and a character switch on July 29, with class balance passes in every note. These notes describe the Korean and Taiwanese service only; the global service launched separately on October 5, 2026 and is not covered by them. For the wider timeline, see Update History.
The note was revised twice on July 1: once to correct the MP cost lines for the Gladiator's Ruinous Blow and the Templar's Doom Shield, and once to add the removal of the Ludra's Bracelet succession recipe for the Corroded Afterimage Bracelet. Both corrections are reflected below.
A new Elyos territory, Eltnen, and a new Asmodian territory, Morheim, were added.
Completing the Hero Quests in Verteron or Altgard opens a teleport portal in that territory leading to the new one. The portal requires set level, item level and Combat Power conditions.
Eltnen and Morheim are released in two parts, Chapter 1 and Chapter 2.
A new class, the Brawler (권성), was added with its own weapon, the Gauntlets (권갑). Every account received one free character slot.
The maximum level rose to 50. From level 45, each level gained awards an Superior Stigma Shard (Bound).
The maximum Stigma skill level rose from 20 to 25. Levels above 20 are raised with Superior Stigma Shards, which come one per character level from level 45 and one when a Stigma skill first reaches level 20 (resetting that skill takes that shard back).
Resetting Stigmas became free. See Stigma System.
New Frontal stats were added: Frontal Damage Amplification, Frontal Damage Tolerance, Frontal Attack, Frontal Defense, Frontal Critical and Frontal Critical Resistance. They can also come from Soul Inscription, pet insight (펫 이해도) and Manastones and Soulstones.
The caps were removed from the deity stats Justice (Nezekan), Freedom (Vaizel), Illusion (Kaisinel), Life (Yustiel), Time (Siel), Destruction (Zikel), Death (Triniel), Wisdom (Lumiel), Destiny (Marchutan) and Space (Israphel); from Might, Dexterity, Intelligence, Constitution, Precision and Willpower; from Attack, Defense, Accuracy, Evasion, Critical, Critical Resistance and Block Boost; and from every damage amplification and damage tolerance stat.
With amplification and tolerance uncapped, the maximum damage reduction from damage tolerance is limited to 80%.
New caps were set: movement speed up to 150%, cooldown reduction up to 60%, and MP cost reduction up to 60%.
The described maximum chance for the Critical stat was corrected from 50% to 80%.
Parties now hold up to 5 players and forces up to 20. See Parties and Forces.
Nightmare Layer IV opened with new bosses, and new boss decorations were added to Nightmare, Exchange Shop, Statues.
Nightmares without an unlock condition, and those whose unlock condition is met, can now be challenged directly up to stage 10 without clearing earlier stages; clearing a higher stage also grants the first-clear rewards of the stages below it.
The Ascension Trial gained a Doom (파멸) difficulty and two new trials, Chamber of the Dead (죽은 자의 침실) and Forgotten Repository (잊힌 저장소).
The reward count and final-boss kill limits on Expeditions and Transcendence were removed.
Leaving an Expedition or Transcendence run after clearing it without claiming rewards now uses up a count; at 0 the character can no longer enter Expeditions or Transcendence until the weekly reset. The count is shared by characters on the same server.
Normal and elite monsters in Expeditions and Transcendence no longer give rewards.
Expedition and Transcendence challenge tickets and recharge tickets held in inventories and storage were removed.
Pets can now be ridden inside dungeons, except in boss fights and areas with special mechanics.
With five-player parties, Expeditions and Transcendence take 5 players and Sanctuaries 10. Some boss patterns were adjusted slightly to suit the new group sizes.
The Ode dropped after Conquest (Normal and Hard) bosses is now based on five players, 15 in total.
The Expedition (Conquest) and Transcendence dungeon lists now show the most recently added dungeons at the top.
Citadel of the Fallen Daeva opened in Exploration and Conquest (Normal and Hard).
Mode | Entry level | Entry item level | Odyle Energy cost |
|---|---|---|---|
Exploration | 50 | 3,800 | 40 |
Conquest (Normal) | 50 | 3,800 | 40 |
Conquest (Hard) | 50 | 4,500 | 60 |
Hard costs 60 Odyle Energy, with rewards raised in line with the extra energy and the guaranteed-reward count adjusted. Kina from several dungeons became Bound Kina:
Conquest Normal: all Kina in Fire Temple and Ferocious Horn Den; half of the Kina in Dying Dramata's Nest and Cradle of Nihility.
Conquest Hard: all Kina in Krao Cave, Draupnir, Urugugu Canyon and Vakron Sky Island; half of the Kina in Fire Temple and Ferocious Horn Den.
Stages 1 to 4 of Abyssal Horn Den opened. Half of the Kina from Sunken Temple of Life became Bound Kina.
Stage | Entry level | Entry item level |
|---|---|---|
1 | 50 | 3,800 |
2 | 50 | 4,100 |
3 | 50 | 4,500 |
4 | 50 | 4,800 |
The attempt limits on Abyssal Forge: Ludra and the Corroded Decontamination Facility were removed; the reward condition is now the final-boss kill count.
Every Sanctuary's final-boss kill count went from 2 to 1, with rewards doubled. The Odyle Energy cost rose from 40 to 80.
The number of kills needed for guaranteed rewards was halved, and accumulated guaranteed-reward counts were halved too, rounding odd numbers up. Sanctuary clear achievement targets were scheduled to be lowered on July 8.
Mid-boss rewards in Abyssal Forge: Ludra and the Corroded Decontamination Facility were removed; all rewards now come from the Odyle Energy that appears when the final boss dies.
Every Sanctuary's time limit became 2 hours.
A new Material Conversion recipe turns 4 Gear Change Voucher: Ludra (Bound) and 50,000,000 Kina into an Abyssal Forge: Weapon Selection Box (Bound). See Sanctuary Raids.
Every event that used to run in a phase of the open field now runs on its own separate map, with the same rules. Entry skips the NPC conversation and puts you straight into the map, leaving returns you to where you were, and entry no longer uses a Return Scroll.
The minimum contribution for Shugo Merchant Protection rewards became 1,500 points.
Monster cube openings by Shugo Festival rank were raised: every event, Shugo Merchant Protection included, now allows at least 2 cubes for non-subscribers and 4 for subscribers even at low ranks, and the top two places in Shugo Merchant Protection allow 3 and 6.
A new Shugo Festa event, Shugo's Dilemma, was added: score by gathering exactly the number of players shown on randomly generated platforms. It can reward Shugo's Dilemma (Remnant: Painting) (Bound).
A new equipment slot, the Pendant, was added. Rare and Epic pendants and pendant enhancement materials come from Eltnen and Morheim quests. Unique and higher pendants are enhanced with Kina, Amplify Stones, Balaur's Essence (용족의 정수) and Radiant Balaur's Essence (찬란한 용족의 정수). See Accessories.
The horn, hide and scale Draconic materials from Expeditions and Sanctuaries were merged into Balaur's Essence and Radiant Balaur's Essence. The essences convert into whichever Draconic material is needed, and processed Draconic materials from crafting convert back into essences.
Four Arcana slots were added: Key, Hourglass, Dice and Lantern. Key and Hourglass Arcana drop in the new Transcendence dungeon; Dice and Lantern Arcana were to follow in a later update.
New Arcana belonging to the Punishing Overture, Protected Soul and Indomitable Dedication sets were added. They can be fused with 500,000 Kina and a Pure Crystal (Bound), fixing one option.
Three Medal Boxes that can be traded and listed on The Market were added. They drop by chance from Chapter 1 Abyss boss merit boxes and from the new Fierce Battle Abyss Directive: Middle Layer (Bound) (격전의 어비스 지령서: 중층; provisional).
That directive is completed in Chaotic Middle Reshanta by killing enemy-faction players, and rewards bound medals of various kinds and tradeable Medal Boxes.
A server rematch reset Artifact Siege and the Abyss Corridor; matching details were posted separately.
A new layer, Chaotic Upper Reshanta (어비스 에레슈란타 표층), was added. Only characters at item level 4,300 or below, or at Combat Power 400K or below, can enter. A character that exceeds the limit inside is removed at once and loses 1 hour of the layer's base use time. It holds up to 300 players per faction (600 in total) and, unlike the lower and middle layers, has no Artifacts.
Abyss boss and Artifact Siege rewards are now paid by per-class contribution ranking instead of overall contribution ranking, so more players are rewarded, and the medal rewards for contribution were raised.
Season missions pay more medals, and some missions were added.
Supply requests give more Abyss Points and Enhancement Stones, and the Season: Crafting and Season: Boss tabs gained Soul Crystal (Bound) rewards.
Genesis and Nemesis Dragon Lord armor designs were added, crafted with Radiant Eungryong Dragon Lord or Radiant Giryong Dragon Lord armor as the succession material. Their material, Rampaging Fear Energy: Armor (Bound) (폭주한 공포의 기운: 방어구), comes from converting Lava Heart armor or the Gear Change Voucher from the new Expedition's guaranteed rewards.
Guardian and Archon Praetorian Captain armor was added to the Abyss shop, with a design to upgrade Legion Commander armor into it through Succession Crafting.
Hero-grade Belt of Nobility (고결의 허리띠), Amulet of Revelation (계시의 아뮬렛) and Amulet of Fierce Battle (격전의 아뮬렛) were added (provisional names). A Unique +10 amulet or belt converts into the Hero-grade version. Hero amulets are enhanced with the Amulet of Fierce Battle Enhancement Scroll (Bound) from the Abyss shop.
The limit on succession attempts was removed, and succession now always succeeds. Materials previously lost to failed successions were to be returned from play logs, starting July 8.
Advanced Succession no longer has an attempt limit, and its maximum cost is fixed at 50,000,000 Kina.
New Succession Crafting designs: Unique Draconic gear to Hero Draconic gear; Radiant Hyeonryong Dragon Lord (현룡왕) and Radiant Jeokryong Dragon Lord (적룡왕) gear (provisional names) to Eungryong Dragon Lord and Giryong Dragon Lord gear; Unique Abyss gear to Hero Abyss gear; and Tribunus gear to Legion Commander gear.
The recipe under Crafting, Succession Crafting, Handicraft that made the Corroded Afterimage Bracelet from a Ludra's Bracelet was removed; converting an Corroded Afterimage Bracelet under Material Conversion, Equipment and then using the succession system gives the same result with the same materials.
Because same-grade succession is now 100% and unlimited, the recipe that made a Lava Heart weapon from an Corroded Ruler weapon and a Lava Heart weapon was removed.
The recipe turning Unstable Stigma Shards (Bound) into a Stigma Shard (Bound) now requires level 45.
The Arena of Cooperation became 5 versus 5, and Battlefields 10 versus 10. See Arena.
A new battlefield type, Sandstorm Temple (모래바람 사원), was added, and Cradle of Ode Shards ended. Inside a battlefield every player's stats are equalized, mastery skills are fixed at level 20 and Stigma skills at level 25, and no new skills can be learned. See Battlegrounds.
Battlefield win and participation rewards in Abyss Points and medals were raised, and wins also give Fragment: Azphel's Trace (Bound).
New Monoliths were added to Eltnen and Morheim. Finding the Empyrean Traces scattered across the territories and resonating with a Monolith raises its level and gives rewards. A Unique +10 Amulet of Revelation converts into the Hero-grade version, and the Amulet of Revelation Enhancement Scroll (Bound) from Monolith level rewards enhances Hero amulets. See Monoliths and Empyrean Traces.
New Field Bosses were added to Eltnen and Morheim, with their own paintings and exclusive equipment. Everyone with contribution to a kill now also receives a reward box containing Unique Sync Stone Fragments (Bound) and equipment, and the boss's Painting Remnant, which converts into that boss's painting.
Hidden Cube rewards were reworked. New: appearances, wings, Intermediate and Superior Manastones, Intermediate and Superior Soulstones, Brilliant Gathering Material Selection Bundle (Bound) and Lucky Kina Box (Bound). Odds and amounts were raised for Resurrection Spiritstones, Soul Codex, Soul Codex: Reset, Mind Potions, Life Crystals, Theostones and scrolls (all Bound).
The Black Cloud Trading Company (검은 구름 무역단) gained the Radiant Appearance Box, with a higher chance of Unique appearances than the regular Appearance Box, and every item's price was lowered.
The effects of titles and Pantheon decorations from the Season 2 ranking rewards were removed; the items themselves are kept.
Each Kwairing Express Membership subscription or extension now grants a Membership Event Pass. A pass gained while one is active waits and starts automatically when the current one is completed or expires. Pass counts, progress and reward history are tracked per server.
Characters already holding the membership before July 1 received passes based on the subscription time remaining at the start of the July 1 maintenance: remaining days divided by 28, rounded up. See Monetization and Memberships.
The Market and World Market gained a Gauntlets tab under weapons, and Brawlers see Gauntlets recommended under Main, Recommended Equipment, Weapon.
Special-grade appearances are now shared by all characters on a server. When characters held the same appearance, the duplicates are turned into exchange tickets in the inventory (cube); several copies on one character count as one. Ticket types: Appearance (Set), Weapon Appearance and Appearance (Single) exchange tickets, plus the Daeva Pass Shop Coin: Encore for appearances from the pass shop. Tickets are used in the Closet shop. Achievement counts follow the shared appearance count. The Cozy Rabbit Outfit (포근한 토끼 외형 옷) set, chest and boots were to be converted separately on July 15, and unclaimed appearances in storage converted on July 15.
Customized special appearances are shared too. A hair accessory slot was added (Equip, Decoration tab), and the weapon tab gained the Gauntlets.
New pets can be obtained in Eltnen and Morheim. Special-grade pets are now shared by all characters on a server; duplicates beyond one become Pet Exchange Tickets (or Encore coins for pass-shop pets), used in Shop, Event. Unclaimed pets in storage were to be converted on July 15. Shops now mark owned special-grade pets as Owned or Stored and Not Purchasable, with a purchase count of 1/1. See Pets and Mounts.
One free character slot was added.
New Legion hideouts were placed in Eltnen and Morheim. Renting or extending a hideout covers the hideouts in every territory. Entering takes you to the hideout of the territory you are in, using one Hideout Return Scroll as before. Portals inside each hideout lead to the others without using a scroll; moving from Verteron or Altgard to Eltnen or Morheim this way requires level 45, item level 3,300 and 270,000 Combat Power.
The Sprout Badge is given to new and returning players and becomes active when the Taking Flight (새로운 비상) Growth Support is activated together with a Kwairing Express Membership. While active it grants a buff that helps in PvP. It ends when the set Combat Power and item level are reached or its time runs out.
Other players who clear an Expedition, Transcendence or Sanctuary with a Sprout player receive Small Odyle Energy (Bound), in proportion to the Odyle Energy the Sprout player spent, up to 14 times a week per server across all three. The reward count goes down with each cube the Sprout player opens, and no more than 2 rewards come from one run however many Sprout players are in it. Dungeon entry screens show a sprout icon and the reward status, and Sprout players show the badge on their class icon.
Daeva Express items: the Stronghold and Sealed Dungeon versions clear every uncleared Stronghold or Sealed Dungeon in the chosen territory and give their rewards; the Empyrean Trace version collects every uncollected Empyrean Trace in the chosen territory. See Strongholds and Sealed Dungeons.
The Nezekan, Zikel, Vaizel and Triniel boards were expanded and given new node layouts, as more Daevanion Crystals can now be obtained, with a free reset of those four boards.
Learn All Nodes learns a whole board at once when you have enough points. Selecting a node with no learned neighbour shows the cheapest route to it and learns as much of the route as your points allow. See Daeva System and Daevanion Board.
For all classes, the healing-received reduction in the Arena, Battlefields and the Abyss went from 40% to 30%. Skill levels in the table are written as values at levels 10, 20 and 30.
Class | Skill | Change |
|---|---|---|
Experienced Counterstrike | Gains Frontal Damage Amplification as a base stat: 5%, 10% and 15%. Its PvE and PvP damage amplification became a party effect with new values and duration; it does not stack with the Templar's Fury. Duration 10 to 20 seconds. PvE amplification 20%, 35% and 50% to 17%, 24% and 31%; PvP 10%, 17.5% and 25% to 8.5%, 12% and 15.5%. | |
Gladiator | Rending Blow, Smashing Blow | PvE damage +5%. |
Gladiator | Overhead Slam, Upward Strike | PvE damage +5%. |
Gladiator | Ruinous Blow | PvE damage +40%. |
Gladiator | Lifestealing Blade | Extra PvE and PvP damage from attacks during Exploitation (착취) cut by 40%; the HP absorbed from that extra damage raised from 2% to 3%. |
Gladiator | Keen Strike, Rupture Strike, Wrathful Strike, Reckless Strike | Specialization 2 life absorption from 2% to 1%. |
Gladiator | Lunge Stance, Zikel's Blessing | Their icons were swapped. |
Fury | Gains Frontal Damage Amplification as a base stat: 2%, 4% and 6%. PvE and PvP damage amplification and duration adjusted; does not stack with the Gladiator's Experienced Counterstrike. Duration 10 to 20 seconds. PvE 20%, 30% and 40% to 23%, 36% and 49%; PvP 10%, 15% and 20% to 11.5%, 18% and 24.5%. | |
Templar | Taunt | Shrink's PvE damage tolerance reduction from 20% to 25%, and its PvP reduction from 10% to 12.5%. |
Templar | Poach | Specialization 2 changed from 200 lower Accuracy for 5 seconds on hit to 20% lower status effect resistance for 5 seconds on hit. Fixed specialization 5's stun not applying at 100% to NPCs. |
Templar | Executing Blade | PvP damage +30%. Base effect adds 30% lower Defense for 5 seconds on hit and 20 groggy gauge damage. Specialization 2 changed from +10% damage to impact-type targets to Opening (허점) for 5 seconds, which lowers the target's block and evasion by 5,000. Specialization 4 raised from +20% to +30% damage to impact-type targets. |
Templar | Doom Shield | No longer costs 200 MP. Specialization 3 changed from a multi-hit ignoring block and evasion to a cooldown reset on killing an enemy; specialization 5 adds ignore block and evasion. |
Templar | Vicious Strike, Decisive Strike, Desperate Strike, Threatening Blow | Specialization 2 life absorption from 2% to 1%. |
Templar | Shield Rush | Fixed being unable to move while charging with specialization 3. |
Insignia Explosion | PvE damage +20%; fixed it not working on some objects in dungeons. | |
Assassin | Shadowstrike | PvE damage +20%. |
Assassin | Exploit Weakness (passive) | PvE damage +10%. |
Assassin | Determination (passive) | PvE damage +20%. |
Assassin | Quick Slice, Breaking Slice, Swift Slice | Specialization 2 life absorption from 1.5% to 0.7%. |
Assassin | Savage Fang | Can no longer be used with no targeted enemy in range. |
Assassin | Triniel's Dagger | Fixed it not working on some objects in dungeons. |
Gale Arrow | The Gale effect adds 7% PvE and 3.5% PvP damage amplification. Specialization 2 knockback chance from 100% to 50%. Specialization 4 adds up to 8% PvE and 4% PvP damage amplification the fewer targets are hit. | |
Ranger | Tempest Shot | Specialization 4 changed from a 10% knockback chance to a 5% knockback chance on critical hits. |
Ranger | Marking Shot | Specialization 2 knockback chance from 75% to 30%. |
Ranger | Mother Nature's Breath | Mother Nature's 30% lower damage taken from players became +20% PvE and +10% PvP damage tolerance. Its 25% chance to heal 30% of damage taken became a 25% chance to heal 25%. Specialization 4 changed from a further 10% against player damage to a further +20% PvE and +10% PvP damage tolerance. |
Ranger | Snipe, Rapid Fire, Spiral Arrow, Tempest Arrow | Specialization 2 life absorption from 1.5% to 0.7%. |
Fracturing Blow (분쇄격; provisional) | PvP damage +30%. Base effect adds 30% lower Defense for 5 seconds on hit. Specialization 2 changed from +10% damage to impact-type targets to Opening for 5 seconds (block and evasion -5,000). Specialization 4 raised from +20% to +30% damage to impact-type targets. | |
Chanter | Spinning Strike | PvP damage +10%. |
Chanter | Incandescent Blow, Bursting Blow | PvP damage +15%. |
Chanter | Rushing Smash | PvP damage +15%. |
Chanter | Wave Blow | PvP damage +20%. |
Chanter | Impactful Crush, Crushing Blow (파산격; provisional) | PvP damage +20%. |
Chanter | Power of the Storm (질풍의 권능; provisional) | Cooldown reduction changed from 20% to 20% for yourself and 10% for party members. Specialization 4's +20% Attack became +20% for yourself and +10% for party members. Characters under it cannot receive the Cleric's Earth's Blessing. |
Chanter | Onslaught, Resonance Crush, Bolt Crush | Specialization 2 life absorption from 1.5% to 0.7%. |
Radiant Recovery | The charge was removed; the charged effect is now the skill's base effect. | |
Cleric | Condemnation | Usable while moving by default. Specialization 3 changed from usable while moving to a 20% chance to root for 3 seconds. |
Cleric | Earth Punishment | Usable while moving by default. Specialization 2 changed from 7% lower target Double Chance resistance to Earth's Blessing (대지의 축복) for yourself and party members, raising smite by 7%. Specialization 3 changed from 10% lower target Attack and Defense to Earth's Blessing adding +7% Attack and Defense. Specialization 4 now extends both Earth Punishment and Earth's Blessing by 10 seconds. Characters under the Chanter's Power of the Storm cannot receive Earth's Blessing. Specialization 5 adds extra damage on attacks during Earth's Blessing. |
Cleric | Judgment Thunder, Divine Punishment | PvE damage +5%. |
Cleric | Noble Aura | PvE damage +5%. |
Cleric | Empyrean Lord's Grace (passive) | PvE damage +10%. |
Spirit Strike | PvE damage amplification 10%, 15% and 20% to 15%, 25% and 35%; PvP 5%, 7.5% and 10% to 7.5%, 12.5% and 17.5%. | |
Spiritmaster | Spirit Protection | Defense 10%, 20% and 30% to 20%, 40% and 60%. |
Spiritmaster | Elemental Fusion | PvE damage +10%. |
Spiritmaster | Flame Blessing | PvE damage +50%. |
Spiritmaster | Spirit's Descent (passive), Corrosion (침식; provisional, passive), Consecutive Countercurrent (연속 역류; provisional, passive) | PvE damage +30%. |
Spiritmaster | Cold Shock, Vacuum Explosion, Earth Tremor | Specialization 2 life absorption from 1.5% to 1%. |
Spiritmaster | Summon: Earth Spirit | Taunt chance from 50% to 30%. |
Spiritmaster | Spirits | Spirits no longer take damage from any damage-over-time effect. A key binding to dismiss all spirits was added. |
Hellfire | PvP damage +15%. Specialization 1 changed from applying Fire Mark to +30% skill speed. | |
Sorcerer | Firestorm, Bittercold Wind | PvP damage +10%. |
Sorcerer | Winter's Shackles, Winter's Illusion | PvP damage +15%. |
Sorcerer | Frost Burst | PvP damage +20%. |
Sorcerer | Flame Arrow, Burst, Pyroclasm | Specialization 2 life absorption from 1.5% to 1%. |
When a teleport has conditions, the world map and minimap now show them.
Event (provisional names unless noted) | Period | What it gives |
|---|---|---|
Kwairing Express Membership Event Pass | 28 days from subscribing (Subscription, Membership Pass) | Eight mission types with 1 to 4 steps each, plus extra rewards at 10, 15 and 20 completed missions: Subscription: Kwairing Express Membership (2 Days), 10 Resurrection Spiritstones (Bound) and 10 Odyle Energy (Bound). Step rewards include Radiant Appearance Boxes (10 draws), 500,000 Bound Kina per step for Expedition and Transcendence clears, 1,000 Century Ginseng Tokens, 20,000 Enhancement Stones, 5,000 Soul Crystals, Key: Hidden Cube, 20 Battle Enhancement Scrolls per step for monster kills, and Brilliant Ode for gathering. Once per server; rewards go to the character logged in. The 2-day membership item adds 2 days of membership (30 in total) but does not extend the pass itself. |
A New Adventure Begins (새로운 모험의 시작), 14-day attendance | July 1 after maintenance to July 22 before maintenance | 5 Resurrection Spiritstones, 10 Instant Clear: Daily Dungeon, 5 Life Crystals, 1,000 Enhancement Stones, an Appearance Box (10 draws), 3 Odyle Energy and 15 Soul Codex: Reset over the first week, then the same with 10 Instant Clear: Nightmare on day 9 |
AION2 Growth Support | Use until the November 4 maintenance; coins bought and activated until the October 28 maintenance | Four Growth Supports, each activated with a 0 Quna coin from the shop: Exciting First Step (Shop, Event; level 10; premium activation 100 Kina), Taking Flight (Wind Breeze Merchants tab, available with a membership; level 10; premium 10,000 Kina), New World Explorer and Slow But Steady (Wind Breeze Merchants tab; level 45; premium 500 Quna each). New and returning accounts can buy 2 each of the first two coins and use them on up to 2 characters; other accounts 1. New accounts are those first logging in after the May 20 maintenance; returning accounts are those back on or after June 14 after 28 or more days away. All coins expire at 05:00 on October 28 and can be kept in character or server storage. The four support names are NCsoft's own English names. |
A New Breath (새로운 숨결), 28-day attendance | July 1 after maintenance to August 5 before maintenance | Rotating Master's Grilled Pogus x5, Life Crystal x3, Battle Enhancement Scroll x3, Master's Wind Breeze Special Tea x5, Soul Codex x20 or x30 and Resurrection Spiritstones x10 or x2 |
Daeva Look Change Week | July 1 after maintenance to July 15 before maintenance | Dyeing cost per part halved from 200 to 100 Quna, no limit |
The Daevanion Marchutan Boost-Up event (April 8 to July 1) ended, and the amount of Fragment: Marchutan's Trace (Bound) from Conquest in Dying Dramata's Nest and Cradle of Nihility and from every stage of Sunken Temple of Life returned to normal.
Unless noted, items were sold from after the July 1 maintenance until the August 12 maintenance. Won prices are Purple store prices and may differ by store. Purchases made with an exchange ticket earn no Mileage. Item names are provisional.
Item | Price | Contents | Limit |
|---|---|---|---|
Angel and Devil Set (2 types) (Bound) | 95,000 won | Lovely Heart Angel and Sexy Chic Devil sets plus the Heart Angel and Chain Devil necklaces (only in this bundle); 9,500 Mileage | None stated |
Lovely Heart Angel (Appearance: Set) (Bound) | 49,000 won or 1 Appearance (Set) Exchange Ticket | Chest, legs, helmet, shoulders, gloves, boots and cape; 4,900 Mileage | None stated |
Sexy Chic Devil (Appearance: Set) (Bound) | 49,000 won or 1 Appearance (Set) Exchange Ticket | Chest, legs, helmet, gloves, boots and cape; 4,900 Mileage | None stated |
Clear After the Rain Raincoat (Appearance: Set) (Bound) | 49,000 won or 1 Appearance (Set) Exchange Ticket | Chest, legs and boots; 4,900 Mileage | None stated |
Sprout and Dandelion (Appearance: Helmet) (Bound) | 300 Quna each or 1 Appearance (Single) Exchange Ticket | 1 item | None |
Ribbit earrings and necklace, Heart Angel earrings, Chain Devil earrings (Bound) | 300 Quna each or 1 Appearance (Single) Exchange Ticket | 1 item | 1 per server |
Pet: Fluffy Sheep and Pet: Blue Flame Nine-Tailed Fox | 29,000 won each or 1 Pet Exchange Ticket | 1 pet; 2,900 Mileage | 1 per server |
Sunshine Wings | 29,000 won | Sunshine Wings (Bound); 2,900 Mileage | 1 per character |
AION2 Chapter 1 Starter (until further notice) | 33,000 won | Teddy Bear Mask (Appearance: Helmet), 50 Resurrection Spiritstones, 50 Instant Clear: Daily Dungeon, 50 Instant Clear: Nightmare, 30 Key: Hidden Cube, 50 each of four Supreme scrolls (Courage, Sprint, Blessing, Critical), 100 Life Crystals, 100 Divine Life Potions and 100 Battle Enhancement Scrolls, all Bound; 3,300 Mileage | 1 per character |
New Daeva Passes (Subscription menu):
Pass | Price | Contents | Sale and reward periods |
|---|---|---|---|
Legacy of Flame (불꽃의 유산), Basic | 2,000,000 Kina | Mission rewards; 1 per character | Sold until 05:00 November 3; rewards until the November 4 maintenance |
Legacy of Flame, Premium | 1,500 Quna | 10 Resurrection Spiritstones (Bound) plus mission rewards; 1 per character | Same |
Hero's Invitation, Basic | 2,000,000 Kina | Mission rewards; 1 per character, level 45 or higher | Sold until 05:00 July 28; rewards until 05:00 July 29 |
Hero's Invitation, Premium | 1,000 Quna | 5 Odyle Energy (Bound) plus mission rewards; 1 per character, level 45 or higher | Same |
First Encounter of Illusion (환영의 첫 만남), Basic | 500,000 Kina | Mission rewards; 1 per character, level 45 or higher | Sold until 05:00 November 3; rewards until the November 4 maintenance |
First Encounter of Illusion, Premium | 500,000 Kina | 20 Life Crystals (Bound) plus mission rewards; 1 per character, level 45 or higher | Same |
Daeva Express tickets for Verteron and Altgard Sealed Dungeons and Strongholds went on sale in Shop, Wind Breeze Merchants, Event, at 500 Quna each and 7 per server per ticket, until further notice.
HUD editing: resizing an unselected element and then clicking it no longer reverts the size, and changes to unselected elements are kept.
The main target window now shows name, level, marker and HP in Purple streaming mode.
Registering a decoration in the Pantheon with an item now places it in the display case automatically if the current preset has a free slot.
Colossus: Guardian Lord Nahma's Justice (Nezekan), Time (Siel) and Destruction (Zikel) bonuses rose from 50 to 55.
The minimum contribution for Odyle Energy Cube rewards in Expeditions and Transcendence went from 3% to 1%.
Some quest steps in Poeta, Verteron, Ishalgen and Altgard now offer a teleport, Verteron and Altgard episode and regional quests were made somewhat easier, and the journal location of the Verteron quest Unconventional Profit Formula (비주류 수익 공식; provisional) was corrected to Drana Farm (드라나 재배지; provisional).
The Combat Power meter was simplified and gained an automatic mode that starts measuring when you attack a boss, keeping up to 100 records. See Item Level and Combat Power.
The boss rear marker option now offers front and rear: both, front only, rear only, or none (Settings, Information Display, Combat).
Journal, Duty, Missions shows 15 missions at a time.
Dying Dramata's Nest (Hard): fixed Decaying Durvati using its rising poison swamp pattern before its poison swamp pattern when its HP fell very quickly.
Corroded Decontamination Facility: Terminator Bargott's Bargott Blows It All Up pattern no longer wipes the party when only one bomb is left.
The chance of Seed of Insight from the Shugo Festa dropped from 100% to 70%.
Abyss Point earning limits were adjusted to units of one million.
Burn from Terminator Bargott and Iscariel, and Armor Break from Afflicted Bakarma and Solemn Valkan, are now removed as soon as that boss dies.
New crafting designs make food and drinks in bundles of 10.
A new Material Conversion recipe turns Daevanion Crystal fragments into Soul Codex (Bound).
Philosopher's Stone: Revelation (Bound) was added to the Conquest Odyle Energy Cube in Citadel of the Fallen Daeva.
Some of the base stats applied inside Battlefields were adjusted.
PvP damage of every class was reduced by 30%.
Class | Skill | Change |
|---|---|---|
All classes | Defiance | Its basic chain activation became a specialization. Specialization 1 changed from +50% PvE and +25% PvP damage tolerance during Tenacity to two more chain skills. Specialization 5 changed from a 25% chance to reset the cooldown to +50% PvE and +25% PvP damage tolerance during Tenacity. |
Wave Armor | Specialization 2 changed from 1.5 times Blood Absorption to 1.5 times Experienced Counterstrike. Specialization 5 changed from a 25% chance to pull to attacking twice. | |
Gladiator | Armor of Balance | Specialization 2 changed from 1.5 times Protection Armor to 1.5 times Blood Absorption; specialization 3 from 1.5 times Experienced Counterstrike to 1.5 times Protection Armor. |
Gladiator | Zikel's Blessing | Now applies only to yourself instead of the party. Base effect adds +100 Accuracy. Specialization 2 changed from +100 Accuracy to +10% PvE and +5% PvP damage amplification; specialization 5 from +10% PvE and +5% PvP damage amplification to 5 seconds longer duration. |
Gladiator | Leaping Slam | No longer costs MP. |
Gladiator | Rage Burst | Fixed Overhead Slam not activating when the opponent blocked, with specialization 5. |
Gladiator | Murderous Burst (passive) | At 5 stacks, instead of lowering enemies' critical damage tolerance for 3 seconds, it raises your own critical damage amplification. |
Taunt | Base effect now applies Shrink to players. Specialization 5 changed from applying Shrink to players to adding 7% lower critical damage tolerance to Shrink. | |
Templar | Second Skin | Specialization 2 changed from reflecting 10% of damage taken within 5 m to 1.5 times Insulting Roar; specialization 3 from 1.5 times Ironclad Defense's defense bonus to 1.5 times Fury; specialization 5 from removing the reflection range limit to 30 seconds lower cooldown. |
Templar | Noble Armor | Specialization 3 changed from 1.5 times Insulting Roar damage to 1.5 times Ironclad Defense's defense bonus. |
Templar | Poach | No longer costs MP. |
Templar | Insulting Roar (passive) | Changed from damaging the target on block to raising your own Attack for 5 seconds on frontal attacks: 6%, 9% and 12% at levels 10, 20 and 30, with a 5-second re-trigger limit. |
Templar | Fury (passive) | Party damage amplification adjusted: PvE 22%, 34% and 46% to 20%, 30% and 40%; PvP 11%, 17% and 23% to 10%, 15% and 20% (levels 10, 20 and 30). |
Illusive Clone | Specialization 5 changed from +20% status effect accuracy to 1 second lower Illusive Clone cooldown on rear critical hits. | |
Assassin | Throw Shadowblade | No longer costs MP. |
Assassin | Shadow Walk | Fixed the duration becoming 2 minutes with specialization 5, and the cooldown sometimes not resetting on taking part in a player kill. |
Focused Block | Fixed the block duration getting shorter as combat speed rose. | |
Brawler | Bloodflow Block (혈류 차단) | Base effect adds 30% HP absorption. |
Brawler | Smite Ground | Specialization 2 changed from more damage to impact-type targets to 10% HP absorption. |
Brawler | Fist Energy Blast (권기 방출) | Projectile 25% faster; fixed the cooldown reset sometimes not applying; removed the camera change during the Phantom Fist (참영권) dash. |
Brawler | Full Force (전력) | Fixed specialization 4's cooldown reset on kill not working. |
Brawler | Rampage | Fixed being able to end Rampage from the buff window. |
Brawler | Assault Blow (강습 타격) | Base cooldown raised from 1 to 2 minutes; fixed it knocking down instead of stunning on hit. |
Brawler | Rewind (역행) | Fixed Dodge being usable during Rewind. |
Ambush Kick (기습 차기) | Specialization 5 changed from 2 seconds of stealth to a shield equal to 10% of HP. | |
Ranger | Supporting Fire | Specialization 5's extra projectiles lose their life absorption; PvE damage +30%. |
Ranger | Explosive Arrow | PvE damage +15%. |
Ranger | Deadshot | PvE damage +7%. |
Ranger | Drill Dart | Fixed specialization 5's one extra trigger sometimes firing more than once. |
Spinning Strike | PvE damage +20%. Critical damage amplification and healing amplification gain per stack raised from 5% to 10%, with the maximum stacks cut from 3 to 2. | |
Chanter | Bolt Crush | PvE damage +10%. |
Chanter | Dark Crush, Piercing Strike | PvE damage +5%. |
Chanter | Wind's Promise (passive) | PvE damage +10%. |
Enhance: Spirit's Benediction | Specialization 5 changed from extra HP recovery to 3 seconds longer duration. | |
Spiritmaster | Elemental Fusion | Cooldown changed from 3 seconds to none. Specialization 2's delayed damage after 3 seconds no longer disappears when it overlaps. |
Spiritmaster | Dimensional Control | Cooldown changed from 1 second to none. |
Element Enhancement | Fire and water attack bonus raised from 10% to 20%. | |
Sorcerer | Blaze | PvE damage +15%. |
Sorcerer | Flame Arrow, Burst, Pyroclasm | Specialization 2 life absorption from 0.7% to 1%. |
Returning cosmetics were sold under Shop, Event, Encore and the Closet shop from after the July 8 maintenance until the July 22 maintenance. Won prices are Purple store prices and may differ by store; purchases with an exchange ticket earn no Mileage. Item names are provisional.
Item | Price | Limit |
|---|---|---|
Five outfit sets: Snowflake See-Through, Cool-Headed Maid, Tech Biker, Uniform Tinged with Excitement and Loose-Fit Street Mood (Appearance: Set) | 49,000 won each (4,900 Mileage) or 1 Appearance (Set) Exchange Ticket | None stated |
Three outfit sets: Daeva of Awakening, Daeva of Beginning and Moon's Protection (Appearance: Set), seven pieces each | 2,500 Quna each or 1 Appearance (Set) Exchange Ticket | None stated |
Secret Tea Time weapon appearance, one per class weapon including Gauntlets | 19,000 won each (1,900 Mileage) or 1 Weapon Appearance Exchange Ticket | Each weapon type only for its class |
Surfing Sea Friends weapon appearance, one per class weapon | 1,000 Quna each or 1 Weapon Appearance Exchange Ticket | Each weapon type only for its class |
Treasured series weapon appearances (nine items, one per class, such as Liuron's Treasured Leek for the greatsword and Mushuron's Treasured Mushroom for the Gauntlets) | 1,000 Quna each or 1 Weapon Appearance Exchange Ticket | Each weapon type only for its class |
Pet: Black Dragon and Pet: White Dragon | 29,000 won each (2,900 Mileage) or 1 Pet Exchange Ticket | 1 per server |
Forest Rabbit Backpack Wings and Maid's Ribbon Wings | 29,000 won each | 1 per character |
Wings of the Dawn Mist | 1,500 Quna | 1 per character |
Sanctuary clear counts under Achievements, Clash, Sanctuary were lowered across the board. See Achievements and Titles.
The weekly challenge missions Pride of the Elyos/Asmodian Army (천군/마군의 자랑) and Waving the White/Black Flag (백색/흑색 깃발을 휘날리며) now count Eltnen and Morheim (provisional names).
Chaotic Upper Reshanta now has maximum values for PvP-related stats, and the Abyss rank reward buff no longer applies there.
Fixed the Odyle Energy Cube sometimes not opening in Sanctuaries.
Fixed the barrier not lifting in the regional quest Remnants of a Fallen Past (추락한 과거의 잔재), and the episode quest To Eltnen (엘테넨으로) showing Eltnen instead of Verteron as its location at the accept step (quest names provisional).
Corrected the pet crystal type listed on some Eltnen and Morheim monsters.
Fixed quests sometimes becoming stuck when monsters were killed quickly.
Philosopher's Stone: Power (Bound) now appears after Philosopher's Stone: Revelation (Bound) in Season, Season Shop, Growth.
Fixed some Eungryong Dragon Lord and Giryong Dragon Lord items not being accepted in the Advanced Succession designs for their Radiant versions.
Fixed Colossus: Guardian Lord Nahma's Justice, Time and Destruction bonuses not applying at the new value of 55.
Small Odyle Energy (Bound) from Sprout Badge rewards was renamed Grateful Small Odyle Energy (Bound) (보은의 작은 오드 에너지) with a new icon; the Sprout reward for Abyssal Horn Den stage 4 went from 2 to 3.
Redeemed Fallen Wing Feathers (Bound) (구원받은 타락의 날개 깃털; provisional) from Citadel of the Fallen Daeva can now be converted into Soul Crystals (Bound) and Enhancement Stones.
The maximum stack of Painting Remnants rose from 1,000 to 100,000, and Balaur's Essence (Bound) and Radiant Balaur's Essence (Bound) can now be kept in server storage.
Fixed Slow But Steady counting Hard clears of Citadel of the Fallen Daeva as Expedition clears in error.
Fixed the wrong title names shown for defeating Superbia, Divine Beast of Life (생명의 신수 수페르비아) and Igetis of Greed (탐욕의 이게티스) (provisional names) under Achievements, Challenge, Boss Kills.
Monsters summoned by a boss now disappear properly when the boss resets or dies, for every boss including Kaldrix in the Chalice of Muspel.
Corroded Decontamination Facility: Bargott Time Bombs can no longer be thrown at allies, and Terminator Bargott's wipe skill can no longer be countered with evasion or block skills.
Citadel of the Fallen Daeva: Forbidden Hexbeast Griosa can no longer be slowed; its telegraphs now show reliably and match its effects; its Lightning Roar (번갯불 포효; provisional) projectiles now always fire; being hit by the Execution Blades while gliding no longer speeds up gliding abnormally.
Nightmare Layer IV: dismissing a Spiritmaster spirit during a pattern of Ascended Atheron (각성한 아테론) no longer makes every projectile portal vanish.
The item recovery criteria text now wraps lines.
Fixed the last tick of damage-over-time effects sometimes not applying.
Players of the other race who reached Eltnen or Morheim through a Spacetime Rift can no longer use the teleport portal to reach Verteron or Altgard.
With same-grade succession now at 100%, every Transfer Stone used in failed successions was returned as Transfer Stone Fragments (Bound) of the same grade.
Players who redeemed the AION2CHAPTERONE coupon after the July 1 maintenance and received an already expired Clash Rune Bundle (Bound) had it deleted and replaced with one expiring on November 4. See Coupon Codes.
The note was revised four times by July 20: the Abyss Rift Zone start time was unified (July 15), Battlefield changes and corrections to the summer festival event were added (July 15), and the contents of the Wave Balloon Box were corrected (July 20).
The Ordeal version of Vakron Sky Island opened, at level 50 and item level 4,800, entered from the Expedition window. See Expedition Ordeal.
An Ordeal has four traits, each set from 1 to 4; their sum is the final difficulty, from 4 to 16.
Clears pay Token of Overcoming (극복의 증표; provisional), the Ordeal currency, by difficulty. Each difficulty's reward can be earned once a week, resetting on Wednesdays. The currency is spent in the Ordeal shop in the Expedition window.
The Abyssal Horn Den Odyle Energy Cube gained Hero and Unique Sync Stone Fragments (Bound) and more Enhancement Stones.
Shugo's Dilemma gained double-score platforms in rounds 5 and 6, and the Shugo Festa menu now lists the newest events first.
A server rematch reset Artifact Siege and the Abyss Corridor; matching details were posted separately.
The Abyss Rift Zone moved from matched servers fighting each other to matching by faction across servers. When a channel is full, a new channel is created instead of refusing entry. The cap per faction went from 400 to 300, with boss HP lowered to match.
Entry is only possible during the preparation period. Players may be redistributed after it to fill channels, and a channel with fewer than 200 players in total, or with a large gap between the factions, is cancelled.
An Event chat filter lets you talk to your own faction inside, and entering as a party or force removes you from it.
The event now starts at 10:00 PM for every matching group, without staggered delays.
Tattoos were added to customization under Customization, Style, Tattoo / War Paint / Scar. See Character Creation and Customization.
Players are now invulnerable at their own team's respawn point in Battlefields.
Class | Skill | Change |
|---|---|---|
Murderous Burst, Wave Armor | Area grows when wielding an extending weapon. | |
Gladiator | Lifestealing Blade | Now a single-hit skill. Base life absorption from 7% to 10%. Tooltip error for Exploitation corrected (absorbs n% of HP, not n% of damage). Exploitation absorption from 3% to 1.5%. Specialization 4 changed from +3% to +5% life absorption. |
Gladiator | Overhead Slam, Upward Strike | PvE damage -7%. |
Second Skin, Warding Strike | Faster recovery animation after the skill. | |
Templar | Doom Shield | Fixed a second Doom Shield skipping the first one's recovery animation when used back to back. |
Templar | Punishing Benediction (passive) | Critical gain per level raised from 5 to 10. |
Templar | Insulting Roar (passive) | Level 1 Attack bonus raised from 3.3% to 5.3%. |
Focused Block | Faster wind-up; now cancels other skills immediately when used. | |
Brawler | Rage (격노; provisional) | Fixed specialization 3's 1.5 times Rampage Amplification not applying at levels 20 to 25. |
Brawler | Shatter (파쇄) | Area grows when wielding an extending weapon. |
Brawler | Gale Strike (질풍격) | Faster wind-up. |
Bow of Blessing | Base effect adds +100 Accuracy. Specialization 2 changed from +100 Accuracy to Attack scaling with Critical. | |
Ranger | Marking Shot | Fixed specialization 2's knockback not applying after a block or evasion with specialization 5. |
Onslaught, Resonance Crush, Bolt Crush, Storm Chain, Incandescent Blow, Bursting Blow, Dark Crush, Piercing Strike | PvE damage +5%. | |
Chanter | Spinning Strike, Power of the Storm | Buff icon shown with higher priority. |
Chanter | Wind's Promise (passive) | Adds critical damage amplification: 5%, 10% and 15% at levels 10, 20 and 30. |
Prayer of Amplification | Specialization 4 raised from +5% to +10% Attack. | |
Cleric | Bolt | Specialization 5 changed from resetting Bolt on a kill to landing as a critical hit. |
Cleric | Earth's Retribution, Thunder and Lightning, Discharge, Condemnation, Judgment Thunder, Divine Punishment, Divine Aura | PvE damage +5%. |
Cleric | Noble Aura | Buff icon shown with higher priority. |
Combustion | Usable while moving by default. Specialization 3 changed from usable while moving to +100 skill accuracy. | |
Spiritmaster | Elemental Fusion | Specialization 3 all-element amplification raised from 7% to 10%. |
Spiritmaster | Dimensional Control | Specialization 5 root chance for 3 seconds on hit from 50% to 30%. |
Spiritmaster | Seize Magic | Fixed specialization 5's extra damage and seal not applying on block or evasion after removing a buff. |
Delayed Explosion | Specialization 4's extra damage taken raised from 5% to 10%. | |
Sorcerer | Hibernation | Specialization 5's Frost area grows with an extending weapon. |
Sorcerer | Bittercold Wind | Fixed specialization 3's pull not applying after a block or evasion with specialization 4. |
Fixed the unlock animation of the reward list playing too fast when subscribing to a Daeva Pass.
Item links, map pin links and party invite links shared by the other race can now be used in Expeditions, Transcendence and Sanctuaries.
Pantheon decorations without an equip effect now say so.
Atreia Summer Festival (아트레이아 섬머 페스티벌; provisional), from after the July 15 maintenance until the August 5 maintenance:
Event missions in the Season Missions event tab pay Rainbow Conch Shells (Event) and Rainbow Pearls (Event), 15 and 3 per mission, each mission once per character per week. The twelve missions are: hunt 10 Abyss monsters; clear a Transcendence dungeon; clear an Expedition Conquest; clear an Ascension Trial; clear a Nightmare at any stage; log in 3 times; take part in a Dimensional Invasion; take part in a Shugo Festa; play for 1 hour; complete a supply request; complete 5 duty missions; complete 5 directive missions. The currencies are deleted when the event ends.
Coin merchants in the Dawn Legion Base and Zumion Village (Verteron), Lacephin Village (Eltnen), the Fugitives' Village and Nornir Assembly (Altgard) and Kromede's island (Morheim) sell items for Rainbow Conch Shells: Deep-Sea Fish Mask and Cute Crab (Appearance: Helmet) for 20 each, an Appearance Change Voucher for 15, a Content Recharge Ticket Selection Chest for 10, Odyle Energy for 8, Clash Rune Box and Appearance Box (10 draws) for 5, 150 Soul Crystals, an Eltnen and Morheim Pet Box or a Key: Hidden Cube for 3, a Resurrection Spiritstone or Instant Clear ticket for 2, and Superior Power Shards (10), Battle Enhancement Scrolls (3), Master's Grilled Pogus or Master's Wind Breeze Special Tea for 1, all Bound, with per-server weekly limits.
Ten Rainbow Pearls convert into a Red Sunset, Golden Sand or Blue Wave Pearl Key (Event), 3 of each per server; 1 pearl converts into 15 Power Shards (Bound).
Each key opens the matching balloon box placed in each town, as many times as you have keys. Every box gives 1,000 Superior Power Shards, 2,000 Enhancement Stones and 15 Unique Sync Stone Fragments, plus: Sunset box, 5 Instant Clear: Daily Dungeon, 5 Instant Clear: Nightmare, 2 Unknown Fissure Challenge Tickets and 2 Nightmare Dungeon Challenge Tickets; Sand box, 400 Soul Crystals and 15 each of four pet boxes; Wave box, 8 each of weapon, armor and accessory Appearance Boxes (1 draw) and 5 Lucky Gathering Material Bundles (as corrected on July 20).
Event (provisional names) | Period | What it gives |
|---|---|---|
Dazzling Summer Vacation (눈부신 여름날의 휴가), 14-day attendance | July 15 after maintenance to August 5 before maintenance | Resurrection Spiritstones x5, Odyle Energy x1, Life Crystals x10, Unknown Fissure Challenge Tickets x3, Awakening Superior Inscription Boxes x2, Instant Clear: Daily Dungeon x10 and Eltnen and Morheim Pet Boxes x20, repeating; a Flower Swim Cap (Appearance: Helmet) on day 14 |
Atreia's Summer (아트레이아의 여름), 28-day attendance | July 15 after maintenance to August 19 before maintenance | Rotating Resurrection Spiritstones, Soul Crystals (200 or 300), Life Crystals x10, Clash Rune Boxes, Battle Enhancement Scrolls x5, Key: Hidden Cube, Content Recharge Ticket Selection Chests, Soul Codex x50, Soul Codex: Reset and Odyle Energy (2 on day 28) |
Daeva Look Change Week (extended) | Extended by 7 days to the July 22 maintenance | Dyeing cost per part halved from 200 to 100 Quna |
Sold from after the July 15 maintenance until the August 26 maintenance. Item names are provisional.
Item | Price | Limit |
|---|---|---|
Outfit sets Sporty Rash Guard, Romantic Summer, Flamingo Swim and Midnight Muse (Appearance: Set) | 49,000 won each (4,900 Mileage) or 1 Appearance (Set) Exchange Ticket | None stated |
Blue Sea Summer Vacation weapon appearance, one per class weapon | 19,000 won each (1,900 Mileage) or 1 Weapon Appearance Exchange Ticket | Each weapon type only for its class |
Beach Sunfish Mask and Swim Cap (Appearance: Helmet) | 300 Quna each or 1 Appearance (Single) Exchange Ticket | None |
Summer Vacation, Fresh Break and Sweet Fruit earrings and necklaces; Cat Swim Goggles, Cat Snorkel Mask and Snorkeling Goggles (Appearance: Eyes) | 300 Quna each or 1 Appearance (Single) Exchange Ticket | 1 per server |
Pet: Squishy Octopus and Pet: Teddy Bear Float | 29,000 won each (2,900 Mileage) or 1 Pet Exchange Ticket | 1 per server |
Bubbly Crab Wings | 29,000 won | 1 per character |
AMD FSR 4 was added (Radeon RX 9000 series only; older Radeon cards use FSR 3), with better AI upscaling, less ghosting and flicker in motion, sharper textures and distant detail, and more stable Frame Generation.
NVIDIA DLSS 4.5 was added, with better AI upscaling, more stable Frame Generation with less ghosting and better temporal stability; GeForce RTX 50 series cards can use up to 6x Frame Generation. After switching upscaler, Frame Generation applies from the next launch.
Skill macros are now saved per skill preset number; existing macros were copied to presets 1, 2 and 3. In rare cases the update may reset macro settings. See Macros and Third-Party Programs.
Membership Pass is now listed as a source for items it rewards.
Typing consecutive Korean consonants now shows only results with those initial consonants.
Items can be sold to NPC shops with a full cube; items that do not fit go to a temporary cube.
Material Conversion gained multi-select for equipment materials, showing the resulting quantity, scaling other materials with the selection, and listing success chances on recipes.
Item source info now lists Arcana extraction and items from Morheim Strongholds, shows some Asmodian crafted gear under appearance extraction, and hides expired Daeva Passes.
Legion login alerts now show only when a member actually logs in to the game.
Repeatedly cancelling gathering now locks gathering for a while.
Claiming a stored Kwairing Express Membership now grants the Membership Event Pass, and claiming a special-grade pet you already own from storage gives an exchange ticket.
Fixed skill areas being wider than intended with an extending weapon.
Fixed some Radiant Cheonryong Dragon Lord and Maryong Dragon Lord (천룡왕, 마룡왕; provisional) Gauntlets and Hyeonryong Dragon Lord and Jeokryong Dragon Lord Gauntlets not being accepted as materials when crafting Hyeonryong Dragon Lord and Jeokryong Dragon Lord Gauntlets and their Radiant versions by succession.
The red-green colour-blindness option was removed from Settings, Accessibility, Visual Aids; anyone using it was switched off and should choose the red or green option instead.
Daevanion texts that said crystal where they meant points were corrected.
Daeva Pass Shop Coin: Encore can now be stored in server storage.
Fixed some title items showing a grade different from the title's real grade.
The season challenge missions Aulisa's Ordeal and Nua's Ordeal (아울리사의 시련, 누아의 시련) were renamed Eloen's Ordeal and Kalix's Ordeal (엘로엔의 시련, 칼릭스의 시련) (provisional names).
Gauntlets now appear in the cube's category sort.
The Conqueror's Wings achievement (Achievements, Resources, Collection) now counts wings from Growth Support.
Fixed some Gauntlets missing from Hero Quest rewards in Verteron and Altgard.
Fixed an awkward death animation on some monsters.
Fixed the skill cooldown reduction from the Ascension Trial exceeding the 60% cap.
Chalice of Muspel, Iscariel: fixed its portals sometimes failing to target players in Guard of the Sworn, and Guard of the Sworn triggering before Two-Colour Judgment when its HP dropped sharply.
Citadel of the Fallen Daeva, Basilus the False: fixed its Judgment Explosion (심판의 폭발; provisional) pattern repeating abnormally when the fixated player was very far away, and its front and rear markers sometimes pointing the wrong way. Forbidden Hexbeast Griosa's Lightning Roar ground damage can no longer be blocked or evaded.
Abyssal Horn Den: Gargaum's projectiles in its Blue Light of Destruction (파괴의 푸른 빛; provisional) pattern no longer hit Spiritmaster spirits.
Members without permission to set markers now get a message when using the marker key.
Fixed the equipment tab switching to the accessory tab when equipping a rune in the list-style slots.
Fixed the skill level message repeating on respawn in Battlefields.
Players who claimed a Kwairing Express Membership from storage after the June 17 migration received the Membership Pass.
The exchange tickets for the Cozy Rabbit Outfit set, chest and boots, planned for July 15, were postponed to a date to be announced.
Changes across several classes at once:
Focused Block, Shield of Protection, Focused Defense and Evasion Stance: specialization 3 changed from +1 consecutive cast to +20% movement speed for 3 seconds on a successful block.
Rush Strike, Shield Rush and Shoulder Charge (철산고; provisional): lower status effect chance.
Survival skills Tenaciousness, Comrade in Arms, Barrier Spell, Mother Nature's Breath, Command: Proxy and Unstoppable (저지 불가; provisional): shorter durations.
Max-HP skills Noble Armor and Guardian Blessing can no longer be removed, and their life absorption now applies to a single target only.
Class | Skill | Change |
|---|---|---|
Rush Strike | Knockdown chance from 50% to 30%. | |
Gladiator | Tenaciousness | Specialization 5 duration increase from 2 seconds to 1. |
Gladiator | Experienced Counterstrike (passive) | Its base damage amplification no longer overwrites Wave Armor's 1.5 times damage amplification. Frontal Damage Amplification 5%, 10% and 15% to 4%, 8% and 12% (levels 10, 20 and 30). NCsoft also announced coming work on the Gladiator's skill chain mechanics, with dates to follow. |
Battlefield Banner | Specialization 5 combat speed bonus from 10% to 15%. | |
Templar | Shield Rush | Stun chance from 50% to 30%. |
Templar | Comrade in Arms | Duration from 10 to 6 seconds. |
Templar | Noble Armor | Can no longer be removed by buff removal. |
Templar | Taunt | Specialization 1 PvE damage tolerance reduction from 25% to 20% and PvP from 12.5% to 10%; specialization 5 critical damage tolerance reduction from 7% to 5%. |
Templar | Punishment | Executor PvE damage amplification from 10% to 15%, PvP from 5% to 7.5%. |
Templar | Vicious Strike | Specialization 4 changed from 1 second less Warding Strike cooldown to 1 second less Punishment cooldown. |
Templar | Pummel | Specialization 4 changed from 2 seconds less Punishment cooldown when Punishing Strike hits to 2 seconds less Warding Strike cooldown when Punishing Strike hits. |
Templar | Fury (passive) | Base damage amplification no longer overwrites Second Skin's 1.5 times bonus. Frontal Damage Amplification 2%, 4% and 6% to 3%, 6% and 9%; PvE amplification 20%, 30% and 40% to 18%, 26% and 34%; PvP 10%, 15% and 20% to 9%, 13% and 17%. |
Templar | Insulting Roar (passive) | Attack 8%, 11% and 14% to 10%, 15% and 20%. |
Unstoppable | No longer affected by cooldown-increase effects; specialization 5 duration increase from 2 seconds to 1. | |
Brawler | Rampage | Can no longer be removed by buff removal. |
Brawler | Shatter | Fixed specialization 3's 1.5 times Frontal Breakthrough (정면 돌파) not applying; added a tooltip for the 0.5-second re-trigger limit on hit stacks. |
Brawler | Ascending Strike (승천타) | Base effect adds a 50% chance of a 3-second airborne bind at full charge (Normal) or during Rampage. Specialization 2 changed from +30% skill speed (Normal) to a guaranteed critical; specialization 3 from moving while charging to +30% Ascending Strike accuracy; specialization 4 from the airborne bind to up to +20% damage the fewer targets are hit; specialization 5 from 50% lower cooldown during Rampage to +50% damage against targets immune to incapacitation. |
Brawler | Gale Strike | Specialization 4 changed from more Frontal Damage Amplification to moving in front of the target. |
Brawler | Burst Fist (폭렬권; provisional) | Base effect gains +30% skill speed (Normal). Specialization 2 changed from +30% skill speed (Normal) to +10% Frontal Damage Amplification for 10 seconds on hit; specialization 5's extra damage now grows with charge level. |
Brawler | Shoulder Charge | Base effect restores 50 Rage. Stun chance from 50% to 30%, stun duration from 2 to 3 seconds. Specialization 5 changed from restoring 50 Rage to +25% stun chance. |
Brawler | Smite Ground | Fixed its cooldown resetting when Rampage was used or ended. |
Bow of Blessing | Specialization 2 conversion rate from Critical to Attack from 20% to 10%. | |
Ranger | Mother Nature's Breath | Duration from 10 to 6 seconds. |
Barrier Spell | Specialization 5 duration increase from 2 seconds to 1. | |
Chanter | Guardian Blessing | Can no longer be removed by buff removal. |
Chanter | Rushing Smash | Faster wind-up. |
Chanter | Dark Crush, Piercing Strike | PvE damage +7%. |
Chanter | Wind's Promise (passive) | Critical damage amplification 5%, 10% and 15% to 12%, 19% and 26%. |
Condemnation | PvE damage +5%. Specialization 4 changed from a 75% chance to reset the cooldown to a reset on critical hits. | |
Cleric | Noble Aura, Judgment Thunder, Divine Punishment | PvE damage +10%. |
Command: Proxy | Base duration from 5 to 4 seconds; specialization 1 duration increase from 5 seconds to 2. |
A new overlay map draws the current area's terrain outline and walkable routes semi-transparently over the game screen, centred on your position, without blocking the view like the minimap.
Markers show quests, shop, crafting and storage NPCs, travel points (Kibelisks, Spacetime Rifts, flight circles), dungeon entrances, field bosses and Empyrean Traces; hovering shows the name, altitude and distance. Party and force members are shown too.
It works in the main territories and in instanced content such as Sealed Dungeons, quest dungeons and party dungeons.
Starsong Gem Wings (Bound) (별보석 노래의 날개; provisional) were added to the Chapter 1 section of the Subscription pass shop.
During the server transfer period, Odyle Energy, Unknown Fissure Challenge Tickets, Instant Clear: Daily Dungeon and Instant Clear: Nightmare (all Bound) moved from Shop, Wind Breeze Merchants, Special to Material Conversion, Special, Wind Breeze Merchants.
The first server transfer was sold under Shop, Server Transfer from after the July 22 maintenance until July 28, applications open 20:00 to 24:00 each day. See Server Transfer.
Cost | Price | Notes |
|---|---|---|
Base fee | 1,000 Quna | Once per account |
Per character | 200 Quna | Per character moved |
Slot expansion | 1,000 Quna | Per locked slot that has to be opened on the destination server |
Example: moving 2 characters costs 1,400 Quna, or 3,400 Quna if both destination slots are locked.
Transfers are only to a server of the same race, once per account, from one server to one server, with any number of characters. Server inflow and outflow quotas update at 20:00 daily, and a transfer is impossible once the origin's outflow or the destination's inflow is closed.
Requirements: level 45 or higher; in a town (not in the Abyss, a Spacetime Rift or a dungeon); not in or applying to a Legion; no duty mission in progress; nothing waiting to be collected in the Market, the shop storage or the character's mailbox.
Kina in the cube and character storage moves; Kina in server storage does not. Quna and Mileage move and are added to the destination's balance.
Every transferred character is renamed to a temporary name and chooses a new one at first login; a name already taken on the destination cannot be kept.
Memberships and waiting membership passes move and are combined; an active membership pass is completed and paid out. Daeva Passes and Growth Supports move with their progress, except that a character cannot move if it holds a per-server pass or support that the destination server already has.
Special pets and appearances from the shop move. If the destination already has the same special pet, a Pet Exchange Ticket is given (or an Encore coin for pass-shop pets); duplicate non-dyeable decorations will later give an Appearance (Single) Exchange Ticket.
Server storage expansion uses the higher of the two servers, but items in server storage do not move. Character slot expansions stay on the old server. Styles registered in the style shop keep working, still showing the creator's original name and server.
Titles, achievements, the Closet, pets and Theostones move and are combined, and are reset on the old server. Genus Insight can be taken from either server, and is reset on the old one. Season ranking points and season mission progress move with the character.
Everything else listed moves too, including Abyss Points, wings, the Pantheon, Arcana, Monoliths, Empyrean Traces, content reward counts, tickets, Daevanion, cube, character storage, supply requests, conversion and crafting records, skills and Stigmas, quests, gathering, exploration, attendance, friends and block lists, pet levels and collections, Market history, customization and item recovery history. The mail block list does not move.
A transfer cannot be cancelled or reversed. The account is sent to the title screen and cannot log in during the move, which takes at least a minute; completion is announced through a Purple push notification. Transfers may be paused temporarily for stability, and the product may be sold again later.
Some training dummies in towns and Legion hideouts were replaced with dummies that use attack skills, only when you are near them.
A crafting chance window opens from the % button next to an item name, showing success chances by the gap between your proficiency and the item's level.
Map pins can now be used in the Abyss Rift Zone, and a message now appears when redistribution moves you to another channel and out of your party or force.
Abyss Directive merchants now sell the same directives at every base.
The lava flower monsters in Morheim's Muspel volcanic area were given a surface material that suits the area.
Expedition Ordeal, Vakron Sky Island: fixed Vakron's Thorn Bind not spawning its thorn object when applied mid-jump, and a skill name of Thamon displaying abnormally.
Abyssal Horn Den: Gargaum's Assault (습격; provisional) pattern now runs once instead of twice on stages 2, 3 and 4, and the Roar trait now triggers at 5 stacks instead of 4.
Citadel of the Fallen Daeva: a Spiritmaster spirit touching a Corrupted Daeva Cleric summoned by Basilus the False no longer receives Fear.
Vakron Sky Island: fixed Tiere's direction marker going off with some skills.
Main Menu, Change Character now switches directly to another character without going through the lobby, showing each character's portrait, Combat Power and item level. The snowfield Fluffies in Morheim's Nepra Snowfield (네프라 설원; provisional) now use a snowfield appearance instead of the regular one.
Defiance is no longer affected by cooldown reduction.
The status effect resistance of Unyielding Resolve and Grace of Resistance (저항의 은혜; provisional) was adjusted.
Fixed Tenaciousness, Hibernation and Salvation activating when hit by an impact-type status effect while sealed, feared or paralysed.
Food and drink effects can no longer be removed by buff removal.
Class | Skill | Change |
|---|---|---|
Noble Armor | Specialization 2 changed from +5% block to 1.5 times Insulting Roar; specialization 3 from 1.5 times Ironclad Defense to 1.5 times Fury. Fixed the effect not being removed when entering content. | |
Templar | Second Skin | Specialization 2 changed from 1.5 times Insulting Roar to +20% block; specialization 3 from 1.5 times Fury to 1.5 times Ironclad Defense. |
Templar | Shield of Protection | Specialization 5 changed from 1 second longer block to +1 consecutive cast. |
Templar | Taunt | Specialization 1 Shrink PvE damage tolerance reduction from 20% to 10%, PvP from 10% to 5%. |
Templar | Judgment | PvE damage +5%. |
Templar | Punishment | PvE damage +7%; specialization 2's damage over time now grows with charge level. |
Full Force | Now spends all remaining Rampage gauge. Each extra 10% of maximum Rage spent adds 40% PvE and 20% PvP damage. Specialization 4 changed from a cooldown reset on any kill to a reset on kills made with Full Force. | |
Brawler | Unstoppable | Fixed the 4-second base duration applying as 2 seconds. |
Brawler | Fist Energy Blast | Projectile 20% faster. |
Brawler | Rampage | The Rage gauge now shows a blazing effect during Rampage. |
Brawler | Great Rage (거대한 분노; provisional, passive) | Adds Rage recovery on killing an enemy. |
Mother Nature's Breath | Critical resistance increase became a base effect; Mother Nature's base trigger chance from 25% to 50%. Specialization 1 changed from +200 critical resistance to removing and granting immunity to damage over time; specialization 3 from that removal and immunity to 1.5 times Unyielding Resolve; specialization 5 trigger chance increase from 15% to 25%. | |
Ranger | Melee Fire (passive) | Distance condition for the extra damage removed; PvE damage +10%. |
Ranger | Unyielding Resolve (passive) | Ailment-type and impact-type resistance 25%, 40% and 55% to 22%, 34% and 46% (levels 10, 20 and 30). |
Guardian Blessing | Specialization 1 changed from +5% Defense to +10% status effect resistance; specialization 3 from +10% status effect resistance to 1.5 times Wind's Promise. Fixed the effect not being removed when entering content. | |
Chanter | Spinning Strike | PvE damage +10%. |
Chanter | Dark Crush, Piercing Strike | PvE damage +3%, PvP damage -7%. |
Chanter | Onslaught, Resonance Crush, Bolt Crush, Storm Chain | PvE damage +5%. |
Chanter | Wind's Promise (passive) | PvE damage +10%. |
Bolt, Divine Aura | PvE damage +5%. | |
Cleric | Condemnation | PvE damage -7%. |
Jointstrike: Destructive Attack | Specialization 1's spirit skill damage now grows with charge level. | |
Spiritmaster | Elemental Fusion | Fixed it sometimes not switching to four elements at 4 element buff stacks. |
Fire Wall, Cold Storm | Fixed Embers and Frostbite not refreshing when the skill is used repeatedly, and the damage over time not increasing when specialization 4 extends the duration. | |
Sorcerer | Absorb Essence (passive) | Physical and mental accuracy 15%, 20% and 25% to 17%, 24% and 31%; MP recovery 20, 30 and 40 to 70, 120 and 170. |
Sorcerer | Grace of Resistance (passive) | Mental and impact-type resistance 25%, 40% and 55% to 22%, 34% and 46%. |
A server rematch reset Artifact Siege and the Abyss Corridor; matching details were posted separately.
The Shugo Festa and Dimensional Invasion entry window shows how many reward keys you hold.
Season Missions, Challenge gained Expedition Ordeal clear missions: one weekly and five seasonal.
Pet auto-loot was added: pets pick up dropped items. It is bought in Shop, Wind Breeze Merchants, Special, applies per character, and the remaining time shows in Menu, Pets.
Specialization info in skill tooltips (HUD and skill window) now uses line breaks instead of scrolling text.
Clicking a room in the Expedition and Transcendence room list shows details of its members.
The overlay map gained a toggle key (Alt+M), no longer shows the lock button background when locked, and shows NPC and object names in their nameplate colours.
Expedition and Transcendence Reward Boost-Up, from after the July 29 maintenance until the August 12 maintenance: Expeditions and Transcendence drop a new material, Chaos Fragment (Bound) (혼돈의 조각; provisional), deleted at 05:00 on August 12.
Reward | Cost in Chaos Fragments | Limit |
|---|---|---|
Lava Equipment Selection Box (Armor) (Bound) | 80 | 1 per server |
Splendent Noble Crystal (Bound) x20 | 8 | 4 per character |
Noble Crystal (Bound) x20 | 4 | 2 per character |
Pure Crystal (Bound) x20 | 4 | 2 per character |
Content Recharge Ticket Selection Chest (Bound) (expires 05:00 November 4) | 8 | 5 per character |
Enhancement Stones x10,000 | 8 | 3 per character |
Eltnen and Morheim Pet Box (Bound) x50 | 4 | 10 per server |
Soul Crystal (Bound) x1,000 | 4 | 10 per server |
Power Shard (Bound) x10 | 1 | Unlimited |
Doubled rewards: Unstable Stigma Shards from Conquest (Normal to Hard) in Dying Dramata's Nest, Cradle of Nihility, Hall of Illusion, Azure Breath Island and Citadel of the Fallen Daeva; Fragment: Noble Crystal and Fragment: Splendent Noble Crystal from every stage of the Mirror of Scarlet Desire; Fragment: Pure Crystal from every stage of Abyssal Horn Den.
Added drops: Chaos Fragments from Conquest in Hall of Illusion, Azure Breath Island and Citadel of the Fallen Daeva and from every stage of the Mirror of Scarlet Desire and Abyssal Horn Den; Abyssal Horn Den also drops Fragment: Noble Crystal and Fragment: Splendent Noble Crystal.
Classic Athletic (Appearance: Set) (클래식 아틀레틱; provisional): 49,000 won (4,900 Mileage) or 1 Appearance (Set) Exchange Ticket, sold until the August 26 maintenance. Chest, gloves and boots, which cannot be traded, deleted or stored but can be dyed. The name tag on the outfit shows the wearer's character name in real time, visible to others.
Daeva Pass Song of the Blue Sea (푸른 바다의 노래; provisional), sold until 05:00 August 25, rewards until the August 26 maintenance: Basic 2,000,000 Kina, Premium 1,000 Quna with 10 Odyle Energy (Bound), each once per character at level 45 or higher.
Pass experience comes from killing 10 monsters (50 XP), enemy player kills (100), gathering (30), crafting (20), Expedition and Transcendence clears (300), Sanctuary clears (700), successful enhancement (10), extraction (10) and Soul Inscription (20), up to 15,000 XP per character per week. The pass caps at level 50, with repeat rewards beyond it; levels can be bought for 50 Quna each.
Basic rewards are mostly Small Odyle Energy, with Unknown Fissure Challenge Tickets, Battle Enhancement Scrolls, Instant Clear tickets, Lower Abyss Rift Stones, Resurrection Spiritstones and Content Recharge Ticket Selection Chests; Premium rewards are mostly Odyle Energy with larger amounts of the same items and Middle Abyss Rift Stones. Premium also pays 1,500 Daeva Pass Shop Coin: Chapter 1 at levels 2, 7, 12, 17, 22, 27, 32, 37, 42 and 47.
The Expedition Ordeal on Vakron Sky Island can now be retried mid-run.
The Odyle Energy recharge list is sorted by earliest expiry.
Multi-select Material Conversion recipes gained Select All, which registers as many materials as can be converted, and Include Enhanced Equipment, which controls whether gear with enhancement, breakthrough, potential, Manastones, Soulstones or Theostones can be picked.
Wings and emotes in the shop and content coin shops can no longer be bought if you already hold or have registered them from another source.
Characters on the mail block list that transfer server or are deleted are now removed from it automatically, refreshed when the mailbox is opened.
Expedition item sources now list the Ordeal dungeon.
New options: Graphics, Optimization, Network Status Display shows your own latency as a number and party and force members' as a level; Key Settings, Quickslot, Separate Special Skill Keys gives the Shugo Festa its own skill keys.
Duels can now be held in Legion hideouts.
The plus button next to Instant Clear tickets in Nightmare and Daily Dungeons goes straight to a shop that sells them.
Characters using a Spacetime Rift can no longer enter the Shugo Festa or a Dimensional Invasion.
You can now hide your own or other players' pets (Settings, Information Display, General, Pet).
Fixed projectile effects lingering after a monster died.
Arena and Battlefield: some buffs are now removed on entry and exit.
Fixed the red dot not appearing on the season and season mission event tabs when an event mission was completed.
The banner beside membership products at the bottom of the subscription window no longer shows, except for players subscribed to or holding the discontinued Sand Breeze or Chengarung memberships.
The pet insight level-up message no longer shows an experience line once the genus insight level is maxed.
Enhancement and breakthrough failure messages are now shown in red.
Multi-select conversion materials now show a representative icon with the combined count of usable items.
Customization now focuses the camera on the body part when choosing a tattoo.
Quick deposit to storage now includes currencies.
The expected-chance tab in crafting chances scrolls to entries at your proficiency gap first.
Minimums and maximums of some settings were corrected: skill range and aggro range transparency minimum 20, horizontal and vertical camera speed minimum 1, low-HP alert maximum 90.
Fixed some target scores of the season challenge mission Tower of Trials (시험의 탑; provisional).
Citadel of the Fallen Daeva: fixed players standing on a summoned sword sometimes not being absorbed during Basilus the False's Judgment Explosion.
Ferocious Horn Den: fixed Ferocious Horn Nuakum not charging in the direction it faces.
Vakron Sky Island (Expedition and Ordeal): fixed one of Tiere's skills not triggering the Cleric's Salvation Stigma.
Mirror of Scarlet Desire: projectiles fired by Kromede before a combat reset no longer linger after it.
Fixed the overlay map not showing properly when entering a Legion hideout.
Earlier and later changes are on Patch Notes: June 2026 and Patch Notes: August 2026.